Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dungeon Finder Needed Badly


Ramahospitality's Avatar


Ramahospitality
04.23.2012 , 05:57 PM | #171
Quote: Originally Posted by BucMan View Post
I'll take a single server version of the dungeon finder thanks. Solves the sitting in fleet issue(because you can queue up while you are leveling on other planets or doing level 50 dailies) while not going down the road that WoW and Rift went down.

And an FYI, the single server version of what Rift and WoW did were both poorly done. Rift implemented it at a time that they had similar server pop issues that SWTOR does now. Sure, the busy servers got a benefit, but the ones opened shortly after launch for the queues did not get much help. Had they merged the servers before going cross server, perhaps they would have never had to do it. On Faeblight where I was the initial LFD setup worked fine(Faeblight was the highest pop RP-PVE server). WoW's was completely different and didn't even have the rewards for using the bloody system.(don't think free shinies didn't help get more "butts in seats")


Alas poor Rift, I knew him well(or at least I thought I did).....
Yeah, unfortunately, RIFT implemented there tool poorly. The tool was designed well, but wan't implemented properly. The X-server lfg combined with giving raid gear badges for completing heroic instances was what made me leave.

Demonguard's Avatar


Demonguard
04.23.2012 , 10:38 PM | #172
Yes I believe a flashpoint finder is needed. I have spent hours looking for groups for flashpoints I've gotten to the point where if I'm not running with my guild I just don't do them anymore. Seeing that my guild is an end game raiding guild and all our mains are 50 when I want to play one of my alts I just don't feel like wasting my time hours on end looking for groups for flashpoints my level when I could be spending that time leveling. PvP queues have it right on the money where you can stay queued and still level your character or do whatever misc things you are wanting too while waiting for it to come up. I do not believe there should be cross server queuing due to the fact that I personally feel that it would ruin the economy of your server. I hated when they added that in WoW and if there was a person in your group that didn't have anyone else on the same server as that player they would just roll need on every boe expensive item that dropped and just leave party right after taking it. Or in this games case I see people rolling need on every piece of gear their companions might need when an actual player in party could use that item. I am not saying to NEVER have cross server queues but I feel bioware should implement same server queuing first and see how it goes. Maybe even create an option to turn on and off cross server queues in preferences some how I am not a programmer so I don't know how hard that would be to implement. I just think it's some good ideas to debate on.
I have noticed if you notice this notice you will notice that this notice was not worth noticing

chaosdefined's Avatar


chaosdefined
04.24.2012 , 02:35 AM | #173
Quote: Originally Posted by Ramahospitality View Post
These are arguments about why not to implement a X-server lfg tool. These are all results that result in a worse overall experience once the tool has been implemented. These are arguments against the tool because they show the negative reactions that occur once the tool is implemented. His comments about the sitting around in cities are also valid. Look at the other games. People stop trying to level in teh zones (in this case worlds) and just sit around waiting for que to pop, and level by doing FPs. Therefor the leveling zone populations drop and players miss out on content and story. Afterall why leave the city where everything you need is? Otherwise you risk your que popping up in the middle of a highly populated hostile area. Therefor his comments on heroic quests are valid because they are direct effects caused by the lfg tools described in above posts.
That is entirely speculation and nothing more. Where is your evidence that Group Finder caused people to stop levelling? Where is your evidence that players did nothing but sit inside cities instead of doing quests?

Until you have solid evidence, and not just "your word" for it, the opinion is nothing more than wild speculation with no merit.

The discussion of server population resulting in people being unable to group for Heroic missions is seperate to the discussion for a Group Finder for Flashpoints. For low pop servers I will agree that Server Mergers are needed. However I can say without a doubt that Bioware will refuse to do that for a long time, because they will not want to go down in MMO History as having done a server merge so soon after launch.

Katahn's Avatar


Katahn
04.24.2012 , 06:10 AM | #174
Quote: Originally Posted by chaosdefined View Post
That is entirely speculation and nothing more. Where is your evidence that Group Finder caused people to stop levelling? Where is your evidence that players did nothing but sit inside cities instead of doing quests?
My evidence is WoW and Rift. In both games people stand around in the cities and troll the trade chat while waiting for their group finder to pop. They do this because the ease and convenience of levelling exclusively via doing dungeons far exceeds the alternative. This has twice had the effect of emptying out the adventure zones and making finding a group for non-dungeon content next to impossible. It is one of the prime reasons why Blizzard ending up removing all but a scant few of the elite (group required) quests from their adventure zones.

