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When will there be a SERVER MERGE?

STAR WARS: The Old Republic > English > General Discussion
When will there be a SERVER MERGE?

teacherjapan's Avatar


teacherjapan
04.27.2012 , 09:52 AM | #411
They'll open up transfers.
It's just that they'll provide the service once there is nobody left to transfer sadly.

As mentioned before, screw content, give me ppl to play with, content will come overtime, I'm willing to wait for that, but being on planets with max 15 people during prime-time..is not sexy.

What I want to really want to know is what the max capacity of a server is. Reason I ask is that the server status. When a server is labeled as heavy/medium/light, what do those numbers represent.

I can run a server, set the max concurrent connects to 20 and call that number "high". 10 people access my host, it's medium...less than 5, it's light.

So everything is relative

But here we are talking about an enterprise software, behind which is a relatively successful software giant..then how in the world can they call a pop of ~700 concurrent connections "medium"....especially for a new game around which was so much excitement and hype.

The software is also flimsy if you ask me...I've been in enough Ilium raids to realize that >20 players in a group..used to be a bloody lagfest. You couldn't get a cast off without a massive lag.
I mean, simple actions, such as opening a bag while you are running/jumping impacts game performance. Give it a shot, while you are running or jumping, open your bags with the B button...though this goes more into the physics of the engine the game is built on.

It's sorta surprising that they even released a product stamped as a MMO when there's nothing MMO'ish about it.

rpointon's Avatar


rpointon
04.27.2012 , 10:03 AM | #412
Can i just point out i am IN FAVOUR OF A SERVER MERGE.

Now....i must also point out taht a lot of players i have spoken to about this are quite mis-informed when it comes to server population.

Firstly, just because there are only 10 people on fleet at peak times does NOT mean that a server has low populaion, it means just simply that there are only 10 people on FLEET.

Swtor has over 40 areas in the game per faction (planets, ships, pvp, flashpoints, etc) and at any one time there may be a lot more people in one of those other areas than there are on fleet.

Every day on each of the 3 European servers i am on a see 200+ republic people on them adding up the population on all the areas. Now if there was a proper LFG tool or flashpoint queuing similar to pvp (click a button and it puts you in a queue until you have enough to start a flashpoint - obviously have options in place to state whether you want other players to be dps, healer or tank). If we have this put in, then this will solve a lot of the issues on most of the servers (NOT ALL) as players who are then doing class quests on whatever planet can then be notified that there is now enough people to run that one particular flashpoint that they have been trying to do for over a month (MAELSTROM PRISON - i can NEVER get a group for that FP).

Ok, this doesnt solve the issue with low pvp numbers but that could simply be down to some people not wanting to pvp as my EU server with 200+ repubs i still struggle for a full pvp group yet on my sith server ( think had over 500 [people on) i could be constantly pvping all day.

I end my post with saying that i do believe there are srevers out there that NEED merging, thats fine, but there are a lot of other servers where people just arent rolling republic and only rolling empire, so then it looks like that server is low populated, it ISNT, its just people on that server dont want to play republic, so a server merge would simply just mean 2 servers with loads of sith and few republic merging into one massive servere with thousands of sith and just a few hundred repubs, so still pretty much a same issue.

The EU servers i mainly play on are Nightmare Lands (empire chars), and Rogue Moon (Republic chars)

Kthx's Avatar


Kthx
04.27.2012 , 10:09 AM | #413
Quote: Originally Posted by teacherjapan View Post
What I want to really want to know is what the max capacity of a server is. Reason I ask is that the server status. When a server is labeled as heavy/medium/light, what do those numbers represent.
Except in the case of "Full", why does it matter what the thresholds for the server caps are? It doesn't affect the number of people playing, which is what you are complaining about. You're not complaining about the cap being too low and therefore being unable to play due to server queues.

teacherjapan's Avatar


teacherjapan
04.27.2012 , 10:39 AM | #414
Quote: Originally Posted by Kthx View Post
Except in the case of "Full", why does it matter what the thresholds for the server caps are? It doesn't affect the number of people playing, which is what you are complaining about. You're not complaining about the cap being too low and therefore being unable to play due to server queues.
Maybe if I summarize it for you, you'll get the point.

Here it goes since it was hard to understand it the first time around:
Server populations are currently very deceiving. For example you roll on a medium pop server .
You expect to find groups for flashpoints etc. relatively easy, I mean common sense dictates that on a server that is marked as "medium", it'll take some amount of patience...I can live with that.

As a healer, I've had to wait for practically hours to find a single group to do a HM, sadly this includes BT.

