Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Rakghoul Plague Outbreak Event - Best Ending ever!

STAR WARS: The Old Republic > English > General Discussion
The Rakghoul Plague Outbreak Event - Best Ending ever!

Bigdaddygarlic's Avatar


Bigdaddygarlic
04.24.2012 , 02:53 AM | #71
I'm not sure if we had a truce on my server it didn't seem we did. Anyways Empire locked it down for the last few hours it was fun.

SoonerJBD's Avatar


SoonerJBD
04.24.2012 , 02:55 AM | #72
Quote: Originally Posted by Kitzinger View Post
It's true. There is some people on PvE servers that expect to never, ever be killed by another player and when it happens they go completely ape ****. They are also the same one's who happen to think they are the worlds greatest role playing player. 9 months down the road you will hear about their "one time at the plague event" story and how all these players conspired to undo their greatness.
PvP servers seem to not have this problem.
Yes. Shockingly there are some players who don't like PvP and choose to play on servers that allow them the option not to PvP.

Mechrophilia's Avatar


Mechrophilia
04.24.2012 , 02:55 AM | #73
Quote: Originally Posted by Larkarus View Post
For future situations like this, you realize that you can die near the vendor, take the medical probe option and the extended stealth time (due to pvp) that comes with it, and buy stuff to your hearts content for 15ish seconds?
Incorrect:

While the plaguespore explosions may or may not have been intended to cause PVP on PVE servers, the physical blocking of vendors, by either side, is griefing. And it is the more important issue at hand (to me).

On Drooga's Pleasure Barge, (PVE server), some imperials flagged themselves, got on their mounts, and then positioned themselves on top of the jawa Vendor in such a specific way that it prevented anyone from acquiring a clickable target on the vendor (two hours before the event's conclusion). A few of us sacrificed ourselves by flagging and trying to use cuncussion-type abilities to push them away from the vendor, but they were always able to reposition and prevent players from accessing the Jawa.

This is griefing... and I'm quite sure that some of the players ended up not being able to spend the DNA they had to grind all week for. That's shameful.

People on both sides should stop to remember that there's a person on the other side of the opposing player's computer. PVPing someone unawares is one thing, but preventing players from having access to reward content that they worked hard for, is just thoughtless.

RDeanOU's Avatar


RDeanOU
04.24.2012 , 02:58 AM | #74
Quote: Originally Posted by Rowandiki View Post
This is becoming funny to me.

Keep in mind this was a pvp based/themed event, to "eradicate the rakghoul plague." That's why players became flagged for pvp, it was not a glitch.
I'm not sure where you got the notion that this was a pvp based event when the only thing in the entire event that required pvp was killing one world boss inside of a pvp area.

I also don't know where you get the notion that simply participating in the event or getting the plague flagged you for pvp when it has been explained to you multiple times that this was not the case.

This was a specific abuse of an in game mechanic (aoe effects unintentionally flagging nearby players). It was very clearly a glitch and the fact that you are struggling so hard to understand this is actually kind of sad.

OddballEasyEight's Avatar


OddballEasyEight
04.24.2012 , 02:58 AM | #75
Quote: Originally Posted by Kitzinger View Post
It's true. There is some people on PvE servers that expect to never, ever be killed by another player and when it happens they go completely ape ****. They are also the same one's who happen to think they are the worlds greatest role playing player. 9 months down the road you will hear about their "one time at the plague event" story and how all these players conspired to undo their greatness.
PvP servers seem to not have this problem.
Thats an interesting point of view... its kinda like saying "people playing pintball expect to never, ever be punched in the face by another player and when it happens they go completely ape ****. They are also the same one's who happen to think they are the worlds greatest warriors.
MMA fighters seem to not have this problem."

PvP servers are ABOUT pvp... PvE servers are about PvE... see the difference there?
Get a FREE character transfer and 7 FREE days of subscription, plus a bunch of other useful stuff by clicking my referral link.
Click here for my videos previewing blaster sounds.

OddballEasyEight's Avatar


OddballEasyEight
04.24.2012 , 03:01 AM | #76
Quote: Originally Posted by Rowandiki View Post
This is becoming funny to me.

Keep in mind this was a pvp based/themed event, to "eradicate the rakghoul plague." That's why players became flagged for pvp, it was not a glitch. If you were infected npcs would attack you in fleet or other space stations. Both sides wanted the plague contained. Many many many hints and outright warnings were in the game. This was a special event for those who chose not to participate, means were made available to avoid it completely, regardless of sever type. By collecting dna you are choosing to participate, by choosing to spend it you chose to participate. Participation without preparation means you got flagged whether you wanted it or not. If anything I got nervous about "cooperation" camping and stopped doing that, to me that was the potential expliot if any.

On pvp servers attacking a infected player infects you no biggie. But on a pve server because you become flagged (intentionally) and npcs attack you it's obvious you can attack others. Being able to attack a infected player and not being flagged would be the exploit. considering on a pve server you have to stand there and get hit when you a) Could see they were infected. B) See that they were gonna blow up. c) Have to stand there and wait for them to blow up. d) Avoid it all with vaccine.

