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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

DarthKhaos's Avatar


DarthKhaos
04.25.2012 , 10:15 AM | #461
Quote: Originally Posted by Raphezir View Post
And here we go again people claiming tank shadows have no dps. I think you should not hit 400k dmg and 100k protection in the same match (voidstar ofc) with about 60k heal but thats what we do. There are classes with higher dps but ours is not laughable at all. 400k dmg with 4,4k hits is just too much for a spec with all that tools. Or as I said in another thread:
Autocrits on the Project with 50% extra damage when Force Potency is up + 45% chance of throwing a 2nd Debris that deals 50% additional damage. And when I'm at that point you get my 175% Tele Throw, which if it crits takes 8k from you in 4 ticks in 2s and because i stunned you, you take more damage from every source. Many people are dead before i get below 80%.
The self heal might be a nice gimmick but the real issue is, that you have way too high dps for playing in a tanking stance and tanking tree, that lets me use the knockdown out of stealth, gives me 5 seconds lol mode, a pull and 30% better Force Reg, next to my force speed, force wave and blackout.
It depends on the situation. If I focus on being in combat all match and have a pocket healer those kind of numbers is going to happen regardless of what tank advance class I play. If you're more focused on objectives it's not as easy to get those **** numbers. You guys are letting those numbers lul you into a belief of OPness. The problem is people just do not know how to PvP. It's not just about knowing your class but knowing all the other classes in the game. I know exactly what the other classes can do in general. I know how to exploit the weaknesses of said class. So the majority of encounters I enter I win. Doesn't matter what class I play. As long as I took the time to learn the class well and know about the other classes I already have the advantage.
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F2P? NO THANKS
CANCELLED
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thefishdude's Avatar


thefishdude
04.25.2012 , 10:24 AM | #462
It's interesting how many ppl ignore gear when QQ about these classes. I'm Full BM with 2 pieces of WH gear. Around 1200 expertise and 1600 willpower. Of course I'm dominating newbies when they attack me; however, if I fight a similarly geared person, then the fight is on. If i'm focused by two similarly geared ppl, then it's game over.

Also, ppl claiming that a Sin/Shadow had over 650K damage in a wz....please post screenshot. If it did happen, then they're fighting newbies and not geared ppl.

Sookster's Avatar


Sookster
04.25.2012 , 10:34 AM | #463
Quote: Originally Posted by thefishdude View Post
It's interesting how many ppl ignore gear when QQ about these classes. I'm Full BM with 2 pieces of WH gear. Around 1200 expertise and 1600 willpower. Of course I'm dominating newbies when they attack me; however, if I fight a similarly geared person, then the fight is on. If i'm focused by two similarly geared ppl, then it's game over.

Also, ppl claiming that a Sin/Shadow had over 650K damage in a wz....please post screenshot. If it did happen, then they're fighting newbies and not geared ppl.
Prepare for some people to post their screenshots, I've personally seen 550K+, not 650K though. I asked what he did with his gear and he stacked tons of power.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

thefishdude's Avatar


thefishdude
04.25.2012 , 10:44 AM | #464
Quote: Originally Posted by Sookster View Post
Prepare for some people to post their screenshots, I've personally seen 550K+, not 650K though. I asked what he did with his gear and he stacked tons of power.
I stack power too. However, what those screenshots won't tell you is who were they fighting. You'll never see a 600K damage from a sin/shadow against equally geared teams.

Astarica's Avatar


Astarica
04.25.2012 , 10:55 AM | #465
Quote: Originally Posted by Golren View Post
People like to say "this game isn't balanced around 1v1" a lot on these forums. I remember that phrase coming from WoW's developers, but I can't remember BioWare mentioning anything about 1v1 balance...

Even in premades, a lot of 1v1 occurs in warzones, be it defending a node in Alderaan/Voidstar/Novare while help comes, or tackling someone sneaking near your goal in Huttball.

I don't think "1v1 doesn't matter" is a valid argument.
It's not like Tankasins are weak in group combat. With powerful AE, guard, and taunt they're probably one of the best classes in group combat too. This isn't like the pre nerf Operative that was actually pretty bad in group combat since there are more ways to get knocked out of stealth when you get into a big fight so even though 1on1 they almost always win due to stealth, they are conisderably worse in big fights. No such problem here for Tankasins.

Astarica's Avatar


Astarica
04.25.2012 , 10:58 AM | #466
Quote: Originally Posted by DarthKhaos View Post
Not really. Let's take the assumption that a Shadow/Assassin Tank can best ANY single class 1v1 just might take longer. Then you're saying a group comprising of only Shadow/Assassin Tanks can win all the time? 3 Shadows/Assassin tanks can win against say a Marauder/Sentinel, Operative/Scoundrel healer & Powertech/Vanguard tank combo? What about Mercenary/Commando, Sniper/Gunslinger/ Sorcerer/Sage combo? Of course not so the dynamics in group .vs. 1v1 change. The outcome of the fights change so looking at the game solely from a 1v1 perspective is wrong.
Because a class with taunt, a crippling AE debuff that does good damage, and guard is going to be really bad in large fights?

