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Has this game turned you "off" to MMOs in general?

STAR WARS: The Old Republic > English > General Discussion
Has this game turned you "off" to MMOs in general?

LeMage's Avatar


LeMage
04.26.2012 , 12:15 PM | #111
I've played a few MMOs Some I was forced to leave (ie:SOE killing MxO) some I just kinda drifted away from (ie:WoW).
Some I couldnt even finish Beta b/c they did nothing for me (ie DCUO) Still others I still pop into now and again (Fallen Earth.) Others I waited with baited breath to come out - The Agency (Canned) STO (didnt like) TSW (coming one day). I did play SWG but was not so caught up in it as some were, then SWTOR came along and o/c friends were planning on playing so I jumped on.

Has SWTOR turned me off MMO's No, not anymore than WoW or MxO or SWG or.... did. The games have changed since I started with MMOs but so have I. Do many games have what I like yes, do they have things that bug me? Yes Do some companies' Customer support/ticket resolution work better than others? Heck Yes !!

But as the Architect said "Hope, it is the quintessential human delusion, simultaneously the source of your greatest strength, and your greatest weakness. "

I keep hoping the game I am playing gets better/fixed etc and I keep hoping the NEXT MMO I'll play will be just like ___________ and have ___________.

So even while I play this I look for other possibilities b/c its a game and when i get tired or pissed off or its no longer fun its time to gracefully leave and find another MMO that will engage me. I even remember playing Zork - PC & Text based - Graphics were awesome b/c they were all in your head.

thominoh's Avatar


thominoh
04.26.2012 , 12:19 PM | #112
Quote: Originally Posted by Cerion View Post
I've done my homework. Played EQ1 for nearly 5 years. And while it has changed, you can still play it the way it was originally designed. There's still AC1 which has remained largely unchanged..as well as DAoC which too has remained pretty much unchanged (yes, played both of them as well). Oh, but you don't want that. You want some investor to shell out 100s of millions of dollars on AAA graphics with antiquated, D+ game play. Not going to happen.
Follow the hand holding breadcrumb quest trail is AAA? Are you serious?

thominoh's Avatar


thominoh
04.26.2012 , 12:29 PM | #113
Quote: Originally Posted by Galbatorrix View Post
Because after playing games like TOR, games like EQ1 make me want to pull my hair out. I recently downloaded EQ1 and my level 35 Warrior and 38 Druid were still there... 8 years after I unsubbed. I attacked one undead MOB standing around these ruins and like 4 more joined the fight. I got down to about half health and then ran for it. I had to run around about 10 minutes with them chasing after me the whole time until I finally found the zone entrance. I used to love that game...... not any more.
Dude..... If you had a 38 Druid and couldn't kill a skelly.. It wasn't the games fault you ran for your life.. It was YOURS.. Know how to play your class.. Ever heard of the spell "harmony"?? USE IT!!! Plus, you had SOW and couldn't lose agro from the mobs? Please....

/boggled

Gorgor's Avatar


Gorgor
04.26.2012 , 12:32 PM | #114
Solo play was introduced because finding a group gets tough after the first few months thins things out.

But solo play is silly in an mmo context.

The nenxt huge mmo will be the one that finds a way to force group play out of necessity while making finding a group easy.

The early days of EQ were he most fun I've had, and aI don't think it was because the genre was new.

DieAlteHexe's Avatar


DieAlteHexe
04.26.2012 , 12:46 PM | #115
Quote: Originally Posted by Gorgor View Post
Solo play was introduced because finding a group gets tough after the first few months thins things out.

But solo play is silly in an mmo context.

The nenxt huge mmo will be the one that finds a way to force group play out of necessity while making finding a group easy.

The early days of EQ were he most fun I've had, and aI don't think it was because the genre was new.
I'm not so sure about that, Gorgor. I think the "must group" train has left the station. Too many people with reasons to not group and too much money out there to not provide them with what they want.