If they could or not fix is moot, if it was a glitch we would have been told not to infect players from the opposite faction. You guys are just wrong.
Not true. The only way you could get flagged for PvP was by someone else exploding and infecting you, true... BUT that person had to be flagged for PvP.
I was infected dozens of times by Republic players without getting flagged... it was only when someone who was already flagged infected me that i got flagged in turn.
So if your theory (because thats what it is, not fact) was true, then you would always get flagged if you were infected by an enemy player.
Get a FREE character transfer and 7 FREE days of subscription, plus a bunch of other useful stuff by clicking my referral link.
Click here for my videos previewing blaster sounds.

thomasmeadows's Avatar


thomasmeadows
04.24.2012 , 03:02 AM | #77
Quote:
Quote:
Because having gear on different sides really matters now considering you can just mail stuff back and forth between imp and pub side. .
Forget everything else you said, is this part true ?
absolutely
Lvl 50 Guardian | Lvl 50 Gunslinger | Lvl 50 Sage | Lvl 50 Commando | Lvl 50 Marauder | Lvl 27 Operative | Lvl 32 Assassin | Lvl 27 Powertech - Prophecy of Five / Bad Company

Drakkip's Avatar


Drakkip
04.24.2012 , 03:02 AM | #78
Quote: Originally Posted by Rowandiki View Post
This is becoming funny to me.

Keep in mind this was a pvp based/themed event, to "eradicate the rakghoul plague." That's why players became flagged for pvp, it was not a glitch. If you were infected npcs would attack you in fleet or other space stations. Both sides wanted the plague contained. Many many many hints and outright warnings were in the game. This was a special event for those who chose not to participate, means were made available to avoid it completely, regardless of sever type. By collecting dna you are choosing to participate, by choosing to spend it you chose to participate. Participation without preparation means you got flagged whether you wanted it or not. If anything I got nervous about "cooperation" camping and stopped doing that, to me that was the potential expliot if any.

On pvp servers attacking a infected player infects you no biggie. But on a pve server because you become flagged (intentionally) and npcs attack you it's obvious you can attack others. Being able to attack a infected player and not being flagged would be the exploit. considering on a pve server you have to stand there and get hit when you a) Could see they were infected. B) See that they were gonna blow up. c) Have to stand there and wait for them to blow up. d) Avoid it all with vaccine.

If they could or not fix is moot, if it was a glitch we would have been told not to infect players from the opposite faction. You guys are just wrong.
You're just wrong on so many levels
1) being infected on a PVE server did NOT automatically flag you I was infected several times and never flagged
2) The terms of a PVE server as defined by BW clearly state PVP on a PVE server will be mutually consented to

At this point I have to believe you are:
1) Unable to read the terms for a PVE server and understand how this was a bug

SoonerJBD's Avatar


SoonerJBD
04.24.2012 , 03:07 AM | #79
Quote: Originally Posted by Rowandiki View Post
Keep in mind this was a pvp based/themed event, to "eradicate the rakghoul plague." That's why players became flagged for pvp, it was not a glitch.
This was not a PvP themed event. It was a world event. It took place on both PvP and PvE servers. On PvE servers, you could fully participate without engaging in PvP whatsoever, which is the point of a PvE server. This was a glitch very similar to one previously fixed by Bioware. In that case, a PvP flagged player could run into a mob you were attacking and your AoE attacks on that mob would then flag you. Again, this was fixed, but not immediately because, you know, sometimes these things take time.

Quote: Originally Posted by Rowandiki View Post
Participation without preparation means you got flagged whether you wanted it or not. If anything I got nervous about "cooperation" camping and stopped doing that, to me that was the potential expliot if any.
No, people taking advantage of a glitch got you flagged.

Quote: Originally Posted by Rowandiki View Post
On pvp servers attacking a infected player infects you no biggie. But on a pve server because you become flagged (intentionally) and npcs attack you it's obvious you can attack others.
NPCs attacking you is the definition of PvE, a definition which you clearly don't understand even though it is incredibly simple.

Quote: Originally Posted by Rowandiki View Post
If they could or not fix is moot, if it was a glitch we would have been told not to infect players from the opposite faction. You guys are just wrong.
Forcing other players to PvP on a PvE server is against the terms of service of every MMO. People who play on PvE servers know this. Those terms of service also say those who take advantage of exploits can have their accounts suspended, banned or otherwise face consequences. Bioware doesn't have to remind you to abide by the terms of service. It is your responsibility to do so.

CrymzenSith's Avatar


CrymzenSith
04.24.2012 , 03:07 AM | #80
yeah you don't become flaged on a PvE sever..the only way you become flaged is if you harm a player of the oposing faction who is already flaged...thats how it worked for me anyways..i have been infected countless times and i was only flaged when i attacked a flaged imp by accident
Jedi Sentinel-Level 50