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Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

STAR WARS: The Old Republic > English > General Discussion
Orange Sabers need adjusting since they are all the same.. level 20 is same as 50.

Mysticales's Avatar


Mysticales
04.26.2012 , 05:23 PM | #1
Just wanted to voice out on the forums about something that has bothered me for awhile. Orange sabers, crafted pvp ones, custom ones, drops all of them are the same! Only difference is the mats needed to make them. Also maybe their look.. however thats a gripe too since you cant see a preview of the weapon.. also they all seem to look the same to me anyways..

But yea, Lets talk about crafted one.. why would anyone waste mats making a 50 one with an aug when they could make the level 20 ones with aug easier. There is no difference in the base value of the empty saber itself. That is something I feel that is a big oversight and should be adjusted personally. I mean a level 50 or even a pvp saber should have a higher base value or something different about it to make them worth crafting and using.

I mean I dont know the best way to address this, but really between previewing the weapon and allowing higher level sabers to have different stats.. would be good.
~Battlez-avec la Mystique?~
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TangledDruid's Avatar


TangledDruid
04.26.2012 , 05:28 PM | #2
You don't really understand the crafting system do you?

JacenHallis's Avatar


JacenHallis
04.26.2012 , 05:38 PM | #3
Quote: Originally Posted by TangledDruid View Post
You don't really understand the crafting system do you?
How about, instead of just posting a line of snark that does nothing positive to the community of this game, you post something that actually relates to his idea? Or is that too much to ask on the modern Internet?
Ruminara Ven
Passion, yet serenity.

livnthedream's Avatar


livnthedream
04.26.2012 , 05:40 PM | #4
there are a lot of differences between both looks and sound of sabers. this kind of change would pretty much destroy the current crafting system since its no different that the rest of the orange gear in the game.

monkgryphon's Avatar


monkgryphon
04.26.2012 , 05:43 PM | #5
Quote: Originally Posted by livnthedream View Post
there are a lot of differences between both looks and sound of sabers. this kind of change would pretty much destroy the current crafting system since its no different that the rest of the orange gear in the game.
Indeed, why isolate Sabers? There are guns too, and armor pieces.

terminova's Avatar


terminova
04.26.2012 , 06:02 PM | #6
Quote: Originally Posted by JacenHallis View Post
How about, instead of just posting a line of snark that does nothing positive to the community of this game, you post something that actually relates to his idea? Or is that too much to ask on the modern Internet?
He actually has a point. To understand the crafting system is to understand the implications of putting base stats (according to the item's level) on the actual item before adding mods, and how that would effectively ruin the crafting system for sub-level 50 craftable items and the appearance system all in one fell swoop.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Mysticales's Avatar


Mysticales
04.26.2012 , 06:20 PM | #7
Ok you are right, all orange. No differences. So then why would one waste so much time getting the mats for the higher level ones.. when its no different then the lower level ones.

Also your comment about "sound" on the sabers. Ok I didnt know that one, but again, no way to preview the sound or looks of it. If that was added, that would be good.

Im just saying, for the most part, it feels like there is no point worrying about high level oranges. Now armor oranges, ok. Those one least SEES the difference in armor style. Now with the talks about how it would "ruin everything" I doubt that, TOR is still early in its life. Just right now I do feel its wasted time trying to make level 50 oranges.. when its not different then lower ones. Unless someone would like to educate me how they are different or worthwhile?
~Battlez-avec la Mystique?~
SW:TOR Irc - webchat

JacenHallis's Avatar


JacenHallis
04.26.2012 , 11:12 PM | #8
Quote: Originally Posted by terminova View Post
He actually has a point. To understand the crafting system is to understand the implications of putting base stats (according to the item's level) on the actual item before adding mods, and how that would effectively ruin the crafting system for sub-level 50 craftable items and the appearance system all in one fell swoop.
I agree. But he should say that instead of just saying what amounts to "you're an idiot."
Ruminara Ven
Passion, yet serenity.

DeutschGamer's Avatar


DeutschGamer
04.26.2012 , 11:15 PM | #9
True that outside of augmented modifiable sabers at higher levels, they are about the same. But the major point of changing sabers, in my book, is for aesthetics.

A level 50 saber might be more your style than that old level 10 saber you've been carrying around forever.
Its all the force's fault.

Corso is my sidekick..or more specifically that little monkey you dress up in a tux and sit in a corner to look interesting but in reality doesn't really do anything.

Bhaers's Avatar


Bhaers
04.26.2012 , 11:20 PM | #10
There are some clear visual differences with the sabres.... If you look closely in some cases, other times more obvious.

Being able to preview them would be very nice. Being able to preview them in detail would be wonderful, to look at the engraving and fine details.
An inflated sense of self-importance deflects us from the inner peace and happiness we seek and affects those around us negatively. - HH Dalai Lama