I do think it would be GREAT if a company could come up with what you are describing but I don't think it'll be huge.
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-- It's the journey, not the destination. --

Sotaudi's Avatar


Sotaudi
04.26.2012 , 12:59 PM | #116
Quote: Originally Posted by hairlessOrphan View Post
No, no, it's not an objective fact at all. I didn't claim that. My only claim was that it is funny to me that people feel being read aloud to is so much better than reading. I assert that with absolute conviction.

Look, mang(s): I'm not saying you're *wrong*. It is clearly true that it matters to you. I'm just saying: let's all look at what's really going on here and have a laugh at ourselves and the human condition.
The problem is that your "being read to" analysis is bogus. First, you are assuming incorrectly that people read through text based dialog. If they are space barring through Voice Overs in this game, they are almost certainly space barring (or the equivalent) through text based quests in other games (or ignoring the subtitles in this one).

Second, it is not just being read to. It is about the acting, and there are points you reach where you hear the dialog even if you are space barring through most of it. Even that gives you a context you don't get in games where there is nothing but text. Likewise, you are also falsely assuming that, just because people may space through dialog they have already gone through before, that means they space through all dialog. That simply is not the case. For instance, the Smuggler responses differ from the Trooper and Consular responses, so even though I may have done a quest on my Commando or my Shadow, when I go through those same quests, listening to the Smuggler responses gives a different flavor, and even on the same character, hearing the response can be amusing, even on dialog you have heard before.

For instance, I regularly run with someone I have been gaming with for more than a decade. We do the dailies together on our 50s. Do we space bar through most of the dialog? Of course we do. We have done those dailies on multiple characters many, many times each. However, there are certain responses I will listen to every time, like the one where the dialog text choice is "Shut up. I'm in." On my Commando, I listen to it because he says the line with such a lack of conviction. With my Shadow, I listen to it because the Consular response is "It's better than putting up with this guilt trip," and the way he says it is perfect. For me, those responses don't get old, primarily because I would not react that way, and, therefore, would not read those tones into the text if it were just me reading the text. In the same way, I don't have a Smuggler at that level yet, so it is often fun to listen to my friend's dialog choice responses when he wins the rolls because the choices I make with my Trooper and Consular are typically the lawful/good type responses which are sharply contrasted to the more chaotic/neutral type responses from my friend's Smuggler. The voice acting provides a flavor and a context I would not get because I would read into the text different things.

Similarly, we were on Esseles last night running through what had to be the fifth or sixth time each between different alts or rerunning it to help guild mates. After getting through the part of the story where you "save" the Engineers, the Ambassador gives you a warning about the next challenge you are facing, and my friend chose the option which caused his character to say, "I'll kill anyone who gets in my way," and he won the dialog roll, so his line was acted out. Had this just been text based, we would have likely glanced at the text and spaced through it. In this case, because his dialog option won, we got a scene with him saying that line with conviction. For the next few dialogs, someone would say something wishy-washy, and, because we were on Vent, we were making comments like, "Unless you get in my way" or something to that effect. That simply would not have happened if the dialog was not "read to us."

The bottom line, dismissing the Voice Overs as simply having the dialog "read" instead of reading it ourselves is nonsense. The Voice Overs are acting, and they add character to the game that does not happen when you read it yourself.
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flyersfan's Avatar


flyersfan
04.26.2012 , 01:04 PM | #117
Quote: Originally Posted by CosmicKat View Post
The glaring irony in your post is that, to most veteran MMO players, it is the "console gamers" who have seriously degraded the experience of playing an MMO. The catering to the console generation has resulted in dumbed-down games that require little or no gaming or social skills.

Back in the early days of MMO's, games were infinitely more difficult and time consuming. Grouping was a necessity and your reputation was essential. If you were an anti-social repribate you would not get anywhere. Your name would quickly become known as someone not to group with and you would find yourself literally unable to accomplish anything ingame.

Also, there isn't a gaming console in existance that can match a PC's graphics capabilities. A console is actually a dumbed-down gaming PC.
I know, right? It's quite ironic that neither of us like each other (on a general sense). I've never totally understood why MMOers feel that console gamers had any real effect on MMO games, but whatever.

