Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Pros and Cons of a Marauder

STAR WARS: The Old Republic > English > PvP
The Pros and Cons of a Marauder

islander's Avatar


islander
04.26.2012 , 11:11 AM | #161
Quote: Originally Posted by alcek View Post
You lose 1v1 to a ... jugg? Omg, stop keyboard turning. It helps.
There is just 1 scenario that a jugg can beat you. Jump on you, unload, immediate push, unload more, stasis, unload even more, fear your bubble and pray that u dont have trinket up. 9/10 times this doesnt work.
So if you lose to a jugg, may be switch classes? Get something even more facerollish /if possible, but i doubt/.
Marauder is far from facerollish. It might be the farthest from actual facerollish there is. Takes way more keybind management. Sounds like you are just a bad jugg beating his head against the wall. I work about 50% harder to be adequate on my marauder then I ever did on my sorc and my sorcerer was a well above average pvp healer. I'm a better healer then marauder, honestly. I'm improving.

There are plenty of scenarios a Jugg can beat you, but they predicate timing of cooldowns and such.

and again, unless you are 1 vs 1 on a turret, there's almost no opportunity for 1 vs 1 in any arena but huttball, and if you're doing it in huttball, you are hurting your team because you're clearly away from the action if you're alone with someone
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

islander's Avatar


islander
04.26.2012 , 11:14 AM | #162
What hyup said too. Although I'm seeing there really is a sliding scale. It's not a matter of being good or bad. I am seeing in other mara's though that when they are bad, they are REALLY bad.

With myself, I'm seeing a pretty steady progression upward. Still not a great one, may never be, but I'm not a detriment to my team either
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Sevvy's Avatar


Sevvy
04.26.2012 , 11:15 AM | #163
Quote: Originally Posted by hyuplee View Post
RIght. Tell me what good is a marauder if our damage isn't high?
We are dps, and 80% of our skills are melee based. We can ONLY play as DPS unlike merc who can play healer as as well as dps depending on the builds. If you cant root/stun/mezz a mara before he gets in range its your own damn fault.

And i hate to break it to ya buddy, but in most match I've played most mara still gets out-damaged by merc and sinx.

Gimme 10 ss where a mara drastically out damage every other class instead of saying them on forum. I'm sure I'll be able to provide you with 50 ss where other classes do way more damage than maras.

Long story short, its a l2p issue.
Mara is good when you know how to play it.
It sucks when you don't.
So is every other class.

L2p.
One thing you'll notice about all the nerf threads, is that people can only focus on the 'fact' that Marauder is god mode.

"DAMAGE DOTS SELF HEALING BEST DEFENSIVE CDs EVER OMG UNSTOPPABLE FORCE OF PAIN AND DEATH!!!"

Ask those people what the weakness of a marauder is. What will they say?

"THEY HAVE NO WEAKNESSES UR JUST A MARAUDER TRYING TO PROTECT YOUR GROSSLY OVERPOWERED CLASS FROM BEING NERFED!!!"

Derp derp derp. Bad players will be bad. Good players will learn from being beaten, learn from winning, adapt, and overcome.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

islander's Avatar


islander
04.26.2012 , 11:16 AM | #164
Quote: Originally Posted by Sevvy View Post
I kill good Marauders all the time. I let my healer know when I'm going to Pacify/Force Stasis/Awe/slow them. If you're rolling in a group and you don't have people peeling DPS off of you when you're trying to heal them, they're doing it wrong.
This. PUGs are generally bad at helping healers. 4 man premades with a healer are usually more self aware. Honestly for me, it's not a matter of killing a healer. I find it's more useful to keep him alive, but not healing anyone but himself. If I end up wearing him down, great, but I put more of a priority of taking him out of the game.

Any team will trade a DPS to nullify a healer. I love all the interrupts I have at my disposal if I space them out intelligently, I can literally interrupt 8 casts in 30 seconds on the fly. I'm not DPSing much doing this, but that's not the point.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Sevvy's Avatar


Sevvy
04.26.2012 , 11:19 AM | #165
Quote: Originally Posted by islander View Post
This. PUGs are generally bad at helping healers. 4 man premades with a healer are usually more self aware. Honestly for me, it's not a matter of killing a healer. I find it's more useful to keep him alive, but not healing anyone but himself. If I end up wearing him down, great, but I put more of a priority of taking him out of the game.

