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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

DarthKhaos's Avatar


DarthKhaos
04.24.2012 , 07:39 AM | #421
Quote: Originally Posted by aidolem View Post
Assasins the class WITH vanish/sprint/pull/tech immunity/physical immunity/slow/root/pushback/disorient/stealth/x2 stun melee abilities/range abilities. If i forgot something let me know.

WHO EVER MAKE CLASS THAT CAN HAVE ALL THESE ABILITIES IN ONE IS THE WORST PVP MAKER IN WHOLE WORLD WITH HE BRAIN BEING DAMADEG TO DEATH.
Most of what you say they do have but they do NOT have physical immunity, a 10m range atk is NOT range. If you want to look at too much utility why not look at Operatives/Scoundrels, how about the ranged tank ability of PowerTechs/Vanguards? Everyone has advantages in this game to point out Shadows and Assassins is stupid. As much OP people call Shadows/Assassins in say Huttball ever seen the advantages a PowerTech/Vanguard has? So please complain more till they nerf EVERYTHING into oblivion that nothing is fun.
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F2P? NO THANKS
CANCELLED
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lELADRIN's Avatar


lELADRIN
04.24.2012 , 08:34 AM | #422
Yes I'm A tanksin and have been since launch but the cry for nerfs on us just started since 1.2.

OK lets look at the tanksin's. What was changed in 1.2 um NOTHING,

Assassin
Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability's functionality has not changed.
Madness (Assassin) DOT SPEC NOT TANK
Death Field no longer heals the caster if no targets are hit.
Raze's activation effects are now more visible.

So why are people qq'ing about them now?

The change in expertise plus the nerf's/buffs to other classes have caused people to L2P the class and people are getting better at playing the class. A full tanksin 31/?/? does NOT have a lot of spike damage save their assassinate which ALL specs of sin's have. Deception has the spike damage, Madness has dot's, Darkness (Tank) has self heals/defense.

The problem is the expertise change, which with a fully geared tanksin increases the dps, healing, and defenses. This same change is why Sentinel's and Marauder's are so op in the dps.

If you want to call for a nerf call for it for the RIGHT reason. Tanksin's haven't changed expertise has, nerf expertise not the Tanksin.

cycao's Avatar


cycao
04.24.2012 , 08:40 AM | #423
Quote: Originally Posted by lELADRIN View Post
Yes I'm A tanksin and have been since launch but the cry for nerfs on us just started since 1.2.
Well there have been crys for nerfs prior to 1.2 but since the release of the patch notes and after the patch went live it has only gotten worse.

They also looked at the damage done in warzones and TTK and only changed DR/HSM and the fact that we were unchanged makes me wonder.

MandraMoody's Avatar


MandraMoody
04.24.2012 , 08:56 AM | #424
Quote: Originally Posted by lELADRIN View Post
Yes I'm A tanksin and have been since launch but the cry for nerfs on us just started since 1.2.

OK lets look at the tanksin's. What was changed in 1.2 um NOTHING,

Assassin
Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability's functionality has not changed.
Madness (Assassin) DOT SPEC NOT TANK
Death Field no longer heals the caster if no targets are hit.
Raze's activation effects are now more visible.

So why are people qq'ing about them now?

The change in expertise plus the nerf's/buffs to other classes have caused people to L2P the class and people are getting better at playing the class. A full tanksin 31/?/? does NOT have a lot of spike damage save their assassinate which ALL specs of sin's have. Deception has the spike damage, Madness has dot's, Darkness (Tank) has self heals/defense.

The problem is the expertise change, which with a fully geared tanksin increases the dps, healing, and defenses. This same change is why Sentinel's and Marauder's are so op in the dps.

If you want to call for a nerf call for it for the RIGHT reason. Tanksin's haven't changed expertise has, nerf expertise not the Tanksin.
very good point! I think many of the nerf-cryers aren't over 1k expertise (watch them all now say they are lol @ predictable).
I offer though that nerfing will ruin the game entirely, but I agree it's all about the expertise stat going way up. As you mentioned also the "knowing how to play your class" - factor. This forum is saturated with people who don't.

I guess finger pointing takes less twinkies to power than actually getting better at something. <shrug>
WHAT??? NO FAMBAAS????

DarthKhaos's Avatar


DarthKhaos
04.24.2012 , 11:08 AM | #425
Quote: Originally Posted by MandraMoody View Post
very good point! I think many of the nerf-cryers aren't over 1k expertise (watch them all now say they are lol @ predictable).
I offer though that nerfing will ruin the game entirely, but I agree it's all about the expertise stat going way up. As you mentioned also the "knowing how to play your class" - factor. This forum is saturated with people who don't.

I guess finger pointing takes less twinkies to power than actually getting better at something. <shrug>
It's interesting pre 1.2 I've been telling people that expertise is an important stat when you're PvPing esp for a new lvl 50. They come from the 10-49 bracket where there were little to no expertise and believe their OP PvE gear will be enough. The stat is a PvP equalizer. Now post 1.2 it's even more important to have the stat. Gona is the day of mixing and matching PvE & PvP gear to make yourself better. It's ALL PvP gear or you get rolled. The more expertise you got the better.

I've mentioned it before the tanking talents Shadows & Assassins have give a % boost to defensive stats and when a player wear DPS gear they get no no benefits from the % increases. The only thing they gain is some health back abilities only enough to keep em a live a little longer. Make no mistake they are more DPS than tank in DPS gear.
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F2P? NO THANKS
CANCELLED
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Astarica's Avatar


Astarica
04.24.2012 , 11:21 AM | #426
Expertise applies to all class equally but the strongest class is likely to see a bigger gain because you only need a very small extra edge to totally dominate the lesser classes.

For example you won't see people complaining about Deception Assassins are overpowered even if they have 1300 Expertise (full WH), not because Expertise somehow works less on them but rather they just isn't strong eonugh to get pushed into the overpowered range even with Expertise.

A well played Tankasin is pretty much uncounterable 1on1 without using mirror classes, but so is a well played Op healer. Also, there are A LOT of mirror matches out there.

Sundragon's Avatar


Sundragon
04.24.2012 , 11:25 AM | #427
Essentially, if you don't bring 1 assassin to a Warzone, you are at a huge disadvantage. I leave warzones unless I see at least 1 assassin and 1 healer. The assassin can defend points too easily allowing you to over-commit to an attack in another location.
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cycao's Avatar


cycao
04.24.2012 , 11:37 AM | #428
Quote: Originally Posted by Sundragon View Post
Essentially, if you don't bring 1 assassin to a Warzone, you are at a huge disadvantage. I leave warzones unless I see at least 1 assassin and 1 healer. The assassin can defend points too easily allowing you to over-commit to an attack in another location.
See I hate this as 80% of the time I am the only 'sin in the zone which means I get the most boring job of all...solo guarding the node. Sure I can do it but its still the worst job there is.

Astarica's Avatar


Astarica
04.24.2012 , 11:41 AM | #429
Quote: Originally Posted by cycao View Post
See I hate this as 80% of the time I am the only 'sin in the zone which means I get the most boring job of all...solo guarding the node. Sure I can do it but its still the worst job there is.
Most of my WZs have 2-4 Tankasins on my side alone, though that doesn't mean there are more volunteers for the thankless job of solo guarding even though it is absolutely crucial to winning any node based map.

Maestrodomus's Avatar


Maestrodomus
04.24.2012 , 11:47 AM | #430
Silly all the nerf cries now that Sorcs and Mercs got what they had coming to them. We haven't been buffed since the Wither/Harnessed patch 3 months ago.
Dark Fury [Canderous Ordo]