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most overpowered pvp class

STAR WARS: The Old Republic > English > PvP
most overpowered pvp class

Onyex's Avatar


Onyex
04.11.2012 , 01:56 PM | #241
Quote: Originally Posted by Heith View Post
lets start making a ranking of them by your experience. ill go first.

assassin
sorcerer
marauder
powertech
mercenary
operative
sniper
juggernaut

some of them are a little different in some scenarios for example an operative with surgical probe / surgical precision is very difficult to kill.

im not complaining i am an assassin as my main and i have a 50 marauder as well this is just my experience on class balance. discuss.

Not sure what ur looking for...but i kill all thos classes/specs real easy like
Onyex, Sin ♠ Yrock, Mara ♠ Ony, Sorc
"In Ashes They Shall Reap"

Frogggystyle's Avatar


Frogggystyle
04.11.2012 , 02:01 PM | #242
Quote: Originally Posted by Pekish View Post
again where is this Arena where u can pvp 1vs1 because i still didn't find it
Trying looking up the planet called "Ilum". It's this frozen PvP wasteland where all of us big kids hang out. I 1v1 people a lot in off-peak hours. Hope that helps you out.

Paelo's Avatar


Paelo
04.11.2012 , 04:58 PM | #243
Quote: Originally Posted by xserchux View Post
You guys have no idea what you are talking about. .
Or you clearly just don't want to lose easy mode.

I have an Assassin and a Shadow, both tank spec. I know all too well how much damage they can deal when used the right way, especially if you equip dps gear set.

Quote: Originally Posted by xserchux View Post
Tankasins burst has to be set up. Its not on command. .
Which is quite easy to do. Not to mention the fact you've overlooked. They CAN put out high burst damage, unlike the other tanks. That's the point, the damage is a little bit over the top for a tank spec.

Quote: Originally Posted by xserchux View Post
Also If you are making a judgement call based on WZ #s then you are again mistaken. Tankasins have AOE spam and survivability so they will score well in Wz's..
Yes we do dish out lots of aoe damage, but we also have the ability to land high damage single target damage to go with it.

Quote: Originally Posted by xserchux View Post
And no im not bad..Im very very good..
Can't be that good if you aren't aware of how strong a class they are.
I'm not racist, I hate everyone equally

phathum's Avatar


phathum
04.28.2012 , 05:05 PM | #244
The republic is is way over powered. and the only people that complain are the republic players i have both and know that republic is by far easier ever since these changes to are classes you guys are steam rolling most the time in war zone matches. if anything the time limit on def. moves on the republic side need to be reduced and how many stuns or effects similar you have are crazy .

Diddley's Avatar


Diddley
04.28.2012 , 05:10 PM | #245
Quote: Originally Posted by phathum View Post
The republic is is way over powered. and the only people that complain are the republic players i have both and know that republic is by far easier ever since these changes to are classes you guys are steam rolling most the time in war zone matches. if anything the time limit on def. moves on the republic side need to be reduced and how many stuns or effects similar you have are crazy .
lol they're exact mirrors of each other, silly.

My top 3:
Marauders
Tanksins
Pyro PT

TheEvilEeyore's Avatar


TheEvilEeyore
04.28.2012 , 05:14 PM | #246
Quote: Originally Posted by Heith View Post
lets start making a ranking of them by your experience. ill go first.

assassin
sorcerer
marauder
powertech
mercenary
operative
sniper
juggernaut

some of them are a little different in some scenarios for example an operative with surgical probe / surgical precision is very difficult to kill.

im not complaining i am an assassin as my main and i have a 50 marauder as well this is just my experience on class balance. discuss.
Lol school time

assassin - VERY VERY squishy unless tehy are tank spec. still i would rank them number 2 so not far off.

sorcerer - really.. you must be awful at this game. sorcs have 0 defensive cd's and are the squishiest class in game. not to mention their single target damage is considerably lower than some other classes. the only reason you see the high damage numbers in warzones is from the aoe.

marauder - how this is not number one to me is amazing. 2 defensive cd's master strike is currently hitting for 2-3k,2-3k,4-6k.. force sweeps for 3k, impale for 3-5k...

