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Addon support


krisagi's Avatar


krisagi
04.27.2012 , 02:49 AM | #11
Quote: Originally Posted by Ashu-ri View Post
Actually, I believe they stated at the guild summit that there were no plans to support add-ons.
they stated that at launch there will be no addon support not that there wont be any at all.
Quote from TOR Wars
Quote:
With that in mind, it’s not too surprising that BioWare has no plans for addons at the release of Star Wars: The Old Republic. Here are Georg Zoeller’s words on the subject:

“What we’ve said is, regarding the question ‘Will there be addons at launch’ is “no, not at launch”.

This statement indicates nothing more than that there will not be addons at launch. Nothing more, nothing less.”

terminova's Avatar


terminova
04.27.2012 , 03:14 AM | #12
Quote: Originally Posted by krisagi View Post
they stated that at launch there will be no addon support not that there wont be any at all.
Quote from TOR Wars
I doubt they are going to give the players the ability to create in-game add-ons after launch, either. The devs have access to the actual game code which means they can create better integrated tools than the players ever could without the players having to constantly ensure all of the add-ons are compatible with the most recent client version. That's one thing from playing WoW I don't miss: having to ensure all of my add-ons were updated after the patch which sometimes was a couple days or so depending on how fast the add-on author was about updating their add-on (some were faster than others).
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

patchew's Avatar


patchew
04.27.2012 , 05:12 AM | #13
oh gods no, no addons or even macros ... total game killers, in my opinion.
im still on the edge about key bindings.
why people cant play a game based on the original design, i'll never understand

BenjaminminU's Avatar


BenjaminminU
04.27.2012 , 05:22 AM | #14
Quote: Originally Posted by patchew View Post
oh gods no, no addons or even macros ... total game killers, in my opinion.
im still on the edge about key bindings.
why people cant play a game based on the original design, i'll never understand
/agree
I can play just fine and have fun without these mods and macros and i'd rather that they never got included.
"Declaration: Assassination protocols active. Greetings, master" - HK-51

thomasgallant's Avatar


thomasgallant
04.27.2012 , 05:29 AM | #15
Quote: Originally Posted by BenjaminminU View Post
/agree
I can play just fine and have fun without these mods and macros and i'd rather that they never got included.
i agree.. i used the macros for swg that everyone says we need here in this game..they were good for crafting..and that was about it. since crafting here is done completely different we do not need them here at all.
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

SDTAXantos's Avatar


SDTAXantos
04.27.2012 , 05:31 AM | #16
Quote: Originally Posted by thomasgallant View Post
i agree.. i used the macros for swg that everyone says we need here in this game..they were good for crafting..and that was about it. since crafting here is done completely different we do not need them here at all.
I miss you SWG. No need for AFK crafting macros in this game
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Devlonir's Avatar


Devlonir
04.27.2012 , 05:32 AM | #17
Agree with earlier posters. As long as important functionalities are eventually added, I would prefer for them to be developed by the ingame Dev team, then to be created by addons.

I despise having to update all my addons every other patch and how one's success depended more on the addon you use and the macros you programmed than your actual play skill.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

thomasgallant's Avatar


thomasgallant
04.27.2012 , 05:33 AM | #18
Quote: Originally Posted by Devlonir View Post
Agree with earlier posters. As long as important functionalities are eventually added, I would prefer for them to be developed by the ingame Dev team, then to be created by addons.

I despise having to update all my addons every other patch and how one's success depended more on the addon you use and the macros you programmed than your actual play skill.
addons make me feel like i am no longer playing the game..but running a sophisticated grouping of programs to run the game for me.. Sure it may be more efficent in the long run.. but i play the game for fun, not efficency.
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

BenjaminminU's Avatar


BenjaminminU
04.27.2012 , 05:41 AM | #19
Quote: Originally Posted by thomasgallant View Post
addons make me feel like i am no longer playing the game..but running a sophisticated grouping of programs to run the game for me.. Sure it may be more efficent in the long run.. but i play the game for fun, not efficency.
Exactly this, games are designed for fun. Plus if i tried having these fancy programs running while playing it would lower my FPS to unacceptable levels.
"Declaration: Assassination protocols active. Greetings, master" - HK-51

CapWinterz's Avatar


CapWinterz
04.27.2012 , 05:49 AM | #20
While im not a fan of addons and its not essential for gameplay and i can play it just fine, i'm not gonna be like the others saying "I don't use them so i don't wont them added" If people want to use them they should, if they change there mind and add the ability to use them, i will not use them but everybody plays the game differently so why punish people that want it because people dont want to ignore and not use it.
Mandatory Referral link aswell as FAQ.