Quote:
Until you have solid evidence, and not just "your word" for it, the opinion is nothing more than wild speculation with no merit.
My evidence is the current state of play in WoW and Rift. I watched it happen twice. I see no reason to expect SWTOR would be any different.

Quote:
The discussion of server population resulting in people being unable to group for Heroic missions is seperate to the discussion for a Group Finder for Flashpoints.
If the presence of a XLFG tool directly, and negatively, impacts world populations in SWTOR the same way it did the adventure zones in WoW and Rift then it would make Flashpoints easier to get but make Heroics (which far outnumber Flashpoints in quantity) harder to get. It is the law of unintended consequences - we've seen it happen before and there's no reason to believe this game would be any different.

Quote:
For low pop servers I will agree that Server Mergers are needed. However I can say without a doubt that Bioware will refuse to do that for a long time, because they will not want to go down in MMO History as having done a server merge so soon after launch.
On what do you base that assertion? Do you have any evidence to suggest that BW will refuse to do mergers for a long time? How do you define a long time?

We already know they have worked out the tech for character transfers to the new APAC (asian pacific) servers - it isn't much of a stretch to assume that once the bugs are ironed out of that process to assume server transfers are possible. If server transfers of individual characters are available, what is stopping server mergers?
Katahn
- Just an aging geek that remembers seeing Ep4 in the theater as a kid and knows that Han shot first!

chaosdefined's Avatar


chaosdefined
04.24.2012 , 06:34 AM | #175
Quote: Originally Posted by Katahn View Post
My evidence is WoW and Rift. In both games people stand around in the cities and troll the trade chat while waiting for their group finder to pop. They do this because the ease and convenience of levelling exclusively via doing dungeons far exceeds the alternative. This has twice had the effect of emptying out the adventure zones and making finding a group for non-dungeon content next to impossible. It is one of the prime reasons why Blizzard ending up removing all but a scant few of the elite (group required) quests from their adventure zones.
I suggest you look up the definition of evidence and then the definition of speculation.


My evidence is the current state of play in WoW and Rift. I watched it happen twice. I see no reason to expect SWTOR would be any different.



If the presence of a XLFG tool directly, and negatively, impacts world populations in SWTOR the same way it did the adventure zones in WoW and Rift then it would make Flashpoints easier to get but make Heroics (which far outnumber Flashpoints in quantity) harder to get. It is the law of unintended consequences - we've seen it happen before and there's no reason to believe this game would be any different.

See above.

On what do you base that assertion? Do you have any evidence to suggest that BW will refuse to do mergers for a long time? How do you define a long time?

No but I have common sense. Try thinking less of a player and more of a businessman, you might start to understand why companies do what they do.

We already know they have worked out the tech for character transfers to the new APAC (asian pacific) servers - it isn't much of a stretch to assume that once the bugs are ironed out of that process to assume server transfers are possible. If server transfers of individual characters are available, what is stopping server mergers?

Transferring characters onto a waiting, empty server is not the same as combining two servers together. Especially when it comes to Legacy. But once again, you're missing the point. It's not that it's too difficult to do server merges, it's that you are completely failing to understand business.
At least you're distracting me from work, even if it is to wonder how you're failing to understand anything.

Urdnaxela's Avatar


Urdnaxela
04.24.2012 , 06:39 AM | #176
Quote: Originally Posted by Dylancholy View Post
You can not care all you want, but the concerns are valid.
The presence of a cross server dungeon finder is the difference between an online multiplayer co op game and an mmorpg.

Thankfully, the developers said the incoming FP finder will be server wide only.
yeah, this will surely ruin the strong community of 10s of people (multiply it by the number of low population servers) that are on fleet each day foolishly trying to make a group for a ****in' flashpoint while praying that more people will come to the server...

a dungeon finder without cross realm, in the absence of server merges and/or transfers is useless. why?
- people that are on servers with a good population are already clearing group content, so they don't actually "need" an automated LFG tool
- people on low population servers have nobody to group up with, so an automated LFG tool will automatically NOT ****in' find people to group up with.
Proud member of the Red Zone .

