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Not another WoW PLEASE!!!


Lt_Latency's Avatar


Lt_Latency
04.28.2012 , 09:29 AM | #41
Quote: Originally Posted by HeavensAgent View Post
I don't believe the potential loss of an entire subsection of the playerbase could, in any way, be deemed "good" or "fine".
This is an improper diagnosis of the issue; there are several factors that contribute to the behavior you witness, ranging from population issues to faction imbalance. It's also worth noting that WoW's cross-server Battlegrounds did not serve to remedy these issues; initially, the queues were lessened, but the issue of premade teams dominating matches and, as a result, discouraging participation from the general community remained. This, combined with the loss of the more active PvP demographic soon resulted in the return of queues, even with cross-server Battlegrounds in place.
Not really. A quality rated PvP system should involved scheduled matches, planned ahead of time and known to the participants. That said, though not necessary I can see reason for rated PvP to be cross-server. If Bioware does implement such a mechanic, they should consider limiting its use specifically to rated matches.

People also quit when they don't get to play.

For rated to work, You NEED to have many teams, If the top rated team is playing and I KNOW I can't beat them and have more then a 1 and 4 chance of playing them because there are only 4 teams playing. I'm going to stop.

Same things happens for us, When we start seeing the premade teams we know are really really good, things get really really bad until the log off, Because we know we are probably going to get matched against them 1/3 to 1/2 of the time.

If you have 40 teams to pick from, You can match the team skills much better.



The more teams you have, The better chance your going to be able to match 2 teams of equal skill because there are more option to pick from.


People do not want to set up matches and plan seduels, They want to play. You can do a player run system if you really want to do the matching yourself

Amatiste's Avatar


Amatiste
04.28.2012 , 09:34 AM | #42
Quote: Originally Posted by Darth_Bond View Post
@ op and the fanboys.


without wow swtor would not exist

without wow players, bw would run out of money in an hour and the game would go bust.

without wow bioware would have no reason to create swtor because, lets face it the whole idea behind this games creation was to take down blizzard and steal its cash cow.


because money, not sentiment, makes the world go round.
I really don't think BW is trying to take down WOW. It would be near impossible, sadly, for a story-based pve-centric game to take down a game like WOW anytime soon. Expansions take a lot cause of VO, so true xpacs prolly will be big deals, and rare. I really don't think that any game really is designed as WOW killers. Hell, WOW isn't even the origional MMO.

Thunderslice's Avatar


Thunderslice
04.28.2012 , 09:37 AM | #43
Quote: Originally Posted by Sofiero View Post
He meant iteam level, where you get a number of level on your gear on your character like in World of Warcraft.

The itemlevel is good but people do abuse it, that people demand too high gear level to join the group for any flashpoint run (like people demand people with 300 itemlevel for a flashpoint that drops gear with 250itemlevel so its impossible to get into group if you are newly dinged player even if you are a good and skilled player.


Some content requires a certain item level or quality of gear to run, there is nothing wrong with not wanting to dragg dead weight through a flashpoint or operation, this game seems to be full of bad players that are scared of recount and wish to be carried because they dont know how to play there class.

Lokai's Avatar


Lokai
04.28.2012 , 09:44 AM | #44
Some of WoW's concepts were good... but also min/maxers tend to abuse them...

Good Ideas
Dual Spec: despite many outcrys against it as someone enjoys healing for friends but, is usually dps for rest of the time, i think is good both for healers/tanks and to ease leveling in general. Is nothing wrong with this feature and people are against it just confuse/baffle me to some degree...

Dungeon Finder: while this is a touch subject the dungeon finder itself was never a bad thing, was actually whole cross servers bit that made it bad. At its core the dungeon finder does what we do in general chat only easier, faster, and more effiencly! the problem came in when you toss cross server in and chances of seeing people your with again are so low you can act like an ****** and get away with it. Thus as long as its server based no need to make it cross servers.

Transfers: probably needed at this point... are some on dead servers and others who want to move to other servers, with out a reroll do TO just how much work is involved in a legacy now is pretty massive... and nothing wrong with this at all!

Bad ideas...

Addons: the issue with them is once you let them into your game, they start to make boss encounters about watching bars, meters, and other none sense rather then actually playing the game. Is a DAMN good reason i never played with boss mods, damage meters, threat meters ect and its because it generally made game more about numbers and bars then actually whats going on around you...and i was FULLY able to tank every encounter in every dungeon i played with out issues and i had fun!

Damage Meter: is one of this ify situations... on the one hand damage meters allow players to figure out whats doing most damage, it also helps players explain to devs why X power may need tweaked or when its broke. They can also help players figure out the best rotations.....the problem becomes! when people are STARING at there dps in a boss fight instead of actually paying attention! i think having a parse after combat is fine, but DO not allow them to appear in combat... they arent all evil but again can be abused by elitists...

Threat Meters: not even going to explain this more then... it makes tanking a joke...

Cross Server ANYTHING!: this is really what killed WoW... cross servers destroyed community, conversation, unity, and allowed people to be *****s with no consequences. This single handedly is what killed WoW while SOUNDS fine at first it is worst possible thing can happen to TOR...

