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When will there be a SERVER MERGE?

STAR WARS: The Old Republic > English > General Discussion
When will there be a SERVER MERGE?

Drunkenpig's Avatar


Drunkenpig
04.27.2012 , 02:11 PM | #451
Quote: Originally Posted by Ciwawa View Post
lol. I like the quest tracker.

Jaavik's Avatar


Jaavik
04.27.2012 , 02:23 PM | #452
Quote: Originally Posted by Frostvein View Post
Its not my obligation to server hop until I can play the game with other people.
I'm not saying that Bioware shouldn't merge servers. I absolutely agree it should be done, and I believe it will be done eventually. In the meantime, identify your problem and come up with a solution in the meantime. It's pointless to be CHOOSE to be unhappy about having no one to play with, when there are people to play with.

When the game launched, every server was maxed out and everyone demanded more servers because they didn't want to wait HOURS in the queues. Bioware explained PUBLICLY that adding more servers was a bad idea because the servers tend to level themselves out after release and they didn't want a bunch of half populated servers.

People complained and complained and threatened to leave, threatened to badmouth the company on gaming sites, etc. until they caved and opened more servers.

Ta-Dahh!!! a bunch of half-populated servers and everyone blaming Bioware for causing it. And frankly the only way they could be classified as "at fault" for this situation is because they caved to the demands of the customers, just like everyine is demanding they do now.

I'm not saying it isn't upsetting. I'm dealing with the same issues myself. I would absolutely LOVE to have several of the servers merged so the people who want to play with other people can. I'm eager to have them allow server transfers so the characters I've spent so much time on can go to populated servers and I can play them again. I'm certain Bioware will take notice of this issue by the THOUSANDS of posts pertaining to it, and I do believe it's in Bioware's interest to keep the players happy. I'm with you on all of that.

However, I know that it might take some time to get it done. What do I choose to do in the meantime? I want to play the game. I enjoy playing the game. I went to a more populated server and re-rolled characters there. It's the only option at present. Throwing tantrums in forums and/or crossing your arms, sitting on the floor of your dead server and pouting isn't the way to go. It's not the least bit constructive.

If you're unhappy and you're telling Bioware what you want, that's awesome! That's the way it's supposed to be. that's what these forums are here for. If you are just tossing insults at the developers and telling them they have no idea what they are doing, they don't care about your feelings, etc. etc., Then it isn't helping anyone, and we're all just reading a bunch of spoiled brats throw tantrums in the forums while the rest of us are trying to get information on our game and/or making requests and suggestions,
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Frostvein's Avatar


Frostvein
04.27.2012 , 02:29 PM | #453
Quote: Originally Posted by Jaavik View Post
Throwing tantrums in forums and/or crossing your arms, sitting on the floor of your dead server and pouting isn't the way to go. It's not the least bit constructive.
Neither is telling people that they should re-roll.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

TheSeventhJedi's Avatar


TheSeventhJedi
04.27.2012 , 02:31 PM | #454
Quote: Originally Posted by Jaavik View Post
Of course it is...

Maybe not in the overly-dramatic way you are trying to represent it, but the only way the server becomes less populated is if people (the CUSTOMERS) stop playing on it. It's the same game on every server (not counting PVP aspect), so you can't really blame BIOWARE for the low population on YOUR server. You just happened to roll on a server that a large population has either left the game or gone on to other servers. It happens, adapt and move on...

Bioware will try to make the customers happy, but sometimes, you have to do it yourself. If you like the game enough to stay, then either come to terms with the low population, reroll on a more populated server, or transfer when the option becomes available. If you want to just sit here and try to insult or guilt Bioware into doing what you want, go for it, but it doesn't solve your problem.

And for those who are complaining that you spent real money to build up the 8 50's you have on your server, you obviously like the game. Play it again somewhere that will make you happier. if the game dies or you quit playing, you don't get to take the characters or gear with you, so whether or not you paid money to create them is a moot point.

All I'm saying is there are solutions to your problems, maybe not the solutions you want (at present), but take some control and either go to another game that will make you happier, or start over on another server until you can transfer your favorites over. Stop throwing yourselves on the floor in a ball and whimpering about people not playing with you.
Here's the problem with that. When I first started on my server, it was fine. Totally fine. It has become less fine as time goes on, but by then, my legacy was set, my main has several hundred hours put into him, and I am NOT going to simply start over. If there's nothing to do (because there's no one to play with,) you correctly identified that I have two options - re-roll on a different server or quit playing. Well, to me, quit playing sounds like the more appealing of those two options. I mean, it's sad, I like the game, but I do not like it ENOUGH to want to re-do everything. Well, if I feel that way, I'm sure others will feel that way. The effect snowballs. Everyone who is willing to re-roll will, and everyone who is not, will simply quit.

Now, my own personal experiences show me that people are leaning towards quitting (in the past month my guild has seen a dozen of our most active members quit because there was nothing to do,) but I realize that others experiences may be different. So tell me, are you betting on those willing to re-roll being numerous enough to keep the game profitable?
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rakuenCallisto's Avatar


rakuenCallisto
04.27.2012 , 02:49 PM | #455
Quote: Originally Posted by TheSeventhJedi View Post
Here's the problem with that. When I first started on my server, it was fine. Totally fine. It has become less fine as time goes on, but by then, my legacy was set, my main has several hundred hours put into him, and I am NOT going to simply start over. If there's nothing to do (because there's no one to play with,) you correctly identified that I have two options - re-roll on a different server or quit playing. Well, to me, quit playing sounds like the more appealing of those two options. I mean, it's sad, I like the game, but I do not like it ENOUGH to want to re-do everything. Well, if I feel that way, I'm sure others will feel that way. The effect snowballs. Everyone who is willing to re-roll will, and everyone who is not, will simply quit.

