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The Pros and Cons of a Marauder

STAR WARS: The Old Republic > English > PvP
The Pros and Cons of a Marauder

Dartagon's Avatar


Dartagon
04.26.2012 , 10:45 AM | #151
Quote: Originally Posted by Sevvy View Post
Don't confuse control with mobility and act all uppity about it like you know what you're talking about. Advanced Prototype is a mobility spec, not Pyrotech.
How often during a game do you sit and cast something?

I don't know why you are arguing about this.
Arkiels Quickfinger
BAMF
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alcek's Avatar


alcek
04.26.2012 , 10:49 AM | #152
Quote: Originally Posted by JustinxDuff View Post
1v1 we lose to a lot of clsses: Juggs, Ops and Tank sins.
You lose 1v1 to a ... jugg? Omg, stop keyboard turning. It helps.
There is just 1 scenario that a jugg can beat you. Jump on you, unload, immediate push, unload more, stasis, unload even more, fear your bubble and pray that u dont have trinket up. 9/10 times this doesnt work.
So if you lose to a jugg, may be switch classes? Get something even more facerollish /if possible, but i doubt/.
"If you make the string too tight, it will break. If you make the string too loose, it will not play."
Siddhārtha Gautama Buddha
STAR WARS™: THE OLD REPUBLIC™ IS NOT AVAILABLE IN YOUR REGION

Sevvy's Avatar


Sevvy
04.26.2012 , 10:49 AM | #153
Quote: Originally Posted by Dartagon View Post
Nah they all rolled Marauders

Nobody is blaming you for playing a Marauder or a PT. But, to disagree that they need to be tweaked slighty is just...

Crazy talk. Look at it from an open perspective and tell us honestly. Should there not be some tweaking??
What needs to be tweaked?

Bad players need to learn how to play. That's the problem. it's amazing that every class/spec I play, I manage to dominate people. And there are plenty of people out there that do the same thing.

The problem with the PvP forums, is that I can almost guarantee that 90% of the people here lead with a stun when they run into battle. DERP. Or they are Mercs that decide it's a good idea to fight a Marauder without a terrain advantage while misusing cooldowns, and cry foul when they get owned.

People do NOT know how to play their own class, let alone how to fight specific other classes. Most everyone here fights a Marauder like they fight an Operative like they fight a Sorc. Button mash with no priority or rotation - stun stun stun - button mash - "OMG I'm gonna dieeeeeeee" - try to run away - die.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Dartagon's Avatar


Dartagon
04.26.2012 , 10:50 AM | #154
Quote: Originally Posted by Sevvy View Post
What needs to be tweaked?

Bad players need to learn how to play. That's the problem. it's amazing that every class/spec I play, I manage to dominate people. And there are plenty of people out there that do the same thing.

The problem with the PvP forums, is that I can almost guarantee that 90% of the people here lead with a stun when they run into battle. DERP. Or they are Mercs that decide it's a good idea to fight a Marauder without a terrain advantage while misusing cooldowns, and cry foul when they get owned.

People do NOT know how to play their own class, let alone how to fight specific other classes. Most everyone here fights a Marauder like they fight an Operative like they fight a Sorc. Button mash with no priority or rotation - stun stun stun - button mash - "OMG I'm gonna dieeeeeeee" - try to run away - die.
I play a bodyguard merc, please list out a tabletop version of how I should defend myself against either of those classes.
Arkiels Quickfinger
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Sevvy's Avatar


Sevvy
04.26.2012 , 10:53 AM | #155
Quote: Originally Posted by Dartagon View Post
How often during a game do you sit and cast something?

I don't know why you are arguing about this.
Plenty. When non-bads CC/root/slow me and get more than 10m away from me. That's when my uber mobility kicks in, right?

10s off the CD of Grapple, 15% run speed boost in combat, 8s of movement impairing immunity +30% run speed. That's mobility.
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Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Dartagon's Avatar


Dartagon
04.26.2012 , 10:55 AM | #156
Quote: Originally Posted by Sevvy View Post
Plenty. When non-bads CC/root/slow me and get more than 10m away from me. That's when my uber mobility kicks in, right?

10s off the CD of Grapple, 15% run speed boost in combat, 8s of movement impairing immunity +30% run speed. That's mobility.
You're confusing the ability of others classes to remove your mobility, with being a mobile spec. You just listed how to shut down a mobile spec.

You have zero cast times, making it one of the most mobile specs. Sorry that its easy to shut that down. Just like its easy to shut down cast bar classes that "arent" as mobile.
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Sevvy's Avatar


Sevvy
04.26.2012 , 10:57 AM | #157
Quote: Originally Posted by Dartagon View Post
I play a bodyguard merc, please list out a tabletop version of how I should defend myself against either of those classes.
Teamplay? Good luck!

Burst classes are doing burst damage to you and if they don't suck, interrupting your heals? Crazy! And who is protecting you? Good players peel. Where is your peel?
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<Hutts Don't Have Feet>

Dartagon's Avatar


Dartagon
04.26.2012 , 10:58 AM | #158
Quote: Originally Posted by Sevvy View Post
Teamplay? Good luck!

Burst classes are doing burst damage to you and if they don't suck, interrupting your heals? Crazy! And who is protecting you? Good players peel. Where is your peel?
A burst dps class vs a burst healer. Should be a fair fight right? Well hardly.

Please try and peel a good Marauder. Please. I will pay you to switch to my server and stand beside me.
Arkiels Quickfinger
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hyuplee's Avatar


hyuplee
04.26.2012 , 11:07 AM | #159
Quote: Originally Posted by Shadenuat View Post
Now, from my post, you could think I am nit-picking and concidering dual wielders unkillable. I'm not, I killed them many times, and I've seen them die many times too. But it's really hard not to nitpick here, because dual-wielder defenders make such general statements (like "My class is weak, because everyone mezz and root me!" ) that it's hard not to. Concider this: you are getting rooted and ganked by one reason only: people are afraid of you and your damage. And that's a thing to think about when it comes to balancing classes.
.
RIght. Tell me what good is a marauder if our damage isn't high?
We are dps, and 80% of our skills are melee based. We can ONLY play as DPS unlike merc who can play healer as as well as dps depending on the builds. If you cant root/stun/mezz a mara before he gets in range its your own damn fault.

And i hate to break it to ya buddy, but in most match I've played most mara still gets out-damaged by merc and sinx.

Gimme 10 ss where a mara drastically out damage every other class instead of saying them on forum. I'm sure I'll be able to provide you with 50 ss where other classes do way more damage than maras.

Long story short, its a l2p issue.
Mara is good when you know how to play it.
It sucks when you don't.
So is every other class.

L2p.

Sevvy's Avatar


Sevvy
04.26.2012 , 11:10 AM | #160
Quote: Originally Posted by Dartagon View Post
A burst dps class vs a burst healer. Should be a fair fight right? Well hardly.

Please try and peel a good Marauder. Please. I will pay you to switch to my server and stand beside me.
I kill good Marauders all the time. I let my healer know when I'm going to Pacify/Force Stasis/Awe/slow them. If you're rolling in a group and you don't have people peeling DPS off of you when you're trying to heal them, they're doing it wrong.
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Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>