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Need a way to change advanced classes

STAR WARS: The Old Republic > English > General Discussion
Need a way to change advanced classes

SWKatria's Avatar


SWKatria
04.24.2012 , 02:34 PM | #71
Quote: Originally Posted by Stellin View Post
Then allow people to skip the first ten levels, start at level 10 and choose their AC. I would much rather have a naked, poor level 10 with lvl 1 gear than having to go through the entire first 10 levels again and again.
why would you screw up and make the wrong AC decision more than 1 time per class?

Kaphik's Avatar


Kaphik
04.24.2012 , 02:38 PM | #72
I don't understand why people have such a hard time re-rolling. Considering all the complaining about the so-called lack of endgame content, how a looking for group tool is needed, etc., etc. what's the rush? The only thing you lost is a bit of time. Want a new AC? Roll a new character.

NasherUK's Avatar


NasherUK
04.24.2012 , 02:41 PM | #73
I don't remember any MMO with a class based system allowing you to switch classes, theres good reasons why you can't. So no they shouldn't ever allow it.

I don't see how you can "screw up" and pick the wrong AC...then proceed to level it all the way to 50 before you realize...

Arumat's Avatar


Arumat
04.24.2012 , 02:44 PM | #74
Quote: Originally Posted by chaosdefined View Post
And a Feral Druid plays nothing like a Resto Druid, what's your point?
Right here your talking within specs,

Healing commando plays nothing like a gunnery commando. That's through talents.

You cant compare it with "a warrior doesn't play like a paladin, what's your point?"

That actually would be like me saying in want my warrior to change to a paladin. They are both melee dps, both can tank, one can heal and the other cant. Similar to these games AC right? they must be a AC from "Fighter" or something.


Anyways. The only thing that people like you will succeed in doing is just chosing your advance class at character selection. Which this I REALLY REALLY hope they do eventually, to stop post like these.

FeelFlow's Avatar


FeelFlow
04.24.2012 , 02:52 PM | #75
I agree. At least let players do this until level 20 i.e. so they have a feel of how the advanced class plays and if they're going to like it or not (you can research all you like, but you have to play an advanced class to really know if you're going to like it or not).

Case in point. I've just chosen to be a Sith Marauder - I thought I'd give it a go and I don't like it as it's (more or less) equivalent to a fury warrior in WoW - something that I've never liked playing.

So at level 12 I know have to re-roll my Sith Warrior and become a juggernaut. OK, it's not the end of the world but it means that I have to repeat 3 hours or so of content that I've already just played...

Stellin's Avatar


Stellin
04.24.2012 , 02:59 PM | #76
Quote: Originally Posted by SWKatria View Post
why would you screw up and make the wrong AC decision more than 1 time per class?
If you want to play all 4 AC's of a starting planet (Say Korriban for example), then you have to essentially go through 4 tutorials. I made a Marauder, played him to lvl 15. I decided I really wanted to be a Jugg instead. But I also have a Sorc and an Assasin. Now I have to level a Jugg from 1-10. Why do I need to go through the tutorial again? I don't mind replaying all of the quests again on Dromond Kaas, etc, but the tutorial planets get really, really old. It takes about 4-5 hours for the first planet tutorial. A forced 4-5 hour tutorial for something I have done multiple times seems like a bad idea.

Obie_Wan's Avatar


Obie_Wan
04.24.2012 , 03:03 PM | #77
Hey guys, I don't like so and so idea so you guys can't like it too.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

Cmdluke's Avatar


Cmdluke
04.24.2012 , 03:03 PM | #78
Quote: Originally Posted by Stellin View Post
If you want to play all 4 AC's of a starting planet (Say Korriban for example), then you have to essentially go through 4 tutorials. I made a Marauder, played him to lvl 15. I decided I really wanted to be a Jugg instead. But I also have a Sorc and an Assasin. Now I have to level a Jugg from 1-10. Why do I need to go through the tutorial again? I don't mind replaying all of the quests again on Dromond Kaas, etc, but the tutorial planets get really, really old. It takes about 4-5 hours for the first planet tutorial. A forced 4-5 hour tutorial for something I have done multiple times seems like a bad idea.
takes no more than 2 hours max to finish your starting planet and hit lvl 10. unless you are doing everything you possibly can and watching every cut scene.
"The Force is a Balance between the Light and the Dark" - Qun'aris Sunnrider
Jedi Consular Balance Sage

Cmdluke's Avatar


Cmdluke
04.24.2012 , 03:04 PM | #79
Quote: Originally Posted by Obie_Wan View Post
Hey guys, I don't like so and so idea so you guys can't like it too.
Finally a post that makes sense on these forums. Thank you for attempting to spread some much needed wisdom throughout these boards!
"The Force is a Balance between the Light and the Dark" - Qun'aris Sunnrider
Jedi Consular Balance Sage

Kucerakov's Avatar


Kucerakov
04.24.2012 , 03:20 PM | #80
Quote: Originally Posted by Obie_Wan View Post
Hey guys, I don't like so and so idea so you guys can't like it too.
It would be more accurate to say "I don't like this game so I will play one that is fundamentally different, and so must everyone else."

Allowing AC changes will fundamentally change this game. Because really, playing a game that allows you to change your class at higher levels is the same as playing an entirely different game, and genre. When you ask for AC change, you are basically saying "Even though I don't really like role playing games, I chose to play one, so now I want you to change it to suit me."

As far as doing the math, it's not really necessary. It's clearly evident. The time it takes to walk one path < the time it takes to walk two. Which of course does not even touch upon future revenue from gearing both characters. It's quite simple really , barring any bizarre exceptions or changes in reality, leveling and gearing two toons will take longer and keep one engaged longer than one toon.

None of this is new or groundbreaking. The business model of an mmo parses to "Keep as many people subscribed and NOT logged in to the game as long as possible." Saying leveling one toon and swithching is as likely or even plausible to keep you hooked to the game as long as two is, is as much of the stretch as the guy pointing out you can level to 50 without choosing an AC. It's simply not a valid point. Sure, someone might spend as much time leveling one toon as two, but it is so improbable as to have no place in an intelligent discussion. We have to agree on reality before we can discuss how it works.