Now, my own personal experiences show me that people are leaning towards quitting (in the past month my guild has seen a dozen of our most active members quit because there was nothing to do,) but I realize that others experiences may be different. So tell me, are you betting on those willing to re-roll being numerous enough to keep the game profitable?
This.

I'm out of here come tomorrow @ noon est.

/closethread
[|||||||]

Drunkenpig's Avatar


Drunkenpig
04.27.2012 , 02:50 PM | #456
There always will be people who for some unknown reason will stick with a lousy game. Isnt Vanguard still around?
The few thousand people sending in a couple of hundred bucks a year will cover the operating costs of some PC sized server and two people monitoring it.
You wont get back $300 million though.

Goyaate's Avatar


Goyaate
04.27.2012 , 03:11 PM | #457
Quote: Originally Posted by Jaavik View Post


Ta-Dahh!!! a bunch of half-populated servers and everyone blaming Bioware for causing it. And frankly the only way they could be classified as "at fault" for this situation is because they caved to the demands of the customers, just like everyine is demanding they do now.

you do realize that swtor is a business, right? of course it is bio/ea's fault that some servers are woefully underpopulated. it is never the gamer's fault for demanding _______________. fill in the blank with whatever you wish. gamers don't have a responsibility to consider the long-term health of the game. gamers don't have to consider the ea quarterly report. gamers have Wants.

...

this is all axiomatic. bio has been making games for a long time. when they made bg2, people were demanding that the class kits be extremely over-powered... gamers like to be powerful. bio was smart enough to realize that if kits were too powerful, characters would be similarly powerful. every gamer wants a powerful character, but bio knew that those same gamers would be the first to complain that the game was "too easy." this conundrum of dealing with player demands is hardly new territory for a veteran developer. blaming the gamer because he/she asked for something that is ultimately bad for the game (not that i am conceding that adding servers was a bad idea) is ridiculous. if bio knew, or should have known, that populations would drop so significantly, then they should have planned accordingly. clearly bio did not plan for the current eventuality or they wouldn't need to be looking for solutions.

dts
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."-George Bernard Shaw

JeramieCrowe's Avatar


JeramieCrowe
04.27.2012 , 03:16 PM | #458
Quote: Originally Posted by Goyaate View Post
you do realize that swtor is a business, right? of course it is bio/ea's fault that some servers are woefully underpopulated. it is never the gamer's fault for demanding _______________. fill in the blank with whatever you wish. gamers don't have a responsibility to consider the long-term health of the game. gamers don't have to consider the ea quarterly report. gamers have Wants.

...

this is all axiomatic. bio has been making games for a long time. when they made bg2, people were demanding that the class kits be extremely over-powered... gamers like to be powerful. bio was smart enough to realize that if kits were too powerful, characters would be similarly powerful. every gamer wants a powerful character, but bio knew that those same gamers would be the first to complain that the game was "too easy." this conundrum of dealing with player demands is hardly new territory for a veteran developer. blaming the gamer because he/she asked for something that is ultimately bad for the game (not that i am conceding that adding servers was a bad idea) is ridiculous. if bio knew, or should have known, that populations would drop so significantly, then they should have planned accordingly. clearly bio did not plan for the current eventuality or they wouldn't need to be looking for solutions.

dts
It's one of those lose/lose situations for every MMO developer in history. Either there is a thread this long about how bad launch sucked because of 2 months of server queues, or mitigate the server queues and endure the "my server is dead" threads.

Either way, this is nothing new, people. I fail to see why people are acting like it is something new when it's not. And mergers aren't the answer anymore. Trnsfers are, especially with TOR's unbalanced population. Transfers allows that "fluid" to average out. Merges would make it worse.

In TOR's current case transfers>mergers.
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Frostvein's Avatar


Frostvein
04.27.2012 , 03:18 PM | #459
Quote: Originally Posted by JeramieCrowe View Post
It's one of those lose/lose situations for every MMO developer in history. Either there is a thread this long about how bad launch sucked because of 2 months of server queues, or mitigate the server queues and endure the "my server is dead" threads.

Either way, this is nothing new, people. I fail to see why people are acting like it is something new when it's not. And mergers aren't the answer anymore. Trnsfers are, especially with TOR's unbalanced population. Transfers allows that "fluid" to average out. Merges would make it worse.

In TOR's current case transfers>mergers.
I already explained to you yesterday why this didn't work...
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Emrill's Avatar


Emrill
04.27.2012 , 03:27 PM | #460
Quote: Originally Posted by rpointon View Post
Can i just point out i am IN FAVOUR OF A SERVER MERGE.

Now....i must also point out taht a lot of players i have spoken to about this are quite mis-informed when it comes to server population.

Firstly, just because there are only 10 people on fleet at peak times does NOT mean that a server has low populaion, it means just simply that there are only 10 people on FLEET.

Swtor has over 40 areas in the game per faction (planets, ships, pvp, flashpoints, etc) and at any one time there may be a lot more people in one of those other areas than there are on fleet.
I'd agree with that if it weren't for the fact I have characters on 3 different servers all this morning listed with 'light' populations. I did a check to see how many people were on each one.

On Grand Master Zym there were 20+ on at least three leveling planets. That's a great population level for that time of day so at peek there is probably 3-4x that at least. I didn't check the fleet. The only problem I have playing here is after I played around a little I found out some others I played other MMOs were on Sith Worm and Hanharr.

On Sith Worm I have a couple characters from level 50 to in their teens. On the fleet there were 40 people at about 11 am CST. Planets had 15-20 on average. Again a good population level.

On Hanharr there were 6 people on the fleet and 2 on Vass and 4 on Corellia. It's servers like this that are the problem.