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To the biased Sents/Maras defending their OP class

STAR WARS: The Old Republic > English > PvP
To the biased Sents/Maras defending their OP class

Madnutter's Avatar


Madnutter
04.27.2012 , 10:25 AM | #241
Quote: Originally Posted by Derian View Post
Why would I die? Aren't I OP?
Trying to be clever doesn't suit you.

Scoobings's Avatar


Scoobings
04.27.2012 , 10:26 AM | #242
Quote: Originally Posted by doctorfirepants View Post
The only person that's throwing a hissy fit is you though. I never said our defensive cooldown was affected by stuns any differently, nor did I say it is easier to counter than any other one. What other CD in the game eats half your health though? It is used in a very specific situation and by staying observant you can completely negate it. It is such a well known ability that you should already know its coming before it actually happens, and it is used as such a specific time that even if I'm successful in fending off the person I'm attacking, it will not allow me to take on the next person without direct healing from someone else. Point is, it's a strong ability that is easily countered by common sense.

TTK is to short in this game, I would much prefer a longer fight than a shorter one, but it works both ways. As I said, if a marauder uses undying rage and you don't counter it, yea your gonna go down most likely, but very very likely he will go down shortly after you as well.
I'm far from throwing a hissy fit. As I say, I don't really think mauraders are lewlerskatesbroken OP. I just think that with the reduced TTK to where it is, moves that previously were balanced by granting temporary immunity to things are now "too good" because the ratio of up time to the whole fight is a much bigger deal. I would make the same arguement for resilience which, imo, needs to be looked at in CD length.

It's countered by common sense, but so is every defensive move in the game. The difference, is GBF is so good that you are actually forcing your opponents hand on when he has to fire off his stun and you can counter that just as easily. Regardless, you are turning his powerful offensive tool into something he now has to use defensively which gives you the upper hand.

Especially, because of the way the health cost mechanic works, you don't usually end up spending 50% of your total health. You spend 50% of like 4-5k which is something miniscule. The cost of GBF is not as severe as people make it sound. If it was actually 50% of your health I'd say that the move not only wasn't OP, but it completely sucked. Not the case though.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Madnutter's Avatar


Madnutter
04.27.2012 , 10:28 AM | #243
Quote: Originally Posted by Scoobings View Post
I'm far from throwing a hissy fit. As I say, I don't really think mauraders are lewlerskatesbroken OP. I just think that with the reduced TTK to where it is, moves that previously were balanced by granting temporary immunity to things are now "too good" because the ratio of up time to the whole fight is a much bigger deal. I would make the same arguement for resilience which, imo, needs to be looked at in CD length.

It's countered by common sense, but so is every defensive move in the game. The difference, is GBF is so good that you are actually forcing your opponents hand on when he has to fire off his stun and you can counter that just as easily. Regardless, you are turning his powerful offensive tool into something he now has to use defensively which gives you the upper hand.

Especially, because of the way the health cost mechanic works, you don't usually end up spending 50% of your total health. You spend 50% of like 4-5k which is something miniscule. The cost of GBF is not as severe as people make it sound. If it was actually 50% of your health I'd say that the move not only wasn't OP, but it completely sucked. Not the case though.
Someone gets it.

Faat's Avatar


Faat
04.27.2012 , 10:33 AM | #244
Quote: Originally Posted by Derian View Post
Ok, can we have stealth then?
oooohhhhh Can you have the only think you don't currently have ohhhhhhhh ?

I see wut u did thar. Clever kindergarten kid.

iiell's Avatar


iiell
04.27.2012 , 10:44 AM | #245
Quote: Originally Posted by Scoobings View Post
No I'm claiming moves used defensively aren't the same as defensive moves.
But defensive moves used offensively are still defensive moves? LOL

In fact, Mara/Sents only have one true defensive move, Force Camo.

Rebuke, Saber Ward and GbtF are abilities that are used in an offensive manner, allowing them to be in the heat of the battle, doing the only thing they can do, DPS. "The best defense is a good offense."

Force Camo is the only skill used as both offensive and defensive.