The gist of the discussion here(and as voiced by majority of the people) is that, server populations are at a decline. For people who are unwilling to accept that, first they will deny it, then they will resort to asking for numbers, and once numbers are presented they will resort to saying silly **** like "go back and play WOW". That's typical of fanboys, I accept that.

But for people like me, who have been part of raiding progression, completed all the HM raids and seeing the guild and raid attendance wither away, it's almost ignorant to deny that people are are not leaving. A lot of these people are not "rerolling", they are straight up quitting.

As I said, if you are unable accept that, there is no amount of proof one can present to make you believe anything.

LGalucard's Avatar


LGalucard
04.27.2012 , 10:51 AM | #415
I dont care if they have to reset my legacy or delete or whatever. I dont care if i have to change names. What i do care is the fact that the game needs people to work properly . Everything else is secondary if you transfer you do it at your own risk knowing that your name might be taken.

Server transfers need to happens.

Helistin's Avatar


Helistin
04.27.2012 , 10:57 AM | #416
Oh good, time to relax with Swtor after a weeks work in a friday evening. Guess I'll log my main first and do the pvp daily. Oh crap, after 2 hours of sitting in the que i got one warzone. Hmm. maybe I'll do some flashpoints just for some fun? Oh wait, 8 people at empire fleet at 7pm cet, 2 of them level 50s. Guess ill log my low levels alts. Nah, no pvp ques in here either.
logoff /wrist

God's sake, i love this game and want it to do well but what exactly is the point really to pay monthly for an mmo when there is no one to play with. I can't understand why the server merges are such a big no no. On low population servers you are basicly dividing your subscription to half every month since people are fed up while BW does nothing about it.

DO SOMETHING!

AngryBuddhist's Avatar


AngryBuddhist
04.27.2012 , 11:18 AM | #417
If the marketing bozos continue to defy the logic of server merges they are all gonna be working for another game soon because the populations will hit a critical point of no return. Then merges will be unable to salvage what is left of the player base.

They bite the bullet soon or they lose the whole enchilada.

You would think the any members of the team that came from WarHammer would know this intimately.

krunkcustoms's Avatar


krunkcustoms
04.27.2012 , 11:25 AM | #418
Okay this is my very first rant on the forums. I usually don't have anything to complain about I think bioware Austin does a very good job for the most part of finding out what the community is complaining about and trying to fix either with large patches or suttle fixes. There server down times have been minimal and they tend to fix things at a somewhat quick pace. But this is crazy Im on the Naddist Rebels server and on the Republic side we dont even have enough people to get thogether for flashpoints god forbid we need a operation pug. My guild as well as my other friends guilds have become less active as well as most guilds on my server. So last night 3 of us were forced to goto the dark side which is not what I wanted to do. Just because of the off balance of sides. The republic fleet had 62 at max during my time on the republic fleet and on Coruscant had 8. On the imp side there were 90+ on fleet and on Dromund Kass there were 65. Really....Really I know there is in the making for a LFG option. But if this is not done to search over multiple servers then it will be for nothing. I think we active and loyal players need to be given server statistics and a chance to move out character to other active servers for free. Sometimes I feel like no one has ever watched star wars and went over to the dark side for the apperance or better artwork and seeming OP characters but who knows, or because the played horde. But to me Ive loved Star Wars since the first came out and the Imperial side has no appeal. But we seeming seem to be almost have to play Imps to win consistently at PVP or do any Flashpoints or OPS.

Dart Level 50 Jedi Knight Guardian
The New Jedi Council
Naddist Rebels

Pocketjangle's Avatar


Pocketjangle
04.27.2012 , 11:25 AM | #419
I've just travelled from fleet to Tatooine and Alderaan LFG'ing for Cademimu, Mandalorian and heroics appliccable to each planet. No response. Please consolidate the servers and let the game be enjoyed the way it should be. I feel that i'm missing out on relevant content and MMO style gaming, which frankly should be a staple in a game such as this.

Monoth's Avatar


Monoth
04.27.2012 , 11:28 AM | #420
Bioware messed up caving into the QQ'ers about having to wait in a Que when the game first came out, because of this they opened up way to many servers and now the players who stayed with the game have to pay for that with low populations and nobody to do stuff with.

Server merges should of went in BEFORE the legacy update, because now your going to have some serious issues with peoples legacy names.... Anyone who has any knowledge of MMO's should of known to built in a transfer system when they designed the game at the beginning. It was foolish of Bioware to believe they would not need such a system and now they have to try and cobble one together before even more people leave the game out of frustration of low server populations.
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile