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Not another WoW PLEASE!!!


Razdek's Avatar


Razdek
04.28.2012 , 11:22 PM | #131
I find no problem with implementing many features of wow as they make playability much easier and smoother. The only thing i disagree with is dmg meters and item lvls for gear as that panders to the elitest community ergo ruinig the community.

Annedromeda's Avatar


Annedromeda
04.29.2012 , 12:42 AM | #132
Quote: Originally Posted by Darth_Moonshadow View Post
Well that's a disappointment.

Stupid math. Why does it always show up and ruin everyone's good time?

And we thought we wouldn't need maths after High School... boy were we wrong!
When a man dies, a swarm of highly charged energies deserts the body and goes out into space entering another cycle of life. These energies have an IMMORTAL nature. -Thomas Edison

celebrei's Avatar


celebrei
04.29.2012 , 12:42 AM | #133
Whether the devs admit it or not the gameplay and mechanics of this game is a copy of vanilla wow, so i see no reason why they shouldnt copy more mechanics and features from later wow expansions.

Numeanor's Avatar


Numeanor
04.29.2012 , 12:55 AM | #134
Quote: Originally Posted by Viridious View Post
The day i log into SWTOR and see someone in chat saying "LFM Foundry +350 IL req or no invite pst" is the day i cancel my SWTOR subscription....and believe me,there are people out there who are asking for exactly that.
This. The truth!
Right now I have no problem finding a group for flashpoints and I have recruit gear on me. We always get a job done, maybe not as fast as we could but we get it done even some of us still have crap gear. I don't want someone to ruin the game just to put some requirements to run some simple flashpoints just because he or she wants to finish flashpoints ASAP. Why the hurry? Enjoy the game, enjoy grouping together, enjoy fighting baddies

HeavensAgent's Avatar


HeavensAgent
04.29.2012 , 12:59 AM | #135
Quote: Originally Posted by celebrei View Post
Whether the devs admit it or not the gameplay and mechanics of this game is a copy of vanilla wow, so i see no reason why they shouldnt copy more mechanics and features from later wow expansions.
How about because WoW was better without the later additions? There's also the idea that the developers can spend their time designing and implementing new systems, rather than on implementing old mechanics that are already done to death; how's WoW going to continue to improve if SWTOR's developers don't start coming up with new ideas?

Sarfux's Avatar


Sarfux
04.29.2012 , 01:09 AM | #136
Quote: Originally Posted by dprijadi View Post
i thnk The 'panda' in swtor = cuddly teddy bear race = ewoks..

im ok with adding ewoks or gungans as long as BE adds wookie playable race 1st

they are not adding gungans or ewoks EVER in this game...they said that at the guild summit with a HUGE round of applause for everyone lol
Always be who you are, not what the galaxy wants you to be

Luochaz's Avatar


Luochaz
04.29.2012 , 01:26 AM | #137
i agree with the OP to an extent.. like, nerfing& buffing classes due to player feedback is a horrid idea.. BUT GS is nice for pve guilds recruiting, a LFG system is helpful for low pop servers where if u don't know people u won't get in groups, and xserver WZ's are a must for fresh people to face.. otherwise u might as well pve and go up against the same thing every time..

Trollokdamus's Avatar


Trollokdamus
04.29.2012 , 02:29 AM | #138
Quote: Originally Posted by Razdek View Post
I find no problem with implementing many features of wow as they make playability much easier and smoother. The only thing i disagree with is dmg meters and item lvls for gear as that panders to the elitest community ergo ruinig the community.
Honestly, i don't think that any of this things can 'ruin' the community.
Damage/healing/etc meters add competition into the game. Which is very good because competition is one of the foundations of every MMORPG as much as interacting and cooperating with other players. It shows how good you are at what you are doing, encourages to improve. And gives satisfaction when you do so.

A mere example.

A DPS player running a flashpoint without a damage meter:
"I dps stuff, it dies... maybe slower than i want it to... probably someone is slacking... Ok, we finished. It was fun."
Next time, the same FP:
"I dps stuff, it dies... dps, it dies...dps, it dies... But everything is the same as it was in all my previous runs... this becomes kinda boring."

A DPS player running a flashpoint with a dps meter:
"I dps stuff, it dies... a bit slower than i want it to... Let's check the meter and see how i am doing. Hey, what's that, that other player is doing twice as much as i do! This is not good, i have to improve."
Next time:
"I fixed my gear and ability priority, should be better now... Yay, i'm on par with that other guy now! I've become a better player. It's pleasant to perceive that."

Speaking about item level... Well, it works more or less in the same way. Not speaking about it's already in the game for most of the items (that number in brackets).

And yes, i understand that such things also encourage elitist players to act like jerks, but well... just avoid them and you're fine Anyway advatages outweight disadvantages by a fair margin.

Quote: Originally Posted by Numeanor View Post
This. The truth!
Right now I have no problem finding a group for flashpoints and I have recruit gear on me. We always get a job done, maybe not as fast as we could but we get it done even some of us still have crap gear. I don't want someone to ruin the game just to put some requirements to run some simple flashpoints just because he or she wants to finish flashpoints ASAP. Why the hurry? Enjoy the game, enjoy grouping together, enjoy fighting baddies
So you want to make people play like YOU want them to?
It's absolutely nothing wrong with someone having requirements for those who he is inviting to his FP group. He is the one making a group, so his group - his rules. If that person wants a quick and easy run he absolutely has the right to play like he wants by accepting the players he wants.
Don't like that? Then nothing stops you from making your own group with your own rules.
Everything is fair, everyone is happy.

Quote: Originally Posted by HeavensAgent View Post
How about because WoW was better without the later additions?
Can i know what additions are you talking about? As for me, i don't recall any additions that made the game worse. Apart from one maybe... the latest lack of end-game raid and dungeon content. Oh, and the decreasing over time raid difficulty. The mechanics itself is fine but it's happening a bit too fast. With everything else i'm more than happy.

thominoh's Avatar


thominoh
04.29.2012 , 08:01 AM | #139
Quote: Originally Posted by Skidrowbro View Post
Congratulations. You also described every single RPG that is out as well. Skyrim, map markers point you in the right direction, Final Fantasy, Mass Effect, etc.. They all do now. Your argument is garbage
What argument.. By your own admission, every game recently plays the "follow the breadcrumb" design.. BTW.. i have news for you.. Skyrim, Mass Effect are not your traditional MMORPG's.. You must be new to the genre.. Come to the PC with your console gaming experience and expect the same thing..... Have you ever played AD&D? really? LOL

Hyfy's Avatar


Hyfy
04.29.2012 , 08:22 AM | #140
Quote: Originally Posted by Trollokdamus View Post
Honestly, i don't think that any of this things can 'ruin' the community.
Damage/healing/etc meters add competition into the game. Which is very good because competition is one of the foundations of every MMORPG as much as interacting and cooperating with other players. It shows how good you are at what you are doing, encourages to improve. And gives satisfaction when you do so.

A mere example.

A DPS player running a flashpoint without a damage meter:
"I dps stuff, it dies... maybe slower than i want it to... probably someone is slacking... Ok, we finished. It was fun."
Next time, the same FP:
"I dps stuff, it dies... dps, it dies...dps, it dies... But everything is the same as it was in all my previous runs... this becomes kinda boring."

A DPS player running a flashpoint with a dps meter:
"I dps stuff, it dies... a bit slower than i want it to... Let's check the meter and see how i am doing. Hey, what's that, that other player is doing twice as much as i do! This is not good, i have to improve."
Next time:
DPS, looking for group to do XXX FP.... I tried joining the other group but they checked the meters last time and refused to let me in their group.

Speaking about item level... Well, it works more or less in the same way. Not speaking about it's already in the game for most of the items (that number in brackets).

And yes, i understand that such things also encourage elitist players to act like jerks, but well... just avoid them and you're fine Anyway advatages outweight disadvantages by a fair margin.


So you want to make people play like YOU want them to?
It's absolutely nothing wrong with someone having requirements for those who he is inviting to his FP group. He is the one making a group, so his group - his rules. If that person wants a quick and easy run he absolutely has the right to play like he wants by accepting the players he wants.
Don't like that? Then nothing stops you from making your own group with your own rules.
Everything is fair, everyone is happy.


Can i know what additions are you talking about? As for me, i don't recall any additions that made the game worse. Apart from one maybe... the latest lack of end-game raid and dungeon content. Oh, and the decreasing over time raid difficulty. The mechanics itself is fine but it's happening a bit too fast. With everything else i'm more than happy.
FTFY

Welcome to WoW 2. oooooh I mean the new TOR.



Edit: For the record I am not one opposed to your group your rules, however giving the means by which for people to become arrogant ****wits and do stupid **** like that, to me is just silly.
US. ARMY Military Police Corps

Sarcasm, a body's natural defense against stupid