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Top 5 MMO's BioWare should model SWTOR endgame after?

STAR WARS: The Old Republic > English > General Discussion
Top 5 MMO's BioWare should model SWTOR endgame after?

Stellin's Avatar


Stellin
04.26.2012 , 03:17 PM | #1
Just for conversations sake, what 5 MMO's should BW model additional SWTOR endgame material after? Not talking about an expansion,. Pretend you had to remain at lvl 50 forever. Which game formula would you choose?
Here are my top 5:
1) Dark Age of Camelot- Simply put....RvR and the best dam PvP of any game ever made. Endless fun at 50, plus it took FOREVER to reach lvl 50 in that game. Also...some of the best player housing ever implemented in a game.
2) World of Warcraft- Don't hate on this one. WoW did a lot of things right to give players lots of endgame material. I'm not talking WoW in it's current form, but pre-Cataclysm.
3) Star Wars Galaxies- Jump To Lightspeed. Crafting, Player Housing. That honestly was enough for most.
4) EverQuest 1- This game had it all as far as endgame grouping was concerned. You couldn't do endgame without a group. Hell...you couldn't do most of the game without a group. It had a sense of fear, and a sense of adventure, rarely seen is most modern MMO's
5) City of Heroes- Character creation. Simple. I would buy/play that game strictly for the character creation part of it. Hours and hours of endless fun. best character creation system ever created in any game (with SPORE, a close 2nd).

Deyjarl's Avatar


Deyjarl
04.26.2012 , 03:20 PM | #2
Quote: Originally Posted by Stellin View Post
1) Dark Age of Camelot- Simply put....RvR and the best dam PvP of any game ever made. Endless fun at 50, plus it took FOREVER to reach lvl 50 in that game. Also...some of the best player housing ever implemented in a game.
Is that why they never broke 300,000 with that game?

Sometimes I wonder if all those fondly remembering DAoC only do so fondly because it was their first MMO?
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Sasheria's Avatar


Sasheria
04.26.2012 , 03:21 PM | #3
I have to agree with DAOC. Fun times.

I don't agree on EQ. You don't want to limit the last few levels of content (lets say Corellia and Voss) that REQUIRE groups to beat it. Bad bad idea.

SWG: good times.

Sasheria's Avatar


Sasheria
04.26.2012 , 03:22 PM | #4
[QUOTE=Deyjarl;4156976]
Quote: Originally Posted by Stellin View Post
1) Dark Age of Camelot- Simply put....RvR and the best dam PvP of any game ever made. Endless fun at 50, plus it took FOREVER to reach lvl 50 in that game. Also...some of the best player housing ever implemented in a game.[]/quote]

Is that why they never broke 300,000 with that game?

Sometimes I wonder if all those fondly remembering DAoC only do so fondly because it was their first MMO?
Similar to EVE. It is a nitch game. While end game PvP is fun, it is not fun for everyone.

Catsmeat's Avatar


Catsmeat
04.26.2012 , 03:24 PM | #5
PotBS - Planets instead of ports, spaceships instead of sailing ships, contested ports (planets/asteroid belts/space stations), piracy, port battles in space ships, commodities linked to ports so control is important.

A touch of realm vs realm in the big fairly open galactic map would be fun! Just needs 3D space combat added.

Bluerodian's Avatar


Bluerodian
04.26.2012 , 03:25 PM | #6
[QUOTE=Deyjarl;4156976]
Quote: Originally Posted by Stellin View Post
1) Dark Age of Camelot- Simply put....RvR and the best dam PvP of any game ever made. Endless fun at 50, plus it took FOREVER to reach lvl 50 in that game. Also...some of the best player housing ever implemented in a game.[]/quote]

Is that why they never broke 300,000 with that game?

Sometimes I wonder if all those fondly remembering DAoC only do so fondly because it was their first MMO?
Look at the time period of DAoC and when it was released. In that day, 300,000 was considered to be top of the line as far as sub numbers.

Remember, that is a game that existed before the freakish accident known as WoW.
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

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Kalfear's Avatar


Kalfear
04.26.2012 , 03:27 PM | #7
1) DAoC RVR (before Realm Abilities and TOA and new frountiers) and DAoC Crafting sorta (Combine DAoC quality and wear and tear of item with SWTOR crew skill system and then lower the % chances so its tougher and slower to level up)
2) EQ2 mentoring system and housing system
3) Rift public grouping (RIFTS) and Explorable content bonuses (Cashes they were called I think, each zone had a special puzzle hidden for you to do) and verticale world design (multiple layers on each world that required stairs, paths and elevators)
4)EQ1 for monster toughness curve and leveling curve but SLIGHTLY lowed to allow solo play successful WITH EFFORT. Grouping would still be more rewardable

and
5) honestly no other things from MMORPGs worth a poo so ill go Knights of the Old Republic Paazaak, swoop raceing (K1 NOT K2), cantina pit fighting
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Darkhosis's Avatar


Darkhosis
04.26.2012 , 03:27 PM | #8
How about something original? Must we always copy/paste or are all the good ideas already gone...
The Gamer Down - Game Reviews
http://www.youtube.com/user/darkhosis

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.26.2012 , 03:28 PM | #9
Star Wars Galaxies, hands down.

hairlessOrphan's Avatar


hairlessOrphan
04.26.2012 , 03:29 PM | #10
Quote: Originally Posted by Deyjarl View Post
Is that why they never broke 300,000 with that game?

Sometimes I wonder if all those fondly remembering DAoC only do so fondly because it was their first MMO?
I think the biggest reason they never broke 300k (or whatever sub number they had) was because getting to max level was basically a humongous vial of Joie de Vivre Antidote until they started handing out free levels. By the time they started handing out free levels, the barrier to entry for endgame was enormously high. Premade Pain Trains were already well-oiled machines by then, and if you didn't have one, you weren't getting one.

Being completely unfriendly to new players is a game design issue.