My PS3 is much better than my PC and it's actually more recent as well. Console games are also made on a level playing field, which makes the experience equal assuming you have the proper display (an HD one). I don't have to worry about watching SW:TOR videos and wishing that my game didn't look like crap.
.

hairlessOrphan's Avatar


hairlessOrphan
04.26.2012 , 01:25 PM | #118
Quote: Originally Posted by Sotaudi View Post
For instance, I regularly run with someone I have been gaming with for more than a decade. We do the dailies together on our 50s. Do we space bar through most of the dialog? Of course we do. We have done those dailies on multiple characters many, many times each. However, there are certain responses I will listen to every time, like the one where the dialog text choice is "Shut up. I'm in." On my Commando, I listen to it because he says the line with such a lack of conviction. With my Shadow, I listen to it because the Consular response is "It's better than putting up with this guilt trip," and the way he says it is perfect. For me, those responses don't get old, primarily because I would not react that way, and, therefore, would not read those tones into the text if it were just me reading the text. In the same way, I don't have a Smuggler at that level yet, so it is often fun to listen to my friend's dialog choice responses when he wins the rolls because the choices I make with my Trooper and Consular are typically the lawful/good type responses which are sharply contrasted to the more chaotic/neutral type responses from my friend's Smuggler. The voice acting provides a flavor and a context I would not get because I would read into the text different things.

...

The bottom line, dismissing the Voice Overs as simply having the dialog "read" instead of reading it ourselves is nonsense. The Voice Overs are acting, and they add character to the game that does not happen when you read it yourself.
I totally agree with the specific point you're making - when the lines are delivered well. If that were the case on the regular, I would move on to the larger point, but I feel like an alien because everyone's like: "wow, the acting is so amaze in the face!" And I'm like, uhhhh. I'm trying to think of a single quest where the voice acting delivery added to the quest. Maybe the one time is that little girl on Coruscant who asks you to rescue her brother and then calls you her second-best friend. But that's not because the acting was great, it's just I'm a sucker for little kids.

I have no doubt that there must have been other lines that were delivered perfectly. I just can't recall them ever making an impact. That says volumes to me.

The larger point is this: great voice acting can certainly add to a game - I can quote huge segments of Mass Effect dialogue strictly because the tone was perfect ("Metal in tank an excellent iron supplement for maw's diet!"). I still remember: "hey ya, it's me! Imoen!" because the tone was memorable and conveyed something about the character. The original Starcraft units had amazing lines ("Ssst, oh, that's the stuff." "...and dispense some indiscriminate justice!").

But of all the fully VO'd games I've ever played, the only game I would ever say I played *strictly because of the voice acting* was the Mass Effect series (and only as Fem Shep). That might not even be a true claim, either, but I'm willing to exaggerate because I thought Jennifer Hale did an incredible job, there.

So: people really will *only* play a game if it's voice-acted. Ok, cool. I get that, if well done, it can add a lot to the experience. But as the deciding factor?

Caspian_Rho's Avatar


Caspian_Rho
04.26.2012 , 01:28 PM | #119
The only thing it has done is cemented the fact that BW and their products are better left on the shelf. ME and DA started the ball TOR has turned me off the company for good. As to MMOs, I'll beta test any I get invites for. Discovering and helping build something new is more of and a refreshing challenge.
Waiting for the definitive Star Wars sandbox mmo...

ComeAndSee's Avatar


ComeAndSee
04.26.2012 , 01:41 PM | #120
As long as they keep up with a stream of content than this game has a healthy future.

The problem at launch was the PvE content was too easy and full BM gear only took most people 2 months after launch to get. Being limited by how many bags you can get a day caused people to just log on, do dailies, and log off.

This is sort of what happened at WOTLK launch with face roll Naxxramas and an arena system dominated by triple Death Knight + 2 Holy Paladin teams.
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