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Should BW cause "controlled mayhem" in this game?

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Should BW cause "controlled mayhem" in this game?

DevonDs's Avatar


DevonDs
04.25.2012 , 08:12 AM | #41
Quote: Originally Posted by jedimkmknight View Post
I admire your enthusiasm for wanting to come up with ideas to add some dynamic events into the game. However, if you're not already aware, you and those like you with this mindset are exactly what a great many gamers find so distasteful about PvP. It's great that you obviously love PvP, I'm happy for you. What's not great is your compulsion to insult or otherwise talk down to anyone who does not share your feelings on PvP. If PvPers ever want to be taken seriously, especially in an MMO setting, the condescending attitude for PvE players needs to stop.

To be a bit more on topic, the biggest problem with an event like you have in mind is the overwhelming faction imbalances. There's not much strategy and teamwork to put together when a /who search of your entire faction turns up less results than size of the attacking gankers.
You said this well, thank you. It was nice to read a reasoned thought out resonse that avoided hyperbole and name calling. Thank you for raising the level of discourse.
Quote: Originally Posted by John Riccitiello
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

DevonDs's Avatar


DevonDs
04.25.2012 , 08:27 AM | #42
Quote: Originally Posted by Lord_Ravenhurst View Post
So everyone is talking about "dynamic events" in upcoming MMOs, giant monsters attacking at unexpected places and causing mayhem, having an impact on the world.

BW could implement this in an even better way, and I bet itīs the most simple and fun way no one expected:
Donīt use scripted monsters which need to be taken down by 10+ low level players, why not using bored LVL50 players as attacking "Monsters"?

Iīm really turned down by the fact we canīt even walk into all quest areas of the opposite faction, so let me know what you think about this:

BW could create a NPCs heavily guided door or passageway to the other factions area on every planet. LVL50ies need to defeat them and need to activate a detonator or hack into a panel which takes 3-5 minutes to activate an



open the passageway to the opposite faction area. This passageway could be defended by real players too if they are there quick enough.
Players of the opposite faction need to be informed by this via holocalls and by can decide on running there to defeat the high level players, and friendly LVL50ies can join the figh

This is the most dynamic event which is possible and would add great PvP dynamic fun to the game.
And it does not need to be scripted, which should make it relatively easy to implement.
The attacking faction could then occupy/capture taxi stations which then are marked "red" on the map and need to be re-captured. When the attacking faction is defeated, players respawn on their faction side, and there could be a
6-8 hour cooldown on this planet until this attack can be resta


It could even lead to whole planets being temporarily occupied which means actual "war feeling".
Is this something which could work, would it be fun?



very creative idea and in my opinion well thought it. I wouldn't enjoy seeing it implemented however that doesn't detract from your post.
I love the idea if it is scripted or even controlled by a gm whose goal is to add excitement and fun to the game.. Some of my favorite memories of COH were the giant snowman attacks.....I love the feeling of a bunch of players racing to join the fight. I loved that about rifts....the seemingly random moments of community action, and I would love to more.

However I would never enjoy it if it was pvp driven and not pve...... creative idea, just not one I would want o experience. I look forward to reading future posts and ideas from you.
Quote: Originally Posted by John Riccitiello
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Balrizangor's Avatar


Balrizangor
04.25.2012 , 08:29 AM | #43
They tried doing an unannounced open event.

People freaked and whined from one end of the spectrum to the other about it. This is the sad little world we live in...
In umbris potestas est ("In the shadows, there is power")

Why Haven't They Fixed My Bug?? - I'm not the Author but it is a great read.

sly_swg's Avatar


sly_swg
04.25.2012 , 08:39 AM | #44
Quote: Originally Posted by Lord_Ravenhurst View Post
I canīt stand the word "griefing" anymore - is this game about PvP on PvP servers or not? This game needs emotions, of course you need anger if you are ganked, that keeps people in the game and makes them organize and work out strategies. Iīd call that motivation to play.

for me its pve'ing on a pve server as this game was designed for PVE....I get my pvp kick in games designed for pvp.....where the gank/grief fetishist usually is nowhere to be found

Calsidian's Avatar


Calsidian
04.25.2012 , 08:57 AM | #45
Quote: Originally Posted by Lord_Ravenhurst View Post
I canīt stand the word "griefing" anymore - is this game about PvP on PvP servers or not? This game needs emotions, of course you need anger if you are ganked, that keeps people in the game and makes them organize and work out strategies. Iīd call that motivation to play.
Uhuh, that's great. It'll never happen.
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onanonehand's Avatar


onanonehand
04.25.2012 , 09:00 AM | #46
Controlled events seem like a good idea to me.

