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Not another WoW PLEASE!!!


Zulin's Avatar


Zulin
04.28.2012 , 08:08 AM | #31
Quote: Originally Posted by Darth_Moonshadow View Post
No, SWTOR was made to replace the trainwreck that was Galaxies and to get all the aging Clone Wars kiddies. They don't need to steal players from Warcraft. No idea why they would want to anyway. That community sucks. Let them stay there.
I'm a long time WoW player (5 years and some change) and have spent a lot of time on their forums. I started playing SWTOR about a month and a half ago. I browse these forums occasionally and I can safely say that there is just as much trolling, flaming, bickering, whining and complaining on these forums as WoW's. So I don't know what kind of illusion you are under, but this community isn't really any better. At least from what I've seen. Since I've said something mean I'll say something nice: I enjoy SWTOR's stories and crafting system much more than WoW's.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

HeavensAgent's Avatar


HeavensAgent
04.28.2012 , 08:10 AM | #32
Quote: Originally Posted by Lt_Latency View Post
Group finder > 1.3
xserver WZs > 1.2.2 probably.
Duel spec -> 1.3.2-1.4 probably.

All these things were added for very good reasons in WoW and dealt with very real problems SW:Tor has now. Blizzard actual tried to resist them and find ways to not use them at the start. But once there were in they all became very popular.
You're correct about the group finder and dual spec, but not cross-server Battlegrounds. WoW not only did not resist the function, they prioritized it and declared it the end to Battleground queues. When it was implemented, however, cross-server Battlegrounds resulted in a significant loss of WoW's Open PvP-focused playerbase. They discovered that PvP players actually enjoyed forming and pursuing rivalries on their own server, and that Warzones were actually serving as an extension of open-world conflicts. It had a balancing effect that cross-server battlegrounds eliminated.

Total damage from that single addition to their game came to a few hundred thousand subscriptions. Granted, WoW could handle a loss of this scale. SWTOR, on the other hand ... well, even a proportionate loss of this scale would severely impact a new title.

Chimi's Avatar


Chimi
04.28.2012 , 08:16 AM | #33
I just love topics like this. I love the whole "This feature was in WoW so it is the most evil thing possible!" crowd. There are a ton of features in WoW that would be way beneficial for this game and actually make it a much more enjoyable experience.
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Darth_Moonshadow's Avatar


Darth_Moonshadow
04.28.2012 , 08:17 AM | #34
Quote: Originally Posted by Zulin View Post
I'm a long time WoW player (5 years and some change) and have spent a lot of time on their forums. I started playing SWTOR about a month and a half ago. I browse these forums occasionally and I can safely say that there is just as much trolling, flaming, bickering, whining and complaining on these forums as WoW's. So I don't know what kind of illusion you are under, but this community isn't really any better. At least from what I've seen. Since I've said something mean I'll say something nice: I enjoy SWTOR's stories and crafting system much more than WoW's.
Indeed. So why would we want MORE of those whiny annoying trolling idiots?
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
B

Huatar's Avatar


Huatar
04.28.2012 , 08:27 AM | #35
So taking working features from a certain MMO makes this game an extension of the other? If that's the case, than World of Warcraft is the true Everquest 2 and Rift is WoW 2.0.

HereInPlainSight's Avatar


HereInPlainSight
04.28.2012 , 08:28 AM | #36
See, I know I'm a minority here. I'm okay with dual spec. That's cool and makes sense. What killed WoW for me years ago though, that was the group finder/cross-realm things, and I don't want to see them here.

Mind you, I want a solution to the low population issue, absolutely. But cross-realm brings with it a heavy penalty IMO. Firstly it decimates a growing community. Whereas people would be getting to know each other on their own server, advertising and making friends, growing reputations of their own, suddenly that entire aspect is blown away. It's gone. People just sit in silence (or troll popular chats) waiting for queues to pop. There's so much less intermingling on a personal level any more. And also, as a result of the pure anonymity of the cross-realm dungeon finder/wz mentality, reputations mean nothing because you'll so rarely see the same person twice.

People say that Vanilla WoW had rose-colored glasses, but no. What you see as a flaw I see the benefit it brought. Did I sometimes not get a group at all? Sure. But it was very rare because, you know what? I had a big friends list from people I met and got friendly with. And I worry that MMO is becoming MMOA(nonymously). And that's not what I'm looking for in what should be a social game. People start treating other players as worthless NPCs.

I guess this is a bit of a rant, but it's things like this that worry me. I want there to be a community built within the servers. Merge/transfers over cross-realms, please. Please. Pretty please.

