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Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

STAR WARS: The Old Republic > English > General Discussion
Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

HeavensAgent's Avatar


HeavensAgent
04.27.2012 , 11:23 AM | #31
Quote: Originally Posted by Mysticales View Post
Well if we dont talk stats, then what could we do or add to orange shells to make them different?

Just for the most part, no one will examine your char and go "WHOA" at the name of the orange. As for sabers.. if you are busy fighting in pvp, doubtful you will be looking at how it looks either. Also not like TOR has a /pose emote yet for weapon holding poses. (Would be nice tho lol and no, I dont mean "Z" key either for poses)
You're still misunderstanding. It has nothing to do with how others view your lightsaber as different, if at all. It's about allowing the player, personally, to take note of the differences and define a style unique to the character. It's a RP mechanic, and nothing more. As such, they are currently as different as they need to be.

Gorgor's Avatar


Gorgor
04.27.2012 , 11:29 AM | #32
There is no reason to level-restrict an emptied orange. It's probably a leftover from the pre-orange days.

I can invent one -- the minor reason that rarer-looking (or sounding, or named) sabers carry some desirability and therefore could be an attractant reserved for higher levels as an accomplishment, but I doubt that argument had amy bearing on the current state, and thus it's bad.

Calsetes's Avatar


Calsetes
04.27.2012 , 11:29 AM | #33
Quote: Originally Posted by elitenz View Post
Orange is Orange after all can't see why a L50 and L20 one should look different if it's the same colour of course it will be the same now if there was an Elite version of an orange crystal maybe then a different shade is needed to tell the difference.
It's an orange, and they're different levels, and should somehow be different beyond the name and the level requirement. I know that might be asking a bit much, but even if they came out and said "Hey, the basic level 20 saber and the elegant level 50 saber are going to look different - they're currently placeholders right now" that'd be better than what we currently have.

I just like more options when it comes to oranges. What's the point of the level 50 when we have a duplicate level 20, and what's the point of the level 20 when we have a duplicate level 50?

That said, I've been debating about swapping over to two critted ones I have on me right now, or selling them. Selling them means more money, especially since my Armstech person (who has Slicing) hasn't ever really done much with augments yet. I am working on getting a custom vibrosword now, though.


Edit: I think, if they want to level-gate these orange weapons, then actually let them show that they're a "custom-built X" and an "elegant custom-built X." Yeah, both may be lightsabers, but the basic one looks very plain and standard. The elegant one looks like it has a handgrip, maybe a glowing light for the pommel that matches saber color, make it look elegant. Guns, same thing - the basic blaster might look like a basic blaster, but the elegant one should look like a handgun / blaster that could kill god with a single shot. It doesn't have to be overly flashy or anything, but at least show that the person put some TLC into making it - it has a scope, maybe a longer barrel, extended stock for kickback. Just... don't make the elegant ones gold-plated or some crap like that.

Fine line between what would be "I tweaked my X to make it work better for my playstyle" and "hey guys, I pimped out my X! It has SPINNERS!" I want the former instead of the latter.
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Mysticales's Avatar


Mysticales
04.27.2012 , 11:31 AM | #34
RP Mechanic is cool, but even for "myself" its barely noticeable. Least for the weapons. Anything else orange. Ok, those you see. Either way, its still doesnt feel ideal, you wait to farm the mats, or you HM raid for them. Then you feel kinda meh in the end. Even armor, sooner or later you will only focus on Battlemaster stuff.

Bad enough the endgame stuff we can craft is only BoP.

Just seems the game doesnt need to worry about green and blue gear anymore. Its all about orange shells. So that alone hurts things. Then when you do have orange. Ever since you have aug slots now. It just took away from normal orange shells. So either way, feels the item system is messed up.. =/ Not to mention crafting and gtn sales if the game is only focusing on certain things.
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HeavensAgent's Avatar


