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The Pros and Cons of a Marauder

STAR WARS: The Old Republic > English > PvP
The Pros and Cons of a Marauder

Sevvy's Avatar


Sevvy
04.26.2012 , 02:31 PM | #261
Quote: Originally Posted by unicornfive View Post
[/COLOR]

Answer in purple.
Wont bother reply more to ppl that dont have a clue about some class in game..
You're the one QQing about Marauders and talking about stripping them of all CDs so they can be more like Juggernauts. QQQQQ you're a bad Juggernaut.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Blloodbane's Avatar


Blloodbane
04.26.2012 , 02:33 PM | #262
Quote: Originally Posted by xxdragonragexx View Post
When you have the best dps, healer killer, speed buffer, and 1vs1 class in pre 1.2 and buff it some more at 1.2 while nerfing others makes that class OP or FOTM class. My warzones consist of lots of marauders. MMO players tend to roll FOTM classes because they are OP.

Mara/Sents are OP cause they are FOTM. It is a fact. They will get nerfed so that a new FOTM class rise up. Denying that mara/sents are OP just makes you a terrible player.
You know, Its easily counterable by saying "If you dont know how to counter a mara you are terribad", see? Doesnt make it any more true now does it?

Next, there will always be a FOTM, regardless, even if they didnt make changes, because its all percieved perception. They could leave it like this for 6 months and the call nerf would switch to another class.
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

dschlan's Avatar


dschlan
04.26.2012 , 02:34 PM | #263
Quote: Originally Posted by xxdragonragexx View Post
When you have the best dps, healer killer, speed buffer, and 1vs1 class in pre 1.2 and buff it some more at 1.2 while nerfing others makes that class OP or FOTM class. My warzones consist of lots of marauders. MMO players tend to roll FOTM classes because they are OP.

Mara/Sents are OP cause they are FOTM. It is a fact. They will get nerfed so that a new FOTM class rise up. Denying that mara/sents are OP just makes you a terrible player.
So...Mara/Sent is OP because it's FOTM and it's FOTM because it's OP? Might want to look up the definition of circular logic my friend.

By the way, denying that Maras/Sents AREN'T OP just makes you a terrible player. (see how easy it is to destroy terrible arguments like yours?)

Sevvy's Avatar


Sevvy
04.26.2012 , 02:36 PM | #264
Quote: Originally Posted by xxdragonragexx View Post
Mara/Sents are OP cause they are FOTM. It is a fact. They will get nerfed so that a new FOTM class rise up. Denying that mara/sents are OP just makes you a terrible player.
Good players don't incessantly whine on the forums about how OP classes are. They're too busy learning how to beat them to cry about it.

Part of the problem, is that bad players can't admit that they're bad. They don't learn their own class. They don't learn the classes that stomp them. So they just run in and mash buttons and die. Then they reroll thinking it will solve all of their problems. When in reality, you're going to see an influx of terrible Marauders that are going to smash other terrible players. And the good players are still going to smash them all, regardless of class.

That's the reality of it. FOTM classes aren't god mode. The bads will find out the hard way, just like they always do.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

dschlan's Avatar


dschlan
04.26.2012 , 02:37 PM | #265
Quote: Originally Posted by Sevvy View Post
Good players don't incessantly whine on the forums about how OP classes are. They're too busy learning how to beat them to cry about it.

Part of the problem, is that bad players can't admit that they're bad. They don't learn their own class. They don't learn the classes that stomp them. So they just run in and mash buttons and die. Then they reroll thinking it will solve all of their problems. When in reality, you're going to see an influx of terrible Marauders that are going to smash other terrible players. And the good players are still going to smash them all, regardless of class.

That's the reality of it. FOTM classes aren't god mode. The bads will find out the hard way, just like they always do.
This may be the most true forum post I've ever seen

by the way, hi Lag ( <---------- Odynol)

hyuplee's Avatar


hyuplee
04.26.2012 , 02:37 PM | #266
Quote: Originally Posted by dschlan View Post
So...Mara/Sent is OP because it's FOTM and it's FOTM because it's OP? Might want to look up the definition of circular logic my friend.

By the way, denying that Maras/Sents AREN'T OP just makes you a terrible player. (see how easy it is to destroy terrible arguments like yours?)

Lol owned.
Please proceed to other thread and continue owning whiners.
There are a terrible lot of em.

Sevvy's Avatar


Sevvy
04.26.2012 , 02:40 PM | #267
Quote: Originally Posted by dschlan View Post
This may be the most true forum post I've ever seen

by the way, hi Lag ( <---------- Odynol)
Oh hey. I need to stay off the PvP forums. I can't believe how many crybabies there are.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

dschlan's Avatar


dschlan
04.26.2012 , 02:41 PM | #268
Quote: Originally Posted by Sevvy View Post
Oh hey. I need to stay off the PvP forums. I can't believe how many crybabies there are.
Indeed. This is my brother's account. I got mine banned again cause of said crybabies...it's like the 10th time since launch...

VoidJustice's Avatar


VoidJustice
04.26.2012 , 02:49 PM | #269
Quote: Originally Posted by Sevvy View Post
2. Force Push is not bugged. If it doesn't work for you, make excuses. it works fine. And charge > push > charge is a solid combo.
Force Push is unreliable for all Jug's Guardians due to bad net code and lag. We can't really aim it well and I'd say about 50% of the time we push targets in very wrong directions. If your not a Guardian Jug you will never see this happen as it's due to lag and client/serverside calculations that make every push seem perfect to everyone BUT the one doing it.

It's not a game breaker or anything but, if some poor Guard/Jug pushes someone to a really bad place (say your goal line) it's probably not really their fault... FYI.

Just something good to know so you don't go off on one of us trying to make a last minute save and getting floored by wonky net code. When it happens, its really embarassing, can be game changing and is almost universally happening at the exact worst moment. Sometimes I wonder if there's some hack causing it, but that's probably just paranoia.
Understanding is the true weapon of a Jedi and willpower is the iron clad arm that wields it.

Reinholt's Avatar


Reinholt
04.26.2012 , 02:51 PM | #270
This post needs to be stickied, as a Marauder and just all around player who wants to educate the community everything the OP said is true. Marauders have a counter, every class has a counter, but Marauders have the largest toolkit for strange scenarios. In ranked wz's you will see one, maybe two Marauders but no more than that on any team. This is crucial.

The simple truth is many of those in the community are not educated enough to play their own class effectively against the "op" classes like Marauders or even Bounty Hunters of 1.1.5, there is much truth to the OP statements, use CC, use slows and you will win every time WZ's are not a 1v1 deathmatch and if you try to 1v1 a Marauder you will most likely lose, same goes for a Jugg tank though.
Rein the Revanite on TwitchTV Marauder PvP/E Tips, Tricks and Fun.