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Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

STAR WARS: The Old Republic > English > General Discussion
Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

Calsetes's Avatar


Calsetes
04.27.2012 , 02:33 PM | #51
Quote: Originally Posted by Suromir View Post
and sabers are about as low on the "look" list as shivs or knives..you barely see them unless you purposely look close....so again the lvl 20 one is going to be the one bought the most..since it's cheaper.
There's still been a lot of effort in the game to make the other sabers look different from each other. Also, there are no two armor sets that I know of that look exactly the same as each other - they have a different color or pattern here, a missing shoulderpad there, just something to retain the "this is X, that is Y" aesthetic by looking at them.

Plus, weapons can be distinctive in stories and movies all the time - heck, even video games. While I've never played Warcraft, I know there's a sword or something called... I want to say Frostmorne or something? I'm assuming you can tell from a distance that someone has that just by how it looks. If you play a Jedi class, then you care about something as small as the flashlight on your hip, because it's your flashlight, it's your form of expression that ties together with the set of armor you're wearing.

That's just me, though.
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HeavensAgent's Avatar


HeavensAgent
04.27.2012 , 02:35 PM | #52
Quote: Originally Posted by Mysticales View Post
For me with Artifice, the endgame relic I can craft is BoP only. Im sure other crafts have the same thing.
As an artificer you can also create end-game enhancements and orange-quality lightsaber shells. You also are the only source of several end-game color crystals.

Sasheria's Avatar


Sasheria
04.27.2012 , 02:40 PM | #53
Quote: Originally Posted by Mysticales View Post
I have tested this. Since I do the artifice stuff for my servers GTN. The level 20 is easier to crit. Also its easier to farm the mats for, craft, able to do in bulk. Only REAL downside is that we cant RE these sabers.. would be nice.

mokkh - Kudos on Snarf reference. Just for that you get this. http://larryelmore.com/snarfquest/ (He started making an official sequel!)

Also since ive been seeing alot of s/he comments, its "she" is the OP.

Now then, so basically all we have for an argument about level 20 and level 50... or any orange gear is "How it looks" doesnt that feel abit strange to anyone else who has played alot of MMOs? Dont get me wrong.. True black dye tub and Ice white in ultima online kicked ***.. but least we could dye the parts we wanted for our look.

So yea, Bioware should really make a different preview maybe for "weapons" Maybe if we could SEE it and HEAR it before we waste our time buying/crafting it. That might be ok. I just dont like the idea for some of the sabers that cost alot in pvp items or hm drops.. that if you craft it and think it sucks.. you are sol.

I mean I understand the idea is more about "Well what about if we LIKE how low level orange looks?" Yes that is a good point over all, cause if they changed up level 50 stuff, that would FORCE people to give up their "looks" that they liked. That wouldnt be fair either. (I like my Athiss armor personally) but its still not ideal to say it costs more for level 50 (or any higher level stuff) and yet it really offers no difference.

I could suggest, what if, higher level oranges, did have a diff stat? The way to help people with lower level oranges. Maybe if those could be REed into higher level versions of the same armor. Then they would gain that stat bonus. Would prevent people from losing their looks, also give crafters more to sell cause of the time it would take for them to make the new schem for that. Overall, that might help the economy too.
I agree. Black dye tub does kick butt (ahh good ol days)

MaximusRex's Avatar


MaximusRex
04.27.2012 , 02:41 PM | #54
Quote: Originally Posted by Mysticales View Post
Well if we dont talk stats, then what could we do or add to orange shells to make them different?
Art. That's all that is required to be different.

Its also important to note that probably by 1.3 there will be a way to add augment slots to existing items, making critting an item much less important, so having to spam a bunch of more expensive saber hilts to crit won't be needed, and the amount of mats needed to make one is hardly bank breaking.