Redat's Avatar


Redat
04.28.2012 , 08:32 AM | #37
Quote: Originally Posted by Darth_Bond View Post
@ op and the fanboys.


without wow swtor would not exist

without wow players, bw would run out of money in an hour and the game would go bust.

without wow bioware would have no reason to create swtor because, lets face it the whole idea behind this games creation was to take down blizzard and steal its cash cow.


because money, not sentiment, makes the world go round.
Is this guy for real? Like WoW was the first ever MMo lol, dont make me laugh. Here is a tin hat for you to stop all those pesky brainwaves that EA is transmitting........

SWTOR was created to generate income......not to topple Blizzard OR WoW...........

And in reply to some comments on here regarding certain features that WOW has........I'm a firm believer in the old addage that IF you create something to do the job of a man, you take something AWAY from the man........the same applies to SWTOR, IF all these features are put in, it will turn the playerbase into the one-click does all and stuff the new guy who needs gear crowd....................what ever happened to socialising? Do the players want to be spoon fed 24-7? EEERRRR yes I guess the WoW kiddies do but I dont! I suggest ALL the players who want these features, go re-sub to wow and squat in the mire......leave us alone to enjoy a different game and dont try tom make SWTOR a WoW-esque platform.

Vlaxitov's Avatar


Vlaxitov
04.28.2012 , 08:51 AM | #38
What I find soo amusing about this thread and the OP's throughts in general is that this game released with about 75-80% of it being shamelessly borrowed from what WoW was during The Burning Crusade, dressed up as star wars, and the other 20% of the game is their cinematics and dialog wheel. So IMHO, if you don't want another WoW then these aren't the droids you're looking for.

Lt_Latency's Avatar


Lt_Latency
04.28.2012 , 08:58 AM | #39
Quote: Originally Posted by HeavensAgent View Post
You're correct about the group finder and dual spec, but not cross-server Battlegrounds. WoW not only did not resist the function, they prioritized it and declared it the end to Battleground queues. When it was implemented, however, cross-server Battlegrounds resulted in a significant loss of WoW's Open PvP-focused playerbase. They discovered that PvP players actually enjoyed forming and pursuing rivalries on their own server, and that Warzones were actually serving as an extension of open-world conflicts. It had a balancing effect that cross-server battlegrounds eliminated.

Total damage from that single addition to their game came to a few hundred thousand subscriptions. Granted, WoW could handle a loss of this scale. SWTOR, on the other hand ... well, even a proportionate loss of this scale would severely impact a new title.
Nah, it's fine, Cross server is good. Look, If I want to group with friends on the server. I invite them and group with them. If I'm not feeling it. I queue up for fast groups.

Right now the Queues are too small, If you enemy faction is running a couple of premades your side gives up because they know there is a very high chance they are justing going to keep getting them. With a huge pool, You chance of not getting them get better,


If they could get 1000s of people on the same server all at once they wouldn't need them, But they can't do that and you need a big pool for stuff like rated to work. Or you just going to end up getting farmed by Top rated teams while they wait for a rated match

HeavensAgent's Avatar


HeavensAgent
04.28.2012 , 09:24 AM | #40
Quote: Originally Posted by Lt_Latency View Post
Nah, it's fine, Cross server is good. Look, If I want to group with friends on the server. I invite them and group with them. If I'm not feeling it. I queue up for fast groups.
I don't believe the potential loss of an entire subsection of the playerbase could, in any way, be deemed "good" or "fine".
Quote:
Right now the Queues are too small, If you enemy faction is running a couple of premades your side gives up because they know there is a very high chance they are justing going to keep getting them. With a huge pool, You chance of not getting them get better,
This is an improper diagnosis of the issue; there are several factors that contribute to the behavior you witness, ranging from population issues to faction imbalance. It's also worth noting that WoW's cross-server Battlegrounds did not serve to remedy these issues; initially, the queues were lessened, but the issue of premade teams dominating matches and, as a result, discouraging participation from the general community remained. This, combined with the loss of the more active PvP demographic soon resulted in the return of queues, even with cross-server Battlegrounds in place.
Quote:
If they could get 1000s of people on the same server all at once they wouldn't need them, But they can't do that and you need a big pool for stuff like rated to work. Or you just going to end up getting farmed by Top rated teams while they wait for a rated match
Not really. A quality rated PvP system should involved scheduled matches, planned ahead of time and known to the participants. That said, though not necessary I can see reason for rated PvP to be cross-server. If Bioware does implement such a mechanic, they should consider limiting its use specifically to rated matches.