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Do you want endless stalemates of healing?

STAR WARS: The Old Republic > English > PvP
Do you want endless stalemates of healing?

SWImara's Avatar


SWImara
04.24.2012 , 08:13 AM | #51
The changes in 1.2 made the game a super-speedy DPS focused derpfest. Playing a healer is now an utter waste of time unless you're running pre-mades (which is also relatively pointless as there's no rated warzones). My favorite though is definitely the trend in people thinking they're zomgskilled now that pretty much any class (save conspicuously the two with "take no damage bubbles") can be cooked down in seconds, facerolling DPS sure is fun. If you can't beat them though, you can always join them, my Commando is doing fine now that he's gunnery spec rather than medic. Seeing people rage out when they get hit with Demo round for clown-shoes amounts of damage makes me feel a little better good job on the balance adjustments BW.

Uvirith's Avatar


Uvirith
04.24.2012 , 08:13 AM | #52
Quote: Originally Posted by Sickboy_ View Post
Healers are strictly team players, just like tanks. No they shouldn't win 1v1s, ever, just like tanks cant(and dont bother whining about shadows tanks, they will always lose 1v1 against a dps if both are geared and know how to play).
A DD should never, ever ever be able to kill a designated tank all by himself, otherwise something is seriously wrong with balance.
Uviryth Hammerhand, Kinetic Combat-Shadow
<Founder>

Easpeak's Avatar


Easpeak
04.24.2012 , 08:28 AM | #53
Nah, it just makes sense to use the MMO trinity system, but instead of it going in circles it looks like this:
DPS > Tanks
DPS > Healers
Tanks = Healers (they stalemate)

Don't fight it, it just makes sense.
Easpeak
Easpeax
Maedex
Heffalo

Ntranced's Avatar


Ntranced
04.24.2012 , 08:33 AM | #54
I think all the healers should just go roll DPS, take a month off. Lets all just run around insta-gibbing everything as DPS in Warzones. As a side benefit the lack of healers should see sub numbers fall drastically as no Flashpoints/Ops or PVE content will get done.

Gren-Aluren's Avatar


Gren-Aluren
04.24.2012 , 08:57 AM | #55
Quote: Originally Posted by Easpeak View Post
Nah, it just makes sense to use the MMO trinity system, but instead of it going in circles it looks like this:
DPS > Tanks
DPS > Healers
Tanks = Healers (they stalemate)

Don't fight it, it just makes sense.
How can a class with infinite sustainability (Healer) stalemate a class with high survivability (Tank) that will eventually perish? How can a class with low survivability (DPS) and high Damage defeat a class with high survivability (Tank) and low (Damage)? Eventually the Tank should out-survive the DPS. It's the synergy between the 3 classes that let them conquer.

DPS should be the bottom of the food chain. They only exist to deal damage, their survival should stem from the Tank and Healer. But in reality you need to give DPS tools to survive since you essentially can't rely on other people in public matches.

Kapro's Avatar


Kapro
04.24.2012 , 09:02 AM | #56
Quote: Originally Posted by Easpeak View Post
Nah, it just makes sense to use the MMO trinity system, but instead of it going in circles it looks like this:
DPS > Tanks
DPS > Healers
Tanks = Healers (they stalemate)

Don't fight it, it just makes sense.
And to make matters worse Tanks and Healers are co-dependent in warzones. The recent heal nerfs and DPS buffs indirectly reduce a pure tanks effectiveness. In our 2v2 and 4v4 DPS vs Tank + Healer stress tests in Outlaws Den DPS always came out on top because the support classes were constantly on the defensive in self preservation mode. We can taunt heal and CC for a while but once defesive cooldowns are blown, resolve bars are filled, and ammo is depleated with defense\healing it comes down to who has more DPS.

LarryRow's Avatar


LarryRow
04.24.2012 , 09:05 AM | #57
Quote: Originally Posted by Sickboy_ View Post
Healers shouldn't be able to live in a 1v1. If they have skill(everyone thinks they have skill, but most dont) and good gear(good defined as battlermaster or above) they should die eventually in a 1v1 fight with a dps. Healers should always have their team mates protecting them via guards and taunts, or CCs and dps from classes without those. Most healers that post on this forum want to be unkillable, they think because of the their spec they deserve a free ride through the WZ. That's unacceptable and I'm confident bioware will never allow that to happen, healing has never been as bad in this game as it is in WoW.
Shouldn't it come down to skill? Any class should be able to beat any other class with equal gear if the person controlling the toon is better. Against an equally skilled player you should win 50% of the time.

Once you get into 2v2, 3v3 and up, group composition plays a role (i.e., there should be diminishing returns for stacking all dps, heals, or tanks, versus some of each).

LiveandDieinLA's Avatar


LiveandDieinLA
04.24.2012 , 09:10 AM | #58
Quote: Originally Posted by Ntranced View Post
I think all the healers should just go roll DPS, take a month off. Lets all just run around insta-gibbing everything as DPS in Warzones. As a side benefit the lack of healers should see sub numbers fall drastically as no Flashpoints/Ops or PVE content will get done.
I got news for you, if post 12 you can't function as a healer you are going to do just as bad as a dps.
Aeryon / Aerror
Bastion
West Coast PVP

ComeAndSee's Avatar


ComeAndSee
04.24.2012 , 09:12 AM | #59
You guys have a lot of misconceptions about tanks. The "tank trees" aren't 100% defense oriented and have just as many offense based talents as defense.

Tanks who wear DPS gear can do as much and MORE DPS than pure DPS classes plus having the team support abilities. A huge portion of my DPS is from AOE because I have a lot of it at my disposal on semi-long cooldowns and I can burst people pretty hard in a couple of GCDs.

1v1? Only classes that beat me are (good) Marauders + (very rare) Operatives.
| Shayera Zhukov | Marshal of The Republic Army | Shield Vanguard | Jedi Covenant |

"It's not cheating unless you get caught."

EbonFade's Avatar


EbonFade
04.24.2012 , 09:15 AM | #60
Quote: Originally Posted by LarryRow View Post
Shouldn't it come down to skill? Any class should be able to beat any other class with equal gear if the person controlling the toon is better. .
The game shouldn't be balanced around 1 on 1. IT should be balanced for 4-4, 5-5, 6-6 which is what the majority of encounters look like.

Atm, the low ttk is killing the skill required to perform the latter. Between two good teams It's basically coming down to gear, luck (crits) and in either event, win or lose, the whole thing lasts maybe 15 seconds.

People don't even have time to switch guard and cc, and dps doesn't even need to interupt or CC offhealer. They don't need to pull tanks away. 3 Marauders on a target = target dead in 3 seconds, regardless of what the other team tries to do.