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The Pros and Cons of a Marauder

STAR WARS: The Old Republic > English > PvP
The Pros and Cons of a Marauder

unicornfive's Avatar


unicornfive
04.26.2012 , 02:54 PM | #271
Quote: Originally Posted by hyuplee View Post
Charge + push + charge is solid. If you dont think that combo is any worthy, you are the one who shouldn't be playing jug.

Charge at noob standing on the ramp before the goal in huttball.
Knock them down to the front of the goal.
Charge again.
Score.

Repeat.

Jugg = win. If you feel ike the class suck, l2p.
And for the record I've never once cried bout how weak mara were because I know they weren't.
Pre 1.2 and post 1.2, it makes no difference to me.
See how many ppl whine about maras.
See how many ppl whine about assassins.
See how many ppl whine about sorcs.
See how many ppl whine about operatives.
See how many ppl whine about mercs.

Plz show me some whine post of "plz nerf jugg they are so OP"
Juggs and snipers are the only classes that ppl dont whine about...
Think a bit.

And about charge push charge...wow...u found something that can work only in huttball...
Like sprint + force immunity and run through flames. Repeat.
Pull enemy ball carrier that is 1 step to scoreline, back to the fire pit. Repeat.
Aoe knockback everyone that attacks your ball carrier, over the ramp. Repeat.
Pull enemy player that goes toward to your scoreline, up to your spawning point and instant kill him without scoring. Repeat.
Pull friendly target on enemy ramp and get him ready to score. Repeat.
And other spells that are Usefull in huttball only...

According to you, a class is good if he performs good in 1 warzone?
"Plz nerf jugg class cause he can charge and score in huttball fast"

Varicite's Avatar


Varicite
04.26.2012 , 02:59 PM | #272
Hrm, I was redirected to this thread from another "Nerf Maras" thread, which actually had some form of discussion going on.

This just seems to be a Juggernaut whining about being squishier than a Mara. <.<

Am I lost?
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Darth_Gao_Gao's Avatar


Darth_Gao_Gao
04.26.2012 , 03:00 PM | #273
pros: bad players get to enjoy themselves, and maybe even think that they are good at the game.
cons: everyone else has to deal with this brief moment of marauder dominance.

end result: marauders are over-nerfed, some other class takes the reign and the cycle continues.

veyl's Avatar


veyl
04.26.2012 , 03:35 PM | #274
The OP is spot on. Unfortunately, these forums are filled with blind PvP'ers who won't learn from the weaknesses he listed. (I can kite a Marauder/sentinel on my Sorc all day long and kill them in 1.2, that should speak volumes considering how -terrible- the 1v1 dps for a sorc is against any class.)

Instead, Bioware will cave and over nerf the class (You wouldn't be balancing it, you'd make it unplayable at the competitive level if that ever happens.). It's a continuous cycle that the PVP development team cannot seem to break from.

I still think Operative//Smuggler healers are next though.

Zellata's Avatar


Zellata
04.26.2012 , 04:30 PM | #275
Quote: Originally Posted by hyuplee View Post
They didn't.
10% less tracer dmg = 10% full auto.
There's always a catch.

All dps class got their dps buffed THROUGH expertise. So what if mara do a bit more dmg than other classes?
A dps class doing good dps = wrong?
A dps class doing considerably more dps than other dps classes = wrong.

celebrei's Avatar


celebrei
04.26.2012 , 04:35 PM | #276
Quote: Originally Posted by Zellata View Post
A dps class doing considerably more dps than other dps classes = wrong.
not to mention a dps class tanking more than a tanking class = wrong too

HurricaneXXIV's Avatar


HurricaneXXIV
04.26.2012 , 04:42 PM | #277
Have you tried moving away from the Sent?

criminalheretic's Avatar


criminalheretic
04.26.2012 , 04:51 PM | #278
Quote: Originally Posted by Zellata View Post
A dps class doing considerably more dps than other dps classes = wrong.
Except they aren't. The forums aren't being filled by people who get mad when seeing a Marauder at the top of the damage rankings. Every other DPS class gets their time at the top of the damage rankings. I roll a Marauder, and yes I lead the WZ in damage quite often, but every time I don't, it isn't another Marauder that is beating me.

The forums are being filled with ranged players who refuse, or don't know how, to use range to their advantage, and then get mad when they have a Marauder up in their grill and lose.

criminalheretic's Avatar


criminalheretic
04.26.2012 , 04:56 PM | #279
Quote: Originally Posted by celebrei View Post
not to mention a dps class tanking more than a tanking class = wrong too
They don't. Complain that they do too much damage, there is at least a kernel of truth in that. People saying Marauders tank are just making things up. Yeah they have defensive CDs. Because they have the same armor as Smugglers and Operatives WITHOUT the ability to attack from far away, or heal.

alcek's Avatar


alcek
04.26.2012 , 06:36 PM | #280
Quote: Originally Posted by Sevvy View Post
Force Push, Saber Throw, Charge > Push > Charge AGAIN **** SO OP! Spammable AOE SLOW WUT????? 2 taunts, Guard, Intercede, Enraged Defense!

Now that I think of it...

**** NERF JUGG SO HARD AHHHHH!!!!
And after all that u are still alive on your marauder, dansing on my corpse. If they nerf me, they should delete your class straight out of the game.
Imagine the oposite situation - you jump on a jugg. How long is his life expectancy? Yep, 10 seconds. Not come back win. No way in hell.
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