powertech - I can't comment as i have never played this class. but placing them above juggernauts is silly.

mercenary - I can't comment as i have never played this class. but placing them above juggernauts is silly.

operative - i think that these guys are severely under-rated. their survivalbity, cc, and burst damage is crazy.

sniper - they have unholy amounts of ranged damage. i took back to back 4.5k crits last night from a guildy.

juggernaut - are you for real? dps juggs can 1v1 a healer in under 10 seconds if they are competent. In huttball last night my guildy 1v5'd their team and was able to kill their ball carrier through a healer and 3 dps beating on him, and still get away safely with the ball. juggernauts should be top 3 without question.
Prim - 50 Jedi Sage - Krayiss Obelisk

Balmuck's Avatar


Balmuck
04.28.2012 , 05:27 PM | #247
1. PT/Vanguard, Pyro/Assault
2. Marauders/Sentinels, both in Watchmen/Annihilation, or Combat/Carnage
2. Juggies/Guardians, DPS spec mostly, especially the one that allows them to be CC immune after leaping to you
3. Assassins/Shadows, tank specced, DPS geared
4. Snipers/Gunslingers
4. Operatives/Scoundrels




10. Sorcs


This is a basic list of how I see the class distribution, as far as it effects my Sage, and the ease of kiting, killing or surviving against a class.

Of course, this is just the basic list and it doesn't apply to all situation, especially when it comes to objectives or usefulness of a class to the team, while it retains it's damage and defensive cool downs, which would really make Marauders and Assassins, pretty much way above everyone else.

I'd say that as far kiting is concerned and a class that literally can keep you in range full time, Juggies are up there and it's pretty much impossible to kite them, while they do pretty crazy damage in the time their CC immunities are up.... and I think that Juggy/Guardian, DPS spec, is pretty much one of the most effective classes to be played by people who have a comprehensive understanding of the game and know how to play as a team.. They have very good damage, by far the best gap closer in the game, very good CC and they can kill and work with their team to easily further their goals in no matter what situation.. To me it seems that they have a extremely high skill cap, mainly because the difference between a good one and a bad one, is really astounding.

The reason why Pyro/Vanguard is up at number 1? The bust damage... They posses, by far, the highest time stamped burst damage in the game and it's not really hard to do, or set up, and again, if they know what they're doing and properly manage heat and kite, they're wrecking machines that no class can survive against for very long.. This problem is very much compounded by having more then one of them in a good team and it's becoming more and more prevalent in higher tier premades.
FULKAN

You can run, but you'll only die tired.

Crumpilumpigus's Avatar


Crumpilumpigus
04.28.2012 , 05:56 PM | #248
Since we are voting:

1. Assassin
2. Marauder
3. Pyrotech
4. Op

Remerik's Avatar


Remerik
04.28.2012 , 06:09 PM | #249
1. Assassin/Shadow
2. Vanguard/Powertech
3. Sniper/Gunslinger
4. Jugganad/Guardian
5. Sentinel/Marauder
6. Sorcerer/Sage
7. Smuggalah/Operative
8. Mercenary/Commando

xPROOF's Avatar


xPROOF
04.28.2012 , 06:20 PM | #250
Assassins/Shadows overpowered because we DIDNT get nerfed for 1.2. Oh but wait we did get shafted earlier when they decided to make our Combat stances cost 100focus. Therefore making our Deception/Infiltration tree squishy, and the tank spec more appealing.... But nobody was complaining about us then right?

Maras/sents got the love now but everyone hates them.
Mercenaries/Commandos got shafted
OPs/Scoundrils healing still looks good. Not stun killing anymore
Powertechs/Vanguards can give loads of dmg, in good hands.
Assasin/Shadows for the most part stayed the same, so we are OP now
Sorcs/Sages dps seems lacking, healing seems the same
Gunslingers/Snipers do well when they get the rotation off
Juggs/Guardians.....dunno

Just typing off the top of my head, and from my experience.
Killabees O'shaolin
Juyo
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