Any team will trade a DPS to nullify a healer.
That's the best strat, because if you PUG, you're the only one beating on the healers. The PUGs are beating on the first person they see. And because of you, the first person they see isn't getting spammed with freecast heals.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Dartagon's Avatar


Dartagon
04.26.2012 , 11:19 AM | #166
Quote: Originally Posted by islander View Post
This. PUGs are generally bad at helping healers. 4 man premades with a healer are usually more self aware. Honestly for me, it's not a matter of killing a healer. I find it's more useful to keep him alive, but not healing anyone but himself. If I end up wearing him down, great, but I put more of a priority of taking him out of the game.

Any team will trade a DPS to nullify a healer.
This is my point exactly, Marauder/Sentinel nullify a healer and on top of that, pull 1 additional person away from objectives just to try and gain ground.
Arkiels Quickfinger
BAMF
Iron Citadel

hyuplee's Avatar


hyuplee
04.26.2012 , 11:19 AM | #167
I only ever hear noobs cry about marauder; a good player of any class can face-roll maras on a bad day. Just because there are one or two mara that excel at playing their class it don't mean the class in general is OP.

Also, in regards to the fotm status of marauder, whose fault do you think that is?
Yours.

That's right. People who whine about mara's dps increase must be brain dead to not realize all dps are buffed through expertise. Everytime I pugged into a team with more than 3 maras i leave, cuz the majority of them still sucks. And these noobs come on forum and tell everyone how godlike maras are and evey gullible mofo is tricked into thinking mara is some face-rolling derp class you can just pick up and play.

Well, you can't.

I always thought merc is a brain dead OP class, well i picked it up recently and I sucked at it. It's the same with operative. If you think maras are so op, play the class and shut up, instead of coming here to whine about how op they are. If you're under the delusion that you gain some kind of self-respect to not play the class that you think is OP, then don't whine because you're just being a little hypocrite.

hyuplee's Avatar


hyuplee
04.26.2012 , 11:21 AM | #168
Quote: Originally Posted by Dartagon View Post
This is my point exactly, Marauder/Sentinel nullify a healer and on top of that, pull 1 additional person away from objectives just to try and gain ground.
Pretty sure I'd rather trade a marauder for a healer.

3 healers on 1 team > 3 mara on 1 team.

Come play on Delborra Aussie server and you'll see how one guild full of healers with a few dps dominate the wz.

hyuplee's Avatar


hyuplee
04.26.2012 , 11:23 AM | #169
Quote: Originally Posted by Sevvy View Post
One thing you'll notice about all the nerf threads, is that people can only focus on the 'fact' that Marauder is god mode.

"DAMAGE DOTS SELF HEALING BEST DEFENSIVE CDs EVER OMG UNSTOPPABLE FORCE OF PAIN AND DEATH!!!"

Ask those people what the weakness of a marauder is. What will they say?

"THEY HAVE NO WEAKNESSES UR JUST A MARAUDER TRYING TO PROTECT YOUR GROSSLY OVERPOWERED CLASS FROM BEING NERFED!!!"

Derp derp derp. Bad players will be bad. Good players will learn from being beaten, learn from winning, adapt, and overcome.
You sir, should stop talking about the facts.

They have no place on a forum like this

Winkywinky's Avatar


Winkywinky
04.26.2012 , 11:24 AM | #170
Quote: Originally Posted by Dartagon View Post
You're confusing the ability of others classes to remove your mobility, with being a mobile spec. You just listed how to shut down a mobile spec.

You have zero cast times, making it one of the most mobile specs. Sorry that its easy to shut that down. Just like its easy to shut down cast bar classes that "arent" as mobile.
what you described as mobility means a Sent/Marauder has even MORE mobility then PT/Vans,,hell every class has a mobile spec except sages really..

alot of people think mobility means that a class is hard to control using a snare/root/stun IE immunes etc