If anything Tankasins are even more powerful in large scale fights.

Astarica's Avatar


Astarica
04.25.2012 , 11:00 AM | #467
Quote: Originally Posted by thefishdude View Post
I stack power too. However, what those screenshots won't tell you is who were they fighting. You'll never see a 600K damage from a sin/shadow against equally geared teams.
Err nothing hard about doing that on 'equally geared teams'. I did 510K damage on Alderaan yesterday while my team was severely outclassed and lost, but that's because their team had 5 healers (yes, 5). Screenshots depend more on team composition than gear composition.

Raphezir's Avatar


Raphezir
04.25.2012 , 11:02 AM | #468
Quote: Originally Posted by DarthKhaos View Post
It depends on the situation. If I focus on being in combat all match and have a pocket healer those kind of numbers is going to happen regardless of what tank advance class I play. If you're more focused on objectives it's not as easy to get those **** numbers. You guys are letting those numbers lul you into a belief of OPness.
Well, you might right on that but I didnt want say things like: I **** bad geared people in 10 seconds and the rest in 20-30 seconds. If there is only one guy defending a turret in Alderaan, its mine (unless hes a healer). I just didnt want to sound like these RoXXors but what really luls me into a belief of OPness is just that. I will kill anyone guarding an objective pretty fast, not as fast as real dps classes but fast. Then I can guard that objective against 3 enemies long enough to get backup. I can carry the ball, pull, taunt and stun people, guard friends. Most of that is the same for the other tank classes but my stealth is an huge advantage in objective based warzones. I dont have a guardian but I can say that my Vanguard deals less damage in the tank tree, while I get almost everything i want in the 31/0/10 spec of the shadow.
Raph <=> Shoshanna
<Super Goomba Bros>

Notnicematt's Avatar


Notnicematt
04.25.2012 , 11:14 AM | #469
i play a tank assassin in dps gear, full battlemaster with 3 augmented war hero peices. my spec is 31/0/10. again all dps stalker gear and i augment for crit.

im a skilled player and yes i play my class very good and just yesturday alone, i 2v1'ed a bounty hunter and a maurader. they both where bad, and that does not mean my class is op. i dont know what gear they where wearing but it appeared to be atleast some battlemaster on both, again just looking at the colors of the gear, but i do know they where either ill specced, or their major abilities where on cd and mine were not. same game, i run to mid in the huttball, grab the ball, cd's are up, no resolve, start getting attacked by a jugg, pop my cd's... they dont last long, get slowed no healer on me, 10-15 seconds later, boom dead....... res up, try again....wasnt attacking him, as in pvp is not designed to be 1v1, its a team effort... again team effort... idk if you have not read this far in but let me remind you.....TEAM EFFORT.

moral of the story is... sometimes you own face, and sometimes you get your face owned. dont blame the class blame the player.

yes, i can solo bounty hunter and sorc healers, but do i solo all of them, no, there are a couple very skilled ones on my server that understand class mechanics and i cant do crap against them.. are they OP? no just skilled. they watch my buffs, see me get my 3 stack, wait for lightning and what do they do.... eat it... no way only a fool would.....its called a knockback, on my server it happens to me 75% of the time.. cause there are skilled people there and they know how to counter each class... what does that mean for me... no 1600 lighting crits and no heals.... FML! now what do i do, i know! more DPS! ok, whither is up... shock is up.... nice.... try again...


End of story time!!!! what did we learn... learn other classes to counter them....get better gear.....and work as a team..... and dont blame class OP due to getting owned.

SinnedWill's Avatar


SinnedWill
04.25.2012 , 11:15 AM | #470
Yeah, I've seen my tank-asin's Maul (with duplicity proc), Shock (energized proc + recklessness) and Assassinate all deal over 4400 crit damage without trinkets/adrenals nor damage bonuses from "Nerve Wracking" on equally geared sage/sorc's without bubbles up. My Harnessed Darkness empowered Force lightning will do ~ 8k total damage without trinkets/etc to most targets - albeit, a stun or knockback can screw it up so I try to save it for when I'm at full resolve in crucial situations. Yeah, Assassin/Shadow groups are becoming increasingly popular and we/they have begun to stagger our taunts, so it's becoming nearly impossible for groups of mixed classes to counter, even if we're facing off against another coordinated premade team that isn't full of sins. Victories are becoming increasingly easy (since all the wiser players now leave a WZ if they realise they're facing ourassassin group is in any warzone even if the match hasn't begun) - Novare Coast usually takes ~ 4 minutes to win, hutt-ball takes about the same, civil war isn't terribly much longer but sometimes we can't manage to reinforce against a zerg in time while we defend all 3 turrets. Voidstar takes the longest if we're defending first, but ends instantly once room 1 detonates. It certainly makes me feel dirty to play tankasin, and have begun to dabble more with Deception - madness isn't my thing for an assassin.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.