Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

When will there be a SERVER MERGE?

STAR WARS: The Old Republic > English > General Discussion
When will there be a SERVER MERGE?

Frostvein's Avatar


Frostvein
04.26.2012 , 02:08 PM | #361
Quote: Originally Posted by Dozer View Post
Do you really think they are going to let people transfer off low pop servers? They will open it up so only people on high pop servers can transfer to the low pop servers, but guess what? No one is coming...
This. Simply put, there aren't enough high pop servers to feed into the low pop ones. And I don't know too many people that are going to leave the high pop ones either, especially given the sheer number of re-rolls that went there specifically to escape the low population servers to begin with. In any case, the number of people leaving high pops for low pops will not be close to the number of people leaving low for high pops. Its an unsustainable model.

Further, the transfers are just going to make things worse for the people who don't leave. What you'll see is a dozen to 2 dozen (and I'm being generous here) servers pick up population wise from all the people transferring from standard/light pop servers to heavy/high pop servers. The standard/light ones they left are now light/dead and the people left behind are in a worse place then before.

If they don't want to do merging, they need to make transferring mandatory. Meaning, the server is shutting down by the end of the month, you have X number of days/weeks to pick which one of these 4 servers you are going to. if you don't pick one by the end of the time specified, you get auto assigned.

Just opening up transfers is akin to throwing their hands in the air and telling us to fix it (similar to those who told everyone to reroll to Fatman)
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

JeramieCrowe's Avatar


JeramieCrowe
04.26.2012 , 02:10 PM | #362
Quote: Originally Posted by MarsX View Post
I seriously appreciate some well placed sarcasm as you can tell from my post, so thank you for that reply

What drives me crazy is that they think any of that stuff matters in the face of the actual problems directly destroying game play.
So, fixes for problems, or transfer software that won't screw up, takes longer to develop than simple "quality of life" items. Are you saying that BioWare should hold back all that stuff that's quicker to develop until they provide server transfers?

I'd prefer not, personally. And no, adding more devs to the transfer team would only result in a "too many cooks in the kitchen" scenario and actually prolong it. Don't want that, either, do we?
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Antipodes's Avatar


Antipodes
04.26.2012 , 02:11 PM | #363
For all the good SWTOR has, the declining population is getting to the point where the game is unplayable for me. No one is looking for groups. WZs have the same set of players and promptly die outside of prime time. 1.2 did not fix it. The free month did not fix it. Each day is worse than the previous.

Bioware, you did nothing to help the Rep vs Empire population and now you are not doing anything to help low population servers. What do you expect players to do? Do you think the average player is more likely to reroll on a new server or quit?

I'm willing to play an alt on the empty worlds to pass the time *if* server merges are in the near future. Otherwise, the game was fun for the first few months, but it really is ending on a sour note.

JeramieCrowe's Avatar


JeramieCrowe
04.26.2012 , 02:12 PM | #364
Quote: Originally Posted by Frostvein View Post
This. Simply put, there aren't enough high pop servers to feed into the low pop ones. And I don't know too many people that are going to leave the high pop ones either, especially given the sheer number of re-rolls that went there specifically to escape the low population servers to begin with. In any case, the number of people leaving high pops for low pops will not be close to the number of people leaving low for high pops. Its an unsustainable model.

Further, the transfers are just going to make things worse for the people who don't leave. What you'll see is a dozen to 2 dozen (and I'm being generous here) servers pick up population wise from all the people transferring from standard/light pop servers to heavy/high pop servers. The standard/light ones they left are now light/dead and the people left behind are in a worse place then before.

If they don't want to do merging, they need to make transferring mandatory. Meaning, the server is shutting down by the end of the month, you have X number of days/weeks to pick which one of these 4 servers you are going to. if you don't pick one by the end of the time specified, you get auto assigned.

Just opening up transfers is akin to throwing their hands in the air and telling us to fix it (similar to those who told everyone to reroll to Fatman)
Except that, as shown today, TOR is still launching in other countries, possibly even more than today. They need the servers. Also, there is no proof that the transfers will only be one-way....
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Frostvein's Avatar


Frostvein
04.26.2012 , 02:18 PM | #365
Quote: Originally Posted by JeramieCrowe View Post
Except that, as shown today, TOR is still launching in other countries, possibly even more than today. They need the servers. Also, there is no proof that the transfers will only be one-way....
What?

They aren't the same servers. They didn't pull 6 US servers down to open 6 Asia Pacific ones. The population problems on US and Euro servers still exist.

And you are right, there is no proof the server transfers will be one way. That still doesn't change anything.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

JeramieCrowe's Avatar


JeramieCrowe
04.26.2012 , 02:21 PM | #366
Quote: Originally Posted by Frostvein View Post
What?

They aren't the same servers. They didn't pull 6 US servers down to open 6 Asia Pacific ones. The population problems on US and Euro servers still exist.

And you are right, there is no proof the server transfers will be one way. That still doesn't change anything.
What should change this discussion, though, is well-documented track records, wouldn't you say? Look at every other MMO that has had the very same "launch surge/dropoff" of concurrent playtimes, implemented server transfers 4 to 6 months after launch, and how often did that fix the issue? 9 times out of 10 it worked.

Why are we suddenly so pessimistic now? BioWare has already stated three times last week that actual sub numbers have not dropped, but concurrent playtimes have. That means that if they merge the servers, the FULL queue times during Events and Expansions would be unacceptable.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

rakuenCallisto's Avatar


rakuenCallisto
04.26.2012 , 02:22 PM | #367
Quote: Originally Posted by MarsX View Post
I seriously appreciate some well placed sarcasm as you can tell from my post, so thank you for that reply

What drives me crazy is that they think any of that stuff matters in the face of the actual problems directly destroying game play.
THIS THIS THSI THSIT **** SHTISTHSUST.

Who gives a flying F WHO is working on this asinine stuff? We want to be able to PLAY THIS GAME AS IT SHOULD BE. All of the rest comes after.

Almost all of the people I know that cancelled their subs were for this exact reason.

So like I said, I don't care if there's 1 person working on stuff that no one cares about. That's one less person helping the game stay afloat.
[|||||||]

Frostvein's Avatar


Frostvein
04.26.2012 , 02:25 PM | #368
Quote: Originally Posted by JeramieCrowe View Post
What should change this discussion, though, is well-documented track records, wouldn't you say? Look at every other MMO that has had the very same "launch surge/dropoff" of concurrent playtimes, implemented server transfers 4 to 6 months after launch, and how often did that fix the issue? 9 times out of 10 it worked.
lets see this list.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

rakuenCallisto's Avatar


rakuenCallisto
04.26.2012 , 02:30 PM | #369
Quote: Originally Posted by Frostvein View Post
What?

They aren't the same servers. They didn't pull 6 US servers down to open 6 Asia Pacific ones. The population problems on US and Euro servers still exist.

And you are right, there is no proof the server transfers will be one way. That still doesn't change anything.
Honestly, don't even bother. Jeremie will defend BW until he's the only one left defending them.

It's almost like he's willingly ignorant to what's goin on around him.
[|||||||]

Tenceriker's Avatar


Tenceriker
04.26.2012 , 02:34 PM | #370
Quote: Originally Posted by JeramieCrowe View Post
What should change this discussion, though, is well-documented track records, wouldn't you say? Look at every other MMO that has had the very same "launch surge/dropoff" of concurrent playtimes, implemented server transfers 4 to 6 months after launch, and how often did that fix the issue? 9 times out of 10 it worked.

Why are we suddenly so pessimistic now? BioWare has already stated three times last week that actual sub numbers have not dropped, but concurrent playtimes have. That means that if they merge the servers, the FULL queue times during Events and Expansions would be unacceptable.
If you actually believe Bioware isn't trying to save face you are pretty foolish. Sever populations have dropped and so have players subscribed. The game is contracting and what they do to fix the server population now will determine if it dies or thrives.
Relabeling future patches as Expansions, just like EA Louse said a year ago. Who got the last laugh?