As to opposite factions "fighting" their way to the opposite side... I have a better idea. Pay 5 times the normal monthly fee for access and if your character dies its a complete reroll... all items gone... legacy gone... oh and a 3 day cool down before logging in again.

Now that should add all the excitement one needs... shouldn't it?

There are innumerable ways to create world events without causing griefing.

Simply put people that do not like the term "griefing" are the ones doing the griefing.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.25.2012 , 09:12 AM | #47
Quote: Originally Posted by Balrizangor View Post
They tried doing an unannounced open event.
People freaked and whined from one end of the spectrum to the other about it. This is the sad little world we live in...
Only a handful of players complained, the overwhelming majority loved the event.
BW should simply ignore small percentages of naysayers or create a new server type - some servers could be called "AntiFun (AF)" or "Carebear vs. Carebear (CvC)"

Fhrosty's Avatar


Fhrosty
04.25.2012 , 10:15 AM | #48
Research Rift, if you haven't already. Their events were a blast (if you had a good enough rig to handle them). The rest of the game, meh.

At any given time, a portal of sorts could open up virtually anywhere, corrupting nearby mobs and spawning special mobs with a bit of a mini-quest to close the rift. You got rewards for doing so. Then there were big invasions occasionally where dozens of rifts would open all over the zone, with invaders pouring out toward the local cities. If the zone banded together to beat back the invaders, a super-boss would spawn. These provided entertainment LONG after the rest of the game got boring. Then there were the scheduled, rare super-events that were basically the same, but on a much larger and more global span. The one I tried was fun, but would choke out NASA's computers.

While the game didn't hold my attention for long (or anyone else's, it seems), their rift and event dynamics were spectacular. I would wet my pants if SWTOR could implement something on this scale, but really it's the type of programming that really needs to be incorperated into the original game design from the ground up if it is to work properly.

Drakkip's Avatar


Drakkip
04.25.2012 , 11:35 AM | #49
Quote: Originally Posted by Lord_Ravenhurst View Post
Again, I believe you did not read the original post, there need to be things which make it DIFFICULT to enter the opposite factions areas, and the opposite factions needs to be made aware of it to organize defending counter measures.
Not only did I read your original post, I QUOTED it. You have:
1) A basic concept
2) Mechanics for implementation
3) A bunch of what I consider fluff as an attempt to obviscate the basic concept.

I disagree with your basic concept, which when you distill everything you said comes down to having a sanctioned world event in which high level players go aroud killing low level players. I'm not saying your not entitled to your opinion, however, to me I think the basic premise is lousy.

Had your basic premise been for this to occur on Ilum different story. You can try and package it however you want, but if it looks like a duck, quacks like a duck, chances are it's a duck.

Quote:
- 1 LVL 50 will not be able to fight down 10 LVL 50 NPCs guards at the entrance, so "walking in and ganking" wonīt work
fluff added to obviscate

Quote:
- Then, you need to lay a detonator or hack into panel, which needs signifcantly more time (3-5 minutes)
Within this time, the opposite faction already has enough time to fight the attacker down
mechanic for implementation / fluff to make it appear as though it will be hard for the griefers to get in and start griefing

Quote:
- If the attackers really manage to enter the area, they have NOT yet conquered any taxi station, again this would need a kind of "capture the flag" activating a panel and fighting down all LVL 50 NPCs guarding the station
more fluff about how it will appear to be hard for griefers

Quote:
- Only after that, and if the attackers "won" the station, the actual ganking could begin, at this time there could already a fight going on
Ahhh here we go... phew you can now start ganking noobs <rolls eyes>

Quote:
- After defeat, there would be a 6-8 hour cool down necessary before the opposite area can even be entered
Mechanic to attempt to make it appear palatable

Quote:
Are these not enough hurdles for attackers to keep the event fair?
Fair? lol...I'll deal with this in another post as this one is already too long.

Quote:
This is simply a concept for realtime warzone events on all planets, where you donīt need to queue up, but plan with a guild, go there and start the warzone yourself in a much bigger area we already have and people are bored because the planets feel "lifeless and static".
Quack, quack quack, it's a duck (griefers world event)

Drakkip's Avatar


Drakkip
04.25.2012 , 11:39 AM | #50
Quote: Originally Posted by Lord_Ravenhurst View Post
Well, that is YOUR opinion. Perhaps it should be polled, then weīll see what the majority wants - who knows.
BW should only focus on majorities to keep up subs. Results under 10% are meaningless.
Quote: Originally Posted by Drakkip View Post

70 PVE servers
41 PvP servers
9 RP-PVE severs
3 RP-PVP servers
PVE servers = 59% of servers
PVP servers = 31% of servers

Not that I believe this is definative when it comes to overall player desires, I do believe it is sufficient to suggest the trend in the game is for those who enjoy PVE.