HeavensAgent
04.27.2012 , 11:49 AM | #35
Quote: Originally Posted by Mysticales View Post
RP Mechanic is cool, but even for "myself" its barely noticeable. Least for the weapons. Anything else orange. Ok, those you see. Either way, its still doesnt feel ideal, you wait to farm the mats, or you HM raid for them. Then you feel kinda meh in the end. Even armor, sooner or later you will only focus on Battlemaster stuff.
The system isn't for everyone. If you don't care for it, then don't bother with it. It's intended for those who do find it important, however, who do enjoy the thrill of seeking out, obtaining, and maintaining the "perfect" appearance,
Quote:
Bad enough the endgame stuff we can craft is only BoP.
Not true. The only end-game equipment items that cannot be crafted are the primary modifications (Armoring, Hilt, and Barrel). Everything else can be crafted, and much of it is BoE.
Quote:
Just seems the game doesnt need to worry about green and blue gear anymore. Its all about orange shells. So that alone hurts things. Then when you do have orange. Ever since you have aug slots now. It just took away from normal orange shells. So either way, feels the item system is messed up.. =/ Not to mention crafting and gtn sales if the game is only focusing on certain things.
As you stated, the item modification system is not for everyone. It's not your cup of tea, and there are other that feel the same. For those like you, items of the standard qualities more than provide you the means to progress and enjoy the game. As for the Augment slots, the developers have stated that they will be adding a method to the game that will allow us to add Augment slots to non-crafted equipment.

Deyjarl's Avatar


Deyjarl
04.27.2012 , 11:59 AM | #36
Quote: Originally Posted by Mysticales View Post

But yea, Lets talk about crafted one.. why would anyone waste mats making a 50 one with an aug when they could make the level 20 ones with aug easier.
Actually there would be no difference in the difficulty, not in gathering the mats, nor the chance to crit if you are a maxed out crafter. It's the same chance to crit and get an augment on either one.

And actually since there are a significant number of level 50s gathering the mats that work for the 50 version, you'll actually see at times the materials for the lower level one higher priced on the GTN because there isn't as much available.


Quote:
I mean I dont know the best way to address this, but really between previewing the weapon and allowing higher level sabers to have different stats.. would be good.
The whole point of the customization system is that you can keep your very first Orange item and swap in mods to make it as powerful as any other one at level 50.
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LordbishopX's Avatar


LordbishopX
04.27.2012 , 12:02 PM | #37
Quote: Originally Posted by HeavensAgent View Post
As for the Augment slots, the developers have stated that they will be adding a method to the game that will allow us to add Augment slots to non-crafted equipment.
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VanorDM's Avatar


VanorDM
04.27.2012 , 12:08 PM | #38
Quote: Originally Posted by Mysticales View Post
Just seems the game doesnt need to worry about green and blue gear anymore.
In what MMO do people use blue or green gear at end game anyway? Greens are for leveling up and often easily replaced by blues. Blues are better for leveling up, but aren't good enough for end game content.

Also what difference does it really make?

So what if the lvl 20 is as good as the lvl 50? How does this actually hurt anything? Yes the lvl 50 costs more to make, so the smart crafter won't make it, unless someone is willing to pay extra because they want the lvl 50 for some reason.

VicSkimmr's Avatar


VicSkimmr
04.27.2012 , 12:13 PM | #39
Orange items = cosmetic only. That's really all there is to know about it. If you care about that, use orange. If you don't, don't bother with it.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

terminova's Avatar


terminova
04.27.2012 , 01:07 PM | #40
Quote: Originally Posted by Mysticales View Post
Just seems the game doesn't need to worry about green and blue gear anymore. Its all about orange shells. So that alone hurts things. Then when you do have orange. Ever since you have aug slots now. It just took away from normal orange shells. So either way, feels the item system is messed up.. =/ Not to mention crafting and gtn sales if the game is only focusing on certain things.
Not exactly. Orange gear is an empty shell that holds mods. Mods are what determines how good the shell is and whether the overall item is green/blue/purple level meaning the game still has green/blue/purple gear. Take an orange moddable piece that has green mods, put it on the GTN, select prototype as the lowest to find, and see if you see the item in the results. You won't because the game considers the item premium at best because the mods are premium and that's what determines what level the item is. Orange just means you can swap the mods out.

I've been leveling a synthweaver, and most of the gear she uses is not moddable or crafted moddable gear. Most of the gear is actually world drops or blue/purple crafted gear that doesn't use mods. My bounty hunter uses mostly moddable gear at level 50 from world drops because that's the look I like, but at level 50 I'm not getting mods from crafting anymore, but from vendors (even my purple armstech blaster barrels are obsolete at level 50).

Not all gear types actually have moddable versions meaning those will always have visible queues to whether they are premium/prototype/artifact level items (ear pieces, implants, shields, focuses, generators). Could be wrong, but I've never seen any.

So, in the end, the game is still looking at items and determining if they are premium/prototype/artifact level items regardless of whether they are orange moddable items with mods or static items with set-in-stone stat levels that make the item premium/prototype/artifact.
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