BucMan's Avatar


BucMan
04.24.2012 , 07:17 AM | #177
Quote: Originally Posted by chaosdefined View Post
At least you're distracting me from work, even if it is to wonder how you're failing to understand anything.
You know, since there is no empirical evidence(because nobody tracks it so that there can be evidence of it - and even if they did some kind of test pre and post it would be dismissed as not being scientific enough due to variables) any argument about the negative effects are speculation since you can't pinpoint the actual reason for what has been observed.

It's like the old question, what killed the general community in WoW? Was it LFD, Gearscore, DPS Meters, Easy Access Raids making more wannabe elitists, global warming, the Mayans?? When you look at it you can see a drastic shift in the general community but you can't really pinpoint. People arguing in favor of any of the above will say you can't prove that what the aspect that they are arguing for was the cause.

Or if you have circumstantial evidence against two suspects and both are saying the other did it. Neither can be convicted because each casts a shadow of a doubt on the other.

And anyway, they aren't all sitting in town waiting for their queues to pop. Some are doing their 30 minutes worth of dailies, then heading back to the towns to wait for it to pop.
Want to help your server community and get more groups?? Don't auto-ignore all requests for assistance if it doesn't help YOU.

MajikMyst's Avatar


MajikMyst
04.24.2012 , 07:22 AM | #178
Quote: Originally Posted by BucMan View Post
You know, since there is no empirical evidence(because nobody tracks it so that there can be evidence of it - and even if they did some kind of test pre and post it would be dismissed as not being scientific enough due to variables) any argument about the negative effects are speculation since you can't pinpoint the actual reason for what has been observed..
Don't forget, the same would also apply to you as well.. How can you say it would be beneficial to the community?? So by your standards, there is no arguement that it is good for the community as well.. Since any argument about the positive effects are speculation since you can't pinpoint the actual reason for what has been observed..

The cross server LFG system is bad for guilds.. Because it meant that people didn't need guilds to run stuff.. Be it raids, flashpoints or PVP activities.. That is simply logic and simply to see.. Why be in a guild when people have only to press a button and then be inserted into a ready made group..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

chaosdefined's Avatar


chaosdefined
04.24.2012 , 07:24 AM | #179
One of the more intelligent responses, thank you Bucman.

So far the only actual solid evidence about anything to do with Cross Server LFD in WoW was that from the date is was implimented the subscriptions numbers began to rise for a solid year. Now that may not, and probably wasn't entirely due to the Group Finder tool. However what it is evidence of, is that the tool certainly did not kill the game or cause a mass exodus of it like some are claiming.

Currently you can level up on a planet and perhaps ask in Chat for a Flashpoint, but the majority of people looking for one will be sitting in the Fleet. At least an automated Group Finder gives people the ability to do missions and queue for a flashpoint.

More options on being able to play are far better then less.

chaosdefined's Avatar


chaosdefined
04.24.2012 , 07:27 AM | #180
Quote: Originally Posted by MajikMyst View Post
Don't forget, the same would also apply to you as well.. How can you say it would be beneficial to the community?? So by your standards, there is no arguement that it is good for the community as well.. Since any argument about the positive effects are speculation since you can't pinpoint the actual reason for what has been observed..

The cross server LFG system is bad for guilds.. Because it meant that people didn't need guilds to run stuff.. Be it raids, flashpoints or PVP activities.. That is simply logic and simply to see.. Why be in a guild when people have only to press a button and then be inserted into a ready made group..
The forum rules forbid me from reacting in the appropriate manner at your decision to once again reply to these topics. However be assured it is with a great disappointment.

Cross Server is not bad for guilds, that is complete nonsense. Simple log is not something you seem to use often. People will still choose to run content with their friends and Guilds. Always.

Want evidence of that? Go look at WoW. 2 and a half years after Cross Server Dungeon Finder and OMG! There are GUILDS in this game!!!
Just please go sit in the corner or something.