Calling the Sent/Mara's skills defensive is like calling the Offensive Line on an American Football team, "Defense." They are there to "defend" the QB, but they are part of the offensive attack.
"Monsters are real and ghosts are too. They live inside us, and sometimes, they win." - Stephen King

MikaelNovasun's Avatar


MikaelNovasun
04.27.2012 , 10:58 AM | #246
This whole post and debate amazes me, the sentinel has been largely unchanged since launch.

I rolled a Sentinel in beta(when they were truly broken), I have played one since early access. I was the first level 50 JK on my server and the first Battlemaster of either faction. And that was when Sentinels and Marauders were supposedly the worst class. Before 1.2 I rarely lost a 1v1, and it wasn't because my class was OP. It was because I know how to play my class, and I LEARNED the abilities of other classes and changed my play to counter or mitigate their effects. So what has changed with 1.2? Very little with the Sentinel, my playstyle a has remained largely unaffected. The changes to expertise and healing made healers easier to handle. Do I still win most 1v1s? Yes, but more players have learned how to counter my abilities and 1v1 can go either way when facing a skilled pvper. I do burn down unskilled or under geared players much quicker with 1.2 since the changes to EXPERTISE.

Instead of calling for a nerf of a class learn how to best counter said class, and call for a fix to expertise or its removal entirely.

Scoobings's Avatar


Scoobings
04.27.2012 , 11:00 AM | #247
Quote: Originally Posted by iiell View Post
But defensive moves used offensively are still defensive moves? LOL

In fact, Mara/Sents only have one true defensive move, Force Camo.

Rebuke, Saber Ward and GbtF are abilities that are used in an offensive manner, allowing them to be in the heat of the battle, doing the only thing they can do, DPS. "The best defense is a good offense."

Force Camo is the only skill used as both offensive and defensive.

Calling the Sent/Mara's skills defensive is like calling the Offensive Line on an American Football team, "Defense." They are there to "defend" the QB, but they are part of the offensive attack.
If that's the case then no classes have any defensive moves outside of stealth, yet at the same time all stuns are considered defensive because they can be used defensively. But wait, they can also be used offensively so they aren't defensive or offensive. Wait, if Self buffs can be used as offensive and defensive then they are neither. In fact, you can use stealth to get into an offensive position so force cloak is offensive too! *MIND BLOWN*!!!

Do you see why it's stupid to intentionally make terms so vague? There's no point to even having categories if you're going to make the qualitative definitions so intentionally vague that nothing fits it's stupid-*** definition. Accept the categories and stop being difficult. You can't just arbitrarily write off your own moves as "offensive" cooldowns and write in opponent moves as "defensive" cooldowns if you don't even hold true to your own definitions.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

fungihoujo's Avatar


fungihoujo
04.27.2012 , 11:02 AM | #248
Soon enough everyone will smarten up and roll marauder to enjoy the free EZ mode winning- so there will be no worries... that, or go play GW2. Either way- BW's mission is accomplished!

iiell's Avatar


iiell
04.27.2012 , 11:04 AM | #249
Quote: Originally Posted by Scoobings View Post
If that's the case then no classes have any defensive moves outside of stealth, yet at the same time all stuns are considered defensive because they can be used defensively. But wait, they can also be used offensively so they aren't defensive or offensive. Wait, if Self buffs can be used as offensive and defensive then they are neither. In fact, you can use stealth to get into an offensive position so force cloak is offensive too! *MIND BLOWN*!!!

Do you see why it's stupid to intentionally make terms so vague? There's no point to even having categories if you're going to make the qualitative definitions so intentionally vague that nothing fits it's stupid-*** definition. Accept the categories and stop being difficult. You can't just arbitrarily write off your own moves as "offensive" cooldowns and write in opponent moves as "defensive" cooldowns if you don't even hold true to your own definitions.
That's not true. Taunts, Guards, Force Speed, Vanish, Force Push, Knockbacks, Pulls, etc... are all defensive skills usually used in a defensive manner.
"Monsters are real and ghosts are too. They live inside us, and sometimes, they win." - Stephen King

skotish's Avatar


skotish
04.27.2012 , 11:07 AM | #250
Quote: Originally Posted by Sevvy View Post
K so what's your main now?

Lol @ it's easy mode when I'm guarded. Welcome to SWTOR?
My alt is a Merc healer nice try we are OP face the facts the nerf will come
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin