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Proc Relics and Firebrand's Mortar Volley

Kelderek's Avatar

04.25.2012 , 01:01 PM | #1
My raid was trying to figure out how on occasion the Shield Generators in the Firebrand and Stormcaller fight are being destroyed prematurely. The shields take the damage from Firebrand's Mortar Volley effect and will eventually fall as a result, but sometimes the shield drops a little early resulting in players taking direct mortar volley hits. We were also certain that none of our DPS was using any type of AOE nor were we targeting the Shield Generator directly.

I looked through my combat log and I noticed a few things:
1. It doesn't look like the Mortar Volley can crit.
2. The damage shows up in my combat log as being MY damage, not the boss's. I'm guessing that each player being hit by the attack contributes the same amount of damage (would need to have logs from other members of my raid to confirm).
3. Because the damage is credited to me, it is occasionally triggering my proc relic (I currently use the campaign version of the energy proc). The effect shows as "Lightning Spike" in the logs.

This is from our kill last night:
00:36:08.599 Quorra's Lightning Spike hits Shield Generator for 209 energy damage, causing 156 threat.
00:36:08.599 Quorra's Mortar Volley hits Shield Generator for 169 damage, causing 126 threat.
The amount of damage I did to the shield with mortar volley is rather small, which makes me think it doesn't have much health to begin with (would be nice to verify how much HP the shield has in HM). As you can see the proc from my relic is actually doing more damage to the shield than mortar volley is. So we might want to consider changing out relics before this fight to make it go smoother and lower the risk of player death from mortar volley direct hits.

Granted, the proc relic didn't cause much damage in the case of my parse (only three hits total), but I expect that this would be more significant depending on how many of your DPS use proc relics and how many players you put under each shield. But it is a peculiar result nonetheless.

kiwoo's Avatar

04.25.2012 , 02:50 PM | #2
Never mind:P I reread it after coffee...

Sounds like a bug.

Codek's Avatar

04.25.2012 , 02:56 PM | #3
Quote: Originally Posted by kiwoo View Post
Dont use AE attackss under the shield and the generator wont be destroyed for the shield to drop early

XMalfymanX's Avatar

04.25.2012 , 02:59 PM | #4
Yeah looks like the relic is just adding that much more damage to take down the generator because to t knowledge it should die with the last volley or right after. Dont know the generator HP, sorry. Good find though.

XMalfymanX's Avatar

04.25.2012 , 03:00 PM | #5
Quote: Originally Posted by Codek View Post
Lol, agreed.

bigheadbrandon's Avatar

04.26.2012 , 03:18 AM | #6
We figured something was amiss the first night we did this fight and yeah, kinda silly how the relics are damaging the generators. I've been making people unequip them except for the tanks, considering generally only one of the tanks will be in a shield anyway and even if they are they won't KILL the shield outright.

kiwoo's Avatar

04.26.2012 , 05:16 AM | #7
The relic doing more damage than the mortar volley attack. It's 2 different damage types.

If the mortar volley is the same damage as commandoes MV which is kinetic.

The shield gen taking low damage/ being low HP is to allow for bleed thru from the bosses attack to destroy the gen without having an impact on the players under the shield.

But adding the tanks relic proc damage has to be a bug.

Trineda's Avatar

04.26.2012 , 02:18 PM | #8
Hello everyone,

In order to keep the forums tidy and conversations in one place please use this thread to discuss the topic of relic procs on the shield generator, we will be closing this current thread. Thank You!