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To the biased Sents/Maras defending their OP class

STAR WARS: The Old Republic > English > PvP
To the biased Sents/Maras defending their OP class

Caceyn's Avatar


Caceyn
04.27.2012 , 04:31 PM | #321
Quote: Originally Posted by Caceyn View Post
If they pop Guarded and they have no resolve at all...you CC them, they pop cc break, you cc/kb/mez them again. That will fill their resolve but they've been stopped. Also, as noted if they pop guarded at 10% health, you only need to 5% (roughly 1-2k damage) and they're dead. If they pop guarded at anything above 10% you just effectively had them nuke themselves and you're even more ahead. Hence why I said originally, keep the resolve as low as possible.
To add more to my post, you're going to have to sit there and bang with them until they pop it. If you're going toe to toe with them it sounds counter intuitive to do that but as I mentioned before it's the only thing you can do. If they go into a ravage/MS, don't turn and run from them...run strait through them. So many times I see people try and soak that damage or back peddle. If you see that channel, run strait.

Blloodbane's Avatar


Blloodbane
04.27.2012 , 04:38 PM | #322
Quote: Originally Posted by DarkSideTOR View Post
Let me ask you Maras/Sent something, do you pop Guarded/Undying at 80% hp? right, you wait until you're very low on hp to achieve maximum damage reduction for its duration.
Now, in the time it took us to force you into that low hp range that you had to pop Guarded/Undying, did you stand there admiring the view? right you were beating the hell out of me with your various high damage hitting attacks as well you should.

You guys keep saying to CC you when you pop Guarded/Undying but the only problem with that argument is that I'll be dead or near death by the time you actually were considering using it. Somehow I'm supposed to have survived that long in the fight without filling your resolve bar? yeah right, unless you're a terrible Mara/Sent that will never happen. If I don't use stuns, knockbacks, push, or other abilities to keep you off me I don't stand a chance. There's no other defensive ability that will allow me to live through your burst damage without adding to your resolve, aside from roots which most classes aside from slinger/snipers don't have.

Let's assume for the sake of argument that somehow I'm still alive and your resolve bar isn't full yet, and I have managed to bring your hp down and force you to pop Undying, I CC you when you use it, what's to keep you from popping your CC break, AFTER you pop undying? right you keep leaving that small detail out, that you have a CC break ability. Then you proceed to finish me off doing full damage while attacks hit you for 1-2 damage.

Undying/Guarded is the problem, no class should be able to reduce incoming damage by that much without penalty. Losing 50% of your already low hp isn't a penalty, it just guarantees you will stay alive for another 6 seconds to finish off the other player. It's the Paladin bubble all over again only Blizzard had the sense to reduce your damage by 50% when it's up. You have no such limitations.
I dont know if you know this or not, but our CC break is not an instanteous cool down... and me personally I use it on a situational basis not just to make sure my UR works....

Also Roots are very effective against melee, its just about as effective as an actual stun and it doesnt fill resolve...

Stuns work wonders, Snares can buy time... There is the one republic team thats REALLY good, my god they annoy me they are so good as a premade, but hey, thats life, let me tell you 95% the time if I pop my Undying Rage I am still dead in 5 seconds...my only chance to get out if I am lucky is force camo and then I have to look for healing

Something else people will learn if they actually get to the post 50 PVP game about GBF/UR...
You can still be killed, happens to me still...

Basically everyone is QQ about things like expertise change, which everyone noticed, its not Mara/Sents being OP. The other thing is they gave Marauders actionable defense instead of just passive defenses... Every mara/sent you met also is pretty much stuck in the one stance, otherwise their tree becomes useless. No Mara or Sent has a KB, Push or Pull ability AT ALL, zero... It is SUPER easy to cherry pick a classes abilities and not mention its draw backs... Oh NM I forgot Mara/Sent is all perk...
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

DarkSideTOR's Avatar


DarkSideTOR
04.27.2012 , 06:55 PM | #323
Quote: Originally Posted by Blloodbane View Post
I dont know if you know this or not, but our CC break is not an instanteous cool down... and me personally I use it on a situational basis not just to make sure my UR works....

Also Roots are very effective against melee, its just about as effective as an actual stun and it doesnt fill resolve...

Stuns work wonders, Snares can buy time... There is the one republic team thats REALLY good, my god they annoy me they are so good as a premade, but hey, thats life, let me tell you 95% the time if I pop my Undying Rage I am still dead in 5 seconds...my only chance to get out if I am lucky is force camo and then I have to look for healing

Something else people will learn if they actually get to the post 50 PVP game about GBF/UR...
You can still be killed, happens to me still...

