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Need a way to change advanced classes

STAR WARS: The Old Republic > English > General Discussion
Need a way to change advanced classes

Aurlon's Avatar


Aurlon
04.24.2012 , 03:25 PM | #81
Galbatorrix already covered everything pretty well.

There is really no good reasons AC respec's shouldn't happen. A few of the common arguments against:

Quote:
They're totally different classes! That's like respeccing a Mage to a Warrior!
No, it's not like that at all. Advanced classes share in some cases more than 50% of their core abilites, they share the exact same storyline, the same gear (primary stat), a talent tree, companions, ship, resource system. I'm probably forgetting a few.

Quote:
People would suck, they wouldn't know how to play their classes!
This isn't unique to advanced classes. Going from a Sawbones to a Scrapper is about as different as going from a Sawbones to a Gunslinger. People adapt and learn.

Quote:
No other game let's you!
Not relevant at all. Star Wars doesn't have to follow an unwritten set of rules that say no to class respecs. But to entertain the idea for a second; compare a Sage to a Shadow. Quite different right? One is ranged, one is melee. Too different? Now compare a Resto Druid to a Feral Druid.

Quote:
Choices have concequences!
You won't mind if talent respecs are removed then right?

Quote:
I just don't like it - I prefer 8 classes and people would flip-flop to the next FotM.
Right here's a fair point, it's not an insurmountable problem though. An advanced class respec could be made extremely cost prohibitive, have limits in the number of times you can respec, credit costs or other time/currency sinks.

The bottom line is rolling the same base class twice is boring and not fun. I've done it, it killed my enthusiasm for the game for a few months.

TL;DR: Implemented properly advanced class respecs could work for the benefit of everyone with little or no consequences.

Aurlon

Obie_Wan's Avatar


Obie_Wan
04.24.2012 , 03:38 PM | #82
Quote: Originally Posted by Kucerakov View Post
It would be more accurate to say "I don't like this game so I will play one that is fundamentally different, and so must everyone else."

Allowing AC changes will fundamentally change this game. Because really, playing a game that allows you to change your class at higher levels is the same as playing an entirely different game, and genre. When you ask for AC change, you are basically saying "Even though I don't really like role playing games, I chose to play one, so now I want you to change it to suit me."

As far as doing the math, it's not really necessary. It's clearly evident. The time it takes to walk one path < the time it takes to walk two. Which of course does not even touch upon future revenue from gearing both characters. It's quite simple really , barring any bizarre exceptions or changes in reality, leveling and gearing two toons will take longer and keep one engaged longer than one toon.

None of this is new or groundbreaking. The business model of an mmo parses to "Keep as many people subscribed and NOT logged in to the game as long as possible." Saying leveling one toon and swithching is as likely or even plausible to keep you hooked to the game as long as two is, is as much of the stretch as the guy pointing out you can level to 50 without choosing an AC. It's simply not a valid point. Sure, someone might spend as much time leveling one toon as two, but it is so improbable as to have no place in an intelligent discussion. We have to agree on reality before we can discuss how it works.
Hey guys. I chose to not do this because I hate it, but I won't allow you to do it either because it offends me. Only my opinion and value matters.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Freyar's Avatar


Freyar
04.24.2012 , 03:43 PM | #83
No. If you want to change your AC (there was a big message about how your AC was permanent), re-roll.

Sotaudi's Avatar


Sotaudi
04.24.2012 , 04:01 PM | #84
Quote: Originally Posted by chaosdefined View Post
Knew someone would come out with this argument, as if it was remotely the same.

Think up something more relevant would you?

Your AC isn't that different to your base class, just a new skill tree and extra abilities. I mean you can even level up to 50 without ever choosing one, which just goes to show there's not a huge amount of difference in what you get once you choose one.

AC's are like Red Apples and Green Apples, not Red Apples and Oranges as you put it.
That is not true either. There are tremendous differences between Shadows and Sages, for instance. Shadows have a large number of melee skills and few few skills that work outsie of melee range while Sages are mostly casting and operate from as far as 30m. Sages can heal while Shadows can tank. Suggesting that they are basically the same simply because they share a few abilities and wear the same armor is nonsense. The latter doesn't even work for Knights because Guardians wear heavy armor while Sentinals wear medium.