Same Faction pvp: going to toss this in while WoW never did this... TOR did and i am going to outright say it TERRIBLE HORRIBLE IDEA! has single handedly ruined immersion of the game...why in gods name am i fighting my own faction? even sith can not attack each other openly! its against the sith laws.... so entire concept is TERRIBLE! doing huttball all day every day is old now, and frankly i hope they just merge servers, and balance them out and get rid of this idea...

my thoughts on it anyway...
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

TKMaster's Avatar


TKMaster
04.28.2012 , 09:45 AM | #45
Quote: Originally Posted by Jett-Rinn View Post
As much as GW2 was a disappointment I will say this, there is none of that nonsense, you join a dungeon you have fun simple as that.
Ans you dont think the whiners and criers and vocal minority wont migrate there (and to every other MMO released) and attempt to do the same?
Pyrotechnic - BH / Powertech
Ariss - Agent / Op
Lord Monger - Sith Inquisitor / Sorc
Darth Wraithus - Sith Warrior / Jugg

HeavensAgent's Avatar


HeavensAgent
04.28.2012 , 09:46 AM | #46
Quote: Originally Posted by Lt_Latency View Post
People also quit when they don't get to play.
I'm not disagreeing. That said, historically cross-server Battlegrounds have not addressed the issues you voiced. It's unlikely they would be effective in SWTOR; cross-server Warzones would simply be an attempt to treat the symptoms, rather than seeking to identify and correct the source of the problem. Their impact on the issues you defined would be temporary and negligible at best.
Quote:
For rated to work, You NEED to have many teams, If the top rated team is playing and I KNOW I can't beat them and have more then a 1 and 4 chance of playing them because there are only 4 teams playing. I'm going to stop.

If you have 40 teams to pick from, You can match the team skills much better.

The more teams you have, The better chance your going to be able to match 2 teams of equal skill because there are more option to pick from.

People do not want to set up matches and plan seduels, They want to play. You can do a player run system if you really want to do the matching yourself
A faulty argument. Those in rated teams are invested in their play style. If they're currently not good enough to overcome top contenders they get better. You're attempting to apply WoW's concept of rated PvP to to all games, but there are reasons why WoW's implementation has been widely criticized and is generally not viewed as a true rated system. There are many other alternative and more popular system utilized in the industry, and Bioware could just as easily adopt one of them for SWTOR.

That said, I did state there are reasons why cross-server Warzones may prove a boon for rated play. It simply would not be beneficial for casual Warzones, though.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.28.2012 , 09:48 AM | #47
Just a tiny fraction of players wanted this to be a WoW clone. Itīs a real disaster that they went for this concept and did not combine it with new concepts or at least some SWG concepts.

Lt_Latency's Avatar


Lt_Latency
04.28.2012 , 09:48 AM | #48
Quote: Originally Posted by Lokai View Post

Cross Server ANYTHING!: this is really what killed WoW... cross servers destroyed community, conversation, unity, and allowed people to be *****s with no consequences. This single handedly is what killed WoW while SOUNDS fine at first it is worst possible thing can happen to TOR...



my thoughts on it anyway...
How is it any different in SW:ToR every game people are quitting and yelling and screaming at each other. I'm my opinion the community is total the same as WoWs.

TKMaster's Avatar


TKMaster
04.28.2012 , 09:49 AM | #49
Quote: Originally Posted by Darth_Bond View Post
@ op and the fanboys.


without wow swtor would not exist

without wow players, bw would run out of money in an hour and the game would go bust.

without wow bioware would have no reason to create swtor because, lets face it the whole idea behind this games creation was to take down blizzard and steal its cash cow.


because money, not sentiment, makes the world go round.
Another WoW kid that doesnt know the genre was around for years before WoW and that the original WoW devs were Diablo programers over at Blizz that kept missing deadlines due to spending all night playing EQ.
Pyrotechnic - BH / Powertech
Ariss - Agent / Op
Lord Monger - Sith Inquisitor / Sorc
Darth Wraithus - Sith Warrior / Jugg

HereInPlainSight's Avatar


HereInPlainSight
04.28.2012 , 09:50 AM | #50
Quote: Originally Posted by Lokai View Post
Some of WoW's concepts were good... but also min/maxers tend to abuse them...

Good Ideas

Bad ideas
So I basically agree with you except that for addons, we can keep the no addons situation if we get mouseover macros. Please, I'm a keyboard junkie, but healing with mouseover macros just makes life happy. It's how I play.

I don't want macros that can automate gameplay.

I just want mouseover macros, and I will be happy.

And to highlight, yes please for transfers. No, please no for cross-realm. Please, please, please don't do this. I want my server to have a community. My interest in WoW died with cross server stuff. Same with Rift. Please don't go the way of cross-realms. It's an oversimplified solution that just kills off an entire aspect of the game. This poster's right that I would not mind a dungeon finder IF it was not cross server.

Edit: And I have no opinion on same-faction WZs.