Basically everyone is QQ about things like expertise change, which everyone noticed, its not Mara/Sents being OP. The other thing is they gave Marauders actionable defense instead of just passive defenses... Every mara/sent you met also is pretty much stuck in the one stance, otherwise their tree becomes useless. No Mara or Sent has a KB, Push or Pull ability AT ALL, zero... It is SUPER easy to cherry pick a classes abilities and not mention its draw backs... Oh NM I forgot Mara/Sent is all perk...
I don't know if you know this, most classes don't have roots. All of my CC abilities give you resolve, but I guess you ignored the part of my post where I said using stuns fills up your resolve bar to damn near full. That only helps you by giving you CC immunity when you have to use Undying. Not all of us have the insane burst damage you guys have either, so 6 seconds of dps for you is ample time to kill just about anyone.

Why in the blue hell would you as a Marauder want a knock back? or a Push? you're a melee class, why would you consider not being able to push others out of melee range a class drawback? You already have an interrupt that locks out spell use for 4s, a heal debuff, a gap closer on low cd (two if you spec Focus), a channeled damage ability that incapacitates your opponent, a snare, but I guess you forgot to mention all those perks hmm?

Aside from that little fact now you're asking for abilities from other classes, so does that mean you will give them yours as well? Sure you can have my knockbacks and push, I'll take 99% damage reduction for 6 seconds, an interrupt, or instant 3k damage attacks, or a vanish ability that reduces incoming damage as well. Fair?

Scerge's Avatar


Scerge
04.27.2012 , 07:01 PM | #324
Hahaha just give it up already Bloodbane.

You've been arguing for hours trying to make it seem like marauders are the victims and that the logical speaking people are the bullies.
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Visue's Avatar


Visue
04.27.2012 , 07:03 PM | #325
The resets are primarily what need a redesign: the 99% immunity CD and the Force Camo.

EugeneYap's Avatar


EugeneYap
04.28.2012 , 03:16 AM | #326
Terrible players will never shut up and L2P. They will QQ/Whine/Cry till they pwn a mara/sent with their face rolling on the keyboard effortlessly with ease.
Becuz it's just easier for them to whine and cry rather using their brain to think. This loser has reach a stage of laziness that even thinking is too hard work for them.
Everything It's fine, L2P

PloGreen's Avatar


PloGreen
04.28.2012 , 03:29 AM | #327
Quote: Originally Posted by Xerain View Post
Wait so no class should be able to get 99% damage reduction and be able to hit you for the 5 seconds for full damage but every base class has a 4 second stun that you can hit people with and you get 100% damage reduction for those 4 seconds and you get to do 100% of your damage, how is that fair? And i say you get 4 seconds because a good player saves his CC break for full resolve or it's on cool down.

Take Undying Rage as a marauders form of stun.
Comparing a stun to a defensive cooldown comes off as a bit desperate.

earthtoearl's Avatar


earthtoearl
04.28.2012 , 03:34 AM | #328
Why do people have to pick on the Sents. I don't see them at the top of the scoreboard more than some other classes I could mention.

As a Republic player I think ALL Empire classes should have ALL attacks and ALL defences reduced by 80%.

Zaranok's Avatar


Zaranok
04.28.2012 , 03:36 AM | #329
Quote: Originally Posted by Madnutter View Post
This one is aimed at all the short-sighted Marauders/Sents that are fearful of a nerf, as that would mean they'd need to re-roll again (maybe to a PT as they seem to be doing quite well)

I've always said marauder/sent damage is fine, i want no changes to that, they are meant to dish out some hurt.....
What they do need is to lose the Undying rage/Guarded by the force as it is far, far too OP.

This is where all the biased Sents/Maras seem to completely miss the point, and they may say that "oh but thats been in the game since the start"......To this i say, yes it has, and it never should have been in the first place, it has no business being on any class, let alone a DPS one, but aside from that, the recent changes to expertise drastically lowering the TTK make this ability even more out of control.
5 seconds of complete damage immunity is stupid, especially given the amount of damage being thrown out now. You say the ability hasnt been changed, and maybe it hasnt theoretically, but its effectiveness has certainly increased with recent changes.
ill buy you a box of tissues

Vetril's Avatar


Vetril
04.28.2012 , 03:38 AM | #330
Allow me to quote a smart guy:

Quote: Originally Posted by Tyranoc View Post
If you cannot kill a marauder you are either:

A: Undergeared

B: A noob


Ajunta Pall players can kill marauders. Why cant the rest of you monkeys?

So which is it? A or B?
A or B?
Quote: Originally Posted by Mookind View Post
I don't know how u guys pvp but we don't generally chase the maura around, or bother stun locking him unless again. He is way out of position.
See, marauders are so OP.