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The Pros and Cons of a Marauder

STAR WARS: The Old Republic > English > PvP
The Pros and Cons of a Marauder

Sevvy's Avatar


Sevvy
04.26.2012 , 01:54 PM | #251
Quote: Originally Posted by unicornfive View Post
Force push 1 min cd and its so buged it might push enemy towards your score line, than away from it....
Aoe slow is spamable as long as u have unlimited raged or be tank spec....
2 rage per slow doent make it spamable..
Guard and taunts are in the tank package of every class in game... Mara's spells arent...
And the 2nd mechanic with fury on top of rage....seriously...

And last, enraged defense, is considered a rage drain buff for every class...
When u fight jugg, pray he ll use it to drain 4 rage + 1 rage per sec from himself, and being unable to dps...
Yes, nerf jugg idd...

1. Chilling Scream AKA the spammable AOE slow: Every Juggernaut that doesn't suck, regardless of spec, is talented in such a way that Chilling Scream has no Rage cost. It is spammable.

2. Force Push is not bugged. If it doesn't work for you, make excuses. it works fine. And charge > push > charge is a solid combo.

3. Taunts are in the tank package? Did you not buy the tank package when you leveled your toon? You don't have to be in Soresu form to taunt. If you're a Jugg, regardless of spec, and you're not taunting........

4. Rage spec with a shield(or without) and stance dancing between Soresu and Shii-Cho is an acceptable way to play a Jugg. Guard is not out of the question. One of the best Guardians I've seen did this. He managed to keep his healer alive when he needed to, and was able to Force Sweep peoples' faces off.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

HanfordBlows's Avatar


HanfordBlows
04.26.2012 , 01:56 PM | #252
Quote: Originally Posted by exphryl View Post
I see very little use in chaining Predations for Objectives, such as carrying the huttball or while snaring the other team in Voidstar (from another class) using it to get to the next door/console quickly. Nor do I see this in Novare in opening up an assault on the opposing teams Northern point.

I see very little use in chaining Berserk for helping to break a turtle or take a point.

Totally agree with you sir and your assessment of cons on how Marauders can have no effect on objectives.

/sarcasmoff
THANK YOU - I am glad someone else pointed this out. I was quite positive that every FOTM Mara/Sent would blindly agree in order to fend off the nerf bat.

Marauders are incredibly useful in WZ's. To say they have no utility almost invalidates everything else that you've said... Almost.

Other than this fallacy, many of your points are objective, well-taken, and in my eyes truthful.

Thanks for attempting to point out the good with the bad... Every class has its pros and cons.

Level 50 Marauder | Powerbang Forthekill
Alts: Operative, Assassin, Powertech, Shadow
US West PVP: Warriors of the Shadow

Blloodbane's Avatar


Blloodbane
04.26.2012 , 01:57 PM | #253
Quote: Originally Posted by BDutch View Post
Maras were strong before, but this is probably true. Lowering the TTK essentially did 2 things..
1) buffed top DPS classes more than anyone else (same percentage, higher base value)
2) increased the duration of damage invuln abilities (relative to the overall TTL of players)

I could see why the side effects of these changes might not be anticipated. BW already said that damage was about where they expected, but I think they need to review the effectiveness of maras survival skills from the perspective of the new TTK... it's a different ballgame.
OK I play a mara and this is the FIRST logical questioning I seen and said maybe they are right... I applaud you sir.. I had not considered the new TTK and same durations for defenses maybe need to be looked at, but that means everyones defensive CD's would have to be adjusted as well... However as a Carnage Mara pre 1.2 and post 1.2, I highly disagree the class is "godly" OP as some make it to be... However, I concede a minor tweek may be in order...I have said that too already though...
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

hyuplee's Avatar


hyuplee
04.26.2012 , 02:06 PM | #254
Quote: Originally Posted by Blloodbane View Post
OK I play a mara and this is the FIRST logical questioning I seen and said maybe they are right... I applaud you sir.. I had not considered the new TTK and same durations for defenses maybe need to be looked at, but that means everyones defensive CD's would have to be adjusted as well... However as a Carnage Mara pre 1.2 and post 1.2, I highly disagree the class is "godly" OP as some make it to be... However, I concede a minor tweek may be in order...I have said that too already though...
If that's how you feel then that's how you feel and no one can argue with you.
Minor twigs are fine with me
Big nerfs are fine with me too.
the only thing i"m not cool with is the amount of whining from the people that's topping dmg board getting 16 medals from protection/heal/ whatever.
Also not cool with people keep saying how OP mara are but wouldn't even lift a finger to try the class.

PS. forum mara don't count. You can tell one when he/she is telling you how easy the class is.
It ain't.

Sevvy's Avatar


Sevvy
04.26.2012 , 02:09 PM | #255
Quote: Originally Posted by Sookster View Post
I too think pyro is a mobile spec, extremely mobile- thank god unload is the only needed ability for my merc because I don't like standing still too long, I don't need to use unload on my PT if I'm pyro and as shield I'm always moving, always. To say PT pyro isn't mobile... sigh.
It's not the mobility spec. It has instants, yes. You CAN be mobile if people are leaving you alone and not slow/rooting you. But outside of the CC breaker on a 2 minute cooldown that EVERYONE has, tell me what makes Pyrotech more mobile than the other melee classes. And don't say "Degauss" because no one specs into that.

Advanced Prototype is the mobility spec, not Pyrotech. Pyro isn't immobile like Sorcs(even some Sorcs are smart about kiting and aren't immobile) or Mercs, but it's not like a Powertech specs into Pyro for mobility. o_O
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Blloodbane's Avatar


Blloodbane
04.26.2012 , 02:14 PM | #256
Quote: Originally Posted by hyuplee View Post
If that's how you feel then that's how you feel and no one can argue with you.
Minor twigs are fine with me
Big nerfs are fine with me too.
the only thing i"m not cool with is the amount of whining from the people that's topping dmg board getting 16 medals from protection/heal/ whatever.
Also not cool with people keep saying how OP mara are but wouldn't even lift a finger to try the class.

PS. forum mara don't count. You can tell one when he/she is telling you how easy the class is.
It ain't.
I never said the class is easy... it actually forced me to start to learn keybinds and im sucking a little trying to retrain myself to the new binds...

All i was saying I could see what they are saying and some tweeking might be needed but the trick of it was those defensive CD's means everyone since their statement was TTK ratio was affected...
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

unicornfive's Avatar


unicornfive
04.26.2012 , 02:15 PM | #257
Quote: Originally Posted by Sevvy View Post
1. Chilling Scream AKA the spammable AOE slow: Every Juggernaut that doesn't suck, regardless of spec, is talented in such a way that Chilling Scream has no Rage cost. It is spammable.
Sure rage spec gonna use that talent instead of +6% overall dmg and +6% strength.
Sure vengeance tree is gonna use taht spamable instead of the ravage boost talent.
I guess u dont play jugg...If u do, u are incredibly bad at it...

2. Force Push is not bugged. If it doesn't work for you, make excuses. it works fine. And charge > push > charge is a solid combo.
Ok, now im 100% sure u dont play one....
And why the hell u should charge push charge like an idiot? to achieve what?
Push for experienced players is another kind of interrupt for important situations (for mara's ravage and other spells when u wanna chain interrupt...
Only scrubs (like u) do charge, push , charge and think they achieved something...

3. Taunts are in the tank package? Did you not buy the tank package when you leveled your toon? You don't have to be in Soresu form to taunt. If you're a Jugg, regardless of spec, and you're not taunting........
Assassins dont need to be in dark charge to taunt.
Powertechs dont need to be in tank stance to taunt.

4. Rage spec with a shield(or without) and stance dancing between Soresu and Shii-Cho is an acceptable way to play a Jugg. Guard is not out of the question. One of the best Guardians I've seen did this. He managed to keep his healer alive when he needed to, and was able to Force Sweep peoples' faces off.
after 1,2 if u have a clue, u dont use shii-cho...
U only get 3% dmg more and use lose a lot stuff..
Cause u arent mara u know...to keep max dmg and max survivability at same time...
And again...every class in game with guard can save his healer that way...


Answer in purple.
Wont bother reply more to ppl that dont have a clue about some class in game..

hyuplee's Avatar


hyuplee
04.26.2012 , 02:18 PM | #258
Quote: Originally Posted by Blloodbane View Post
I never said the class is easy... it actually forced me to start to learn keybinds and im sucking a little trying to retrain myself to the new binds...

All i was saying I could see what they are saying and some tweeking might be needed but the trick of it was those defensive CD's means everyone since their statement was TTK ratio was affected...
yea i know mate i wasn't calling you a forum mara lol
im just saying how annoying it is when everyone think ur class is OP and expect you to do good :P

hyuplee's Avatar


hyuplee
04.26.2012 , 02:21 PM | #259
Quote: Originally Posted by unicornfive View Post
[/COLOR]

Answer in purple.
Wont bother reply more to ppl that dont have a clue about some class in game..
Charge + push + charge is solid. If you dont think that combo is any worthy, you are the one who shouldn't be playing jug.

Charge at noob standing on the ramp before the goal in huttball.
Knock them down to the front of the goal.
Charge again.
Score.

Repeat.

Jugg = win. If you feel ike the class suck, l2p.
And for the record I've never once cried bout how weak mara were because I know they weren't.
Pre 1.2 and post 1.2, it makes no difference to me.

xxdragonragexx's Avatar


xxdragonragexx
04.26.2012 , 02:25 PM | #260
When you have the best dps, healer killer, speed buffer, and 1vs1 class in pre 1.2 and buff it some more at 1.2 while nerfing others makes that class OP or FOTM class. My warzones consist of lots of marauders. MMO players tend to roll FOTM classes because they are OP.

Mara/Sents are OP cause they are FOTM. It is a fact. They will get nerfed so that a new FOTM class rise up. Denying that mara/sents are OP just makes you a terrible player.