Owsley's Avatar


Owsley
04.27.2012 , 02:47 PM | #55
Orange gear is one innovation SWTOR got right. It eliminates the problem found in most MMOs where you are forced to abandon a great looking piece of gear because you outlevel it. Orange gear should only be about asthetics. If you want the the specific look, you pay for it with the increased material cost. If you don't care, you can use the beginning lightsaber you got from your starting planet's class quest. It's not broke, don't fix it.
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Kubernetic's Avatar


Kubernetic
04.27.2012 , 02:49 PM | #56
Quote: Originally Posted by Mysticales View Post
Just wanted to voice out on the forums about something that has bothered me for awhile. Orange sabers, crafted pvp ones, custom ones, drops all of them are the same! Only difference is the mats needed to make them. Also maybe their look.. however thats a gripe too since you cant see a preview of the weapon.. also they all seem to look the same to me anyways..

But yea, Lets talk about crafted one.. why would anyone waste mats making a 50 one with an aug when they could make the level 20 ones with aug easier. There is no difference in the base value of the empty saber itself. That is something I feel that is a big oversight and should be adjusted personally. I mean a level 50 or even a pvp saber should have a higher base value or something different about it to make them worth crafting and using.

I mean I dont know the best way to address this, but really between previewing the weapon and allowing higher level sabers to have different stats.. would be good.
http://www.torhead.com has an item browser that allows you to view 3D models of what various types of weapons with the exception I think of scatterguns.

Just go to Items > Weapons and select one from the list and then click the "View in 3D" link around the top-right center of the main info panel.
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Sorwen's Avatar


Sorwen
04.27.2012 , 02:57 PM | #57
I agree that orange 50 gear is a problem. However the solution should be drop the mods in them. Then make the mods craft able by artificer with the current items required cost. It isn't worth crafting and the high level ones as it is, but with that change then you have the option of crafting the hilt you want and get a least a set or two of mods again. It is stupid you can craft a lightsaber with mods, but can't craft a single mod any more.
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VanorDM's Avatar


VanorDM
04.27.2012 , 03:04 PM | #58
Quote: Originally Posted by Sorwen View Post
However the solution should be drop the mods in them.
So you're saying I should be able to craft both a orange item PLUS the mods that go in them... Sure that won't cause any problems at all. It's not like I couldn't take them out and use them else where... making cybertech even more pointless.

GnatB's Avatar


GnatB
04.27.2012 , 03:05 PM | #59
Quote: Originally Posted by Calsetes View Post
There's still been a lot of effort in the game to make the other sabers look different from each other. Also, there are no two armor sets that I know of that look exactly the same as each other - they have a different color or pattern here, a missing shoulderpad there, just something to retain the "this is X, that is Y" aesthetic by looking at them.

Plus, weapons can be distinctive in stories and movies all the time - heck, even video games. While I've never played Warcraft, I know there's a sword or something called... I want to say Frostmorne or something? I'm assuming you can tell from a distance that someone has that just by how it looks. If you play a Jedi class, then you care about something as small as the flashlight on your hip, because it's your flashlight, it's your form of expression that ties together with the set of armor you're wearing.

That's just me, though.
Probably just you. For me the differentiation in my lightsaber vs. your lightsaber is the color of the blade, which is why having colors be customizeable independant of stat and faction is such an important deal. I don't really care what the hilt looks like. (but then again, I usually don't play zoomed in enough for the differences in the hilts to really be noticeable.)

That being said, I'd argue that they should simply make it so the lvl 50 lightsabers start with higher level color crystals baked in.

Mysticales's Avatar


Mysticales
04.27.2012 , 04:15 PM | #60
Quote: Originally Posted by Zannis View Post
A good solution here would be to focus on aesthetic ways to give the end game weapons an edge over the lower level counterparts, such as a lighting effect, a small npc pet linked to the weapon that follows you around, a unique sound effect, etc.
I thought about this too. However it wouldnt work, cause once again you are forcing people to leave their lower sabers or armor that they may like.

I do agree however maybe with the artwork of the orange shells. (INCLUDING THE ICON!) If we noticed the differences better in the artwork. That maybe good too for the differences.
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