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The Rakghoul Plague Outbreak Event - Best Ending ever!

STAR WARS: The Old Republic > English > General Discussion
The Rakghoul Plague Outbreak Event - Best Ending ever!

Rowandiki's Avatar


Rowandiki
04.24.2012 , 02:39 AM | #61
Quote: Originally Posted by thomasmeadows View Post
Because having gear on different sides really matters now considering you can just mail stuff back and forth between imp and pub side. .
Forget everything else you said, is this part true ?

SoonerJBD's Avatar


SoonerJBD
04.24.2012 , 02:39 AM | #62
Quote: Originally Posted by Rowandiki View Post
This was a special event. Post something that says the plague wasn't working as intended. That's all I want to see and all it'll take for me to agree. PVE or not you can't always expect to be safe in a war themed game.
Uh, yes you can. That's the point of a PvE server.

RDeanOU's Avatar


RDeanOU
04.24.2012 , 02:39 AM | #63
Quote: Originally Posted by Rowandiki View Post
This was a special event. Post something that says the plague wasn't working as intended. That's all I want to see and all it'll take for me to agree. PVE or not you can't always expect to be safe in a war themed game.
So I can't always expect to be safe from PVP on a server that specifies I must in every circumstance agree to PVP?

Are you aware how ridiculous that sounds?

On a PVE server you ought to reasonably expect that you have to agree to PVP because that is by Bioware's definition what a PVE server is.

Sharee's Avatar


Sharee
04.24.2012 , 02:40 AM | #64
Quote: Originally Posted by Rowandiki View Post
This was a special event. Post something that says the plague wasn't working as intended.
He already did: "player- vs.- player fights must be agreed to by both sides." Exploding next to an enemy does not constitute mutual agreement.

Quote: Originally Posted by Rowandiki View Post
PVE or not you can't always expect to be safe in a war themed game.
Bioware disagrees. See above.

RDeanOU's Avatar


RDeanOU
04.24.2012 , 02:44 AM | #65
I'm not sure why certain people are struggling so hard to understand what a PVE server is.

This is like if someone lighted up a cigarette in the middle of a non-smoking section and then told everyone that got upset that they can't reasonably expect to avoid breathing in cigarette smoke in the non-smoking section.

lol wut?

OddballEasyEight's Avatar


OddballEasyEight
04.24.2012 , 02:46 AM | #66
The main point here (that points to this being a glitch) is that you had to get infected by an enemy player that was flagged for PvP in order for you to get flagged for PvP in return.
Meaning, the old problem of area effects flagging for PvP was back in a new form.

On a PvE server it is stated in the rules that you CANNOT be flagged for PvP by anyone without your express concent. Thus the 10 second warning when entering PvP areas for example.
Its also why they fixed the bug where you could get flagged for PvP if someone from the enemy team was flagged and ran into your AOE.

But griefers constantly find new ways to circumvent this. Flagging oneself for PvP and blowing up next to someone was one way.

EDIT: and i spent most of the event flagged for PvP without any major problems (except once or twice when i was ambushed by a group of enemies whilst i was alone) so dont tell me its because i was "facerolled" or anything like that.
The point is that if you intentionally flagged enemy faction players for PvP without their concent and then ganked them, you were breaking the rules...
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SoonerJBD's Avatar


SoonerJBD
04.24.2012 , 02:48 AM | #67
Quote: Originally Posted by OddballEasyEight View Post
The main point here (that points to this being a glitch) is that you had to get infected by an enemy player that was flagged for PvP in order for you to get flagged for PvP in return.
Meaning, the old problem of area effects flagging for PvP was back in a new form.

On a PvE server it is stated in the rules that you CANNOT be flagged for PvP by anyone without your express concent. Thus the 10 second warning when entering PvP areas for example.
Its also why they fixed the bug where you could get flagged for PvP if someone from the enemy team was flagged and ran into your AOE.

But griefers constantly find new ways to circumvent this. Flagging oneself for PvP and blowing up next to someone was one way.
Which is why I really hope some people get hit with the ban hammer over this. This happened before with the AOE bug, and people on a PvE server know that exploiting this kind of bug is against the rules.

Drakkip's Avatar


Drakkip
04.24.2012 , 02:48 AM | #68
Quote: Originally Posted by Rowandiki View Post
This is what your not getting. You had a quest to infect others, so infecting others is clearly ok. If your infected it flags you for pvp, this was not removed during the many many downtimes. So, not a bug. Lastly 2k or free vaccine makes you immune. Just let the rage go or come to the dark side.
I mean this in the nicest possible way, but you are wrong. Being infected did not flag you. I was infected on multiple occasions and was never PvP flagged from being infected or infecting other people. Until this post I wasn't even aware of this glitch, however, I do feel bad for the people who were victims of this bug.

If an infected opposing faction player runs over and explodes beside you and infects you, and thereby flagging you, that is not consenting to PvP. The idea on PVE servers is to have PvP be consented to then this clearly falls in the realm of it being a bug.

Kitzinger's Avatar


Kitzinger
04.24.2012 , 02:51 AM | #69
It's true. There is some people on PvE servers that expect to never, ever be killed by another player and when it happens they go completely ape ****. They are also the same one's who happen to think they are the worlds greatest role playing player. 9 months down the road you will hear about their "one time at the plague event" story and how all these players conspired to undo their greatness.
PvP servers seem to not have this problem.

Rowandiki's Avatar


Rowandiki
04.24.2012 , 02:53 AM | #70
Quote: Originally Posted by Sharee View Post
Irrelevant. The purpose of a PvE server is precisely that a player cannot be forced into a PvP conflict without his explicit consent. Without actively trying to become PvP flagged, a player on a PvE server should be immune to all PvP. On a PvE server, PvP immuity is the default, and should not be dependent on the player having to take active steps to keep that immunity. Therefore, any action that flags such a player for PvP against his will is qualified as an exploit.

The "If it was a glitch it would have been fixed" argument does not stand. The matter
1) might not have been trivial to fix
2) only affected a part of the population(PvE servers)
3) was only temporary anyway, so not worth the resources needed to fix it.

That does not make the exploit legit however.
This is becoming funny to me.

Keep in mind this was a pvp based/themed event, to "eradicate the rakghoul plague." That's why players became flagged for pvp, it was not a glitch. If you were infected npcs would attack you in fleet or other space stations. Both sides wanted the plague contained. Many many many hints and outright warnings were in the game. This was a special event for those who chose not to participate, means were made available to avoid it completely, regardless of sever type. By collecting dna you are choosing to participate, by choosing to spend it you chose to participate. Participation without preparation means you got flagged whether you wanted it or not. If anything I got nervous about "cooperation" camping and stopped doing that, to me that was the potential expliot if any.

On pvp servers attacking a infected player infects you no biggie. But on a pve server because you become flagged (intentionally) and npcs attack you it's obvious you can attack others. Being able to attack a infected player and not being flagged would be the exploit. considering on a pve server you have to stand there and get hit when you a) Could see they were infected. B) See that they were gonna blow up. c) Have to stand there and wait for them to blow up. d) Avoid it all with vaccine.

If they could or not fix is moot, if it was a glitch we would have been told not to infect players from the opposite faction. You guys are just wrong.