So the Mage to Warrior doesn't work for you, but the comparison was valid because what you are suggesting is that Mage to Warlock, Hunter to Rogue, or Warrior to Paladin would because they are basically similar in function.

You can say that specs within an AC are like different varieties of apples, but ACs are like Apples and Oranges. They are both fruit and, therefore, have some common characteristics, but they are not the same.
(██████████████)

Thuggy's Avatar


Thuggy
04.24.2012 , 04:01 PM | #85
Quote: Originally Posted by Kucerakov View Post
It would be more accurate to say "I don't like this game so I will play one that is fundamentally different, and so must everyone else."

Allowing AC changes will fundamentally change this game. Because really, playing a game that allows you to change your class at higher levels is the same as playing an entirely different game, and genre. When you ask for AC change, you are basically saying "Even though I don't really like role playing games, I chose to play one, so now I want you to change it to suit me."
Holy Hyperbole Batman....
Quote:
As far as doing the math, it's not really necessary. It's clearly evident. The time it takes to walk one path < the time it takes to walk two. Which of course does not even touch upon future revenue from gearing both characters. It's quite simple really , barring any bizarre exceptions or changes in reality, leveling and gearing two toons will take longer and keep one engaged longer than one toon.
That business model only works on an extremely small demographic of gamers. If Bioware truly wants to break and retain 2million+ subscribers, they need to carefully balance the grind vs content. Time is a commodity, and most people will just unsubscribe, rather than grind up a second character with identical story content (At least in a game where the story is it's primary selling point.)

xxdragonragexx's Avatar


xxdragonragexx
04.24.2012 , 04:02 PM | #86
This has been covered so many times. Of course it affects other people. This change will never happen because Bioware relies heavily on FOTM classes.

Anyway, imagine people able to change their AC. We have assassin tanks that change to sorc healers. I invite this guy to do some raid with us because he seems experienced and have the gear to raid. Guess what happens? We wipe on the first boss because the healer don't know wth he is doing. Imagine the whole server doing this.

Sorry but AC change does create a negative experience for a lot of people.

Thegriss's Avatar


Thegriss
04.24.2012 , 04:05 PM | #87
I have a 50 sorc and a 50 assasin and i can tell you they are 2 totally different classes. Being able to change your AC would be like going from a hunter to a warrior in wow... I hope they never give players this option.

Hiply's Avatar


Hiply
04.24.2012 , 04:19 PM | #88
Quote: Originally Posted by ekwalizer View Post
Mechanically they are identical. Obviously there are differing roles and abilities based on skill tree, but if you look at the just Pyro tree there is little difference in how they are played.

Would I like to see an AC respec NPC? Yes, as long as it is within your core class. But only because it was promised during beta.
Can I live without an AC respec NPC? Yes.

All not having it does is make it a little harder for people to be FotM. But having it would keep me from having to reroll start to finish as a PT or Assassin. I was under the impression BW wanted us to experience the story across all eight perspectives. Not allowing for 1-time AC respec, coupled with a finite number of character slots per server does not bode well for this grand design.
It was not promised during beta, period.

It was discussed...ad nauseum...and there was conversation that it might happen, but that IF it did happen it would be capped at a very low level (like 15-20) and be hard to do.
From Beta - "I don't think it's reasonable to try and judge what is not in the game based on what we have not seen yet, in a game we have not played yet." Present Day - "It's ok, you can starting judging now."

VulcanLogic's Avatar


VulcanLogic
04.24.2012 , 04:31 PM | #89
Quote:
Dear Blizzard,

I have a level 85 mage but I think I'd rather play warlock. Please change my 85 mage into an 85 warlock. I don't want to spend the 5 days /played to get one.
That's what this thread sounds like to me.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

Dasgruberg's Avatar


Dasgruberg
04.24.2012 , 04:46 PM | #90
I disagree with OP. If you can change classes on the fly, whats the point imo. The advanced classes are so distinctly different that this wouldnt be a good idea in my opinion. Sure youde have to do the story again, but if you dont like it, spacebar is your best friend