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So are addons coming or not?

STAR WARS: The Old Republic > English > General Discussion
So are addons coming or not?

Marrond's Avatar


Marrond
04.24.2012 , 02:17 AM | #61
Quote: Originally Posted by Jonnara View Post
Understood, in a perfect world add-ons are a great tool to help players out in game but this is the Internets.
No, addon is just a tool - exactly the same tool as a weapons. Weapons have very diffrent ways of use. Some use them for peace (yeah, nice ********), some to gain freedom and another one to contain power. You can't predict how your tool will be used but this doesn't mean to forbid tools at all. Then we would go back to cave&fire state.

GexMaximus's Avatar


GexMaximus
04.24.2012 , 02:19 AM | #62
I think a neat little addition would be lightside/darkside changes to the UI. like depending on where u are on the meter. The further down you go, your UI becomes a darker red and the higher, a brighter blue. Just an idea. That way, all of your alts and such wouldnt have the same exact UI

Pagan's Avatar


Pagan
04.24.2012 , 02:20 AM | #63
Quote: Originally Posted by Bomyne View Post
In my opinion, Addons are one of the reasons why WoW was so successful. Just one of many reasons. If you didn't like the interface, you could change it. My interface in WoW was so completely different from the original, you'd think I was playing a WoW clone instead of WoW. (I think it was ElvUI if you're curious) And that doesn't even begin to get into the new features.

SWTOR's bag interface sucks. It's complete rubbish. It serves it's purpose but little more than that. If addons came to SWTOR, the first thing I'd do is port over ArkInventory's management system.
And in my opinion all the addons were one of the principle reasons that WoW was such a steaming load... we have very differant opinions about the subject. The fact that you couldn't play the game without modding it is slightly on the repulsive side to me.

I will say thought, that to me, you are comeing across as though you're speaking down to someone. A bit on the preachy side too. I truely have no desire to research addons to the extent you have, it is simply not a feild I care for.

Marrond's Avatar


Marrond
04.24.2012 , 02:24 AM | #64
Quote: Originally Posted by Baaddare View Post
well we do not need a UI interface addon since we have a fully customzable UI.
Fully laughable customization you wanted to say. Seriously changing rows and columns and turning off their border is a joke. And if you ask me - I don't need any addons. I just want my UI looked perfectly fine as I want it to - and what I can't achieve with this "fully customzable UI". What I don't want? All useless borders... Everywhere, not even on minimap. I want to have health bars on static positions but get rid of useless avatars and whole borders arround it. I want to my party table doesn't fit into half of my screen - I want make it looks like an Ops table, but without need to convert it into ops actually. I don't seek much. These are the options provided for skill bars and shamely ANYTHING else :/ Additionaly I would like to make my radar-map square, not circle, nonclickable, bigger (not scaled up, actually showing greater part of the map) and transparentable.

As for addons I would seek button for sort inventory stuff in specific order automaticly. It's just a pain and I like my inventory nice and clean..

Reevax's Avatar


Reevax
04.24.2012 , 02:27 AM | #65
Quote: Originally Posted by Pagan View Post
And in my opinion all the addons were one of the principle reasons that WoW was such a steaming load...

I stopped reading here. Millions and millions of people clearly don't agree.

EA/Bio would sell their mothers for a fraction of WoWs success.

Addons will come, its just a matter of when, not if.

Decrescendo's Avatar


Decrescendo
04.24.2012 , 02:28 AM | #66
Quote: Originally Posted by stineo View Post
Whoever created Threat Meters should be fired. All these dumb-downed add-ons takes away any challenge and skill. PvE is getting to the point in most MMOs (thanks to Panda-Land/WoW) where a child can excel in.
This guy doesnt know anything about being successful.. You can watch ANY top PVE guild or PVP player and they will be using add-ons. In whatever game competitive gamers will play, they will use the tools that make them better gamers or more successful.

Thats like telling a coach he isnt needed in a game, sorry coach you're play book has got to go your taking the challenge and skill away.. Better yet fire the guy that makes the army's battle plans that guy makes things so dumb downed and not challenging...

Bomyne's Avatar


Bomyne
04.24.2012 , 02:29 AM | #67
Quote: Originally Posted by Pagan View Post
And in my opinion all the addons were one of the principle reasons that WoW was such a steaming load... we have very differant opinions about the subject. The fact that you couldn't play the game without modding it is slightly on the repulsive side to me.

I will say thought, that to me, you are comeing across as though you're speaking down to someone. A bit on the preachy side too. I truely have no desire to research addons to the extent you have, it is simply not a feild I care for.
In no way was I talking down to anyone. I was just stating my opinion. I'm sorry if that came off as offensive. It wasn't intended as such.

Addons are NEVER required. I certainly didn't need addons to play WoW. I enjoyed it long before I installed addons and could play it just fine without them. Addons gave my game a nice shiny touch and added some features that made the game more convenient. As I stated, the bag system in SWTOR (and WoW, STO, and any other MMO) sucks. ArkInventory made managing that easier and less time consuming, but it wasn't required. Recount made figuring out how I was screwing up in combat easier, but it wasn't required. And I never used Deadly Boss Mods, Atlas or the like.

That was my choice. As I said, there are guilds that never installed any combat assistance addon. And there are guilds that ran with a full load of addons. That was their choice.

In my opinion, addons should be added to the game. Allow us to customise this game the way we want it. And as I said, if you don't want addons, you don't have to install them.

Pagan's Avatar


Pagan
04.24.2012 , 02:32 AM | #68
Quote: Originally Posted by Reevax View Post
I stopped reading here. Millions and millions of people clearly don't agree.

EA/Bio would sell their mothers for a fraction of WoWs success.

Addons will come, its just a matter of when, not if.
Well, if you don't like my opinions don't read them *shrug* in the end the dev team are the ones who will make any changes to the game. Either way my not likeing addons or you likeing them won't matter so there is no reason to treat people like they are stupid for not shareing your enthusiasm or opinion.

Captiosus's Avatar


Captiosus
04.24.2012 , 02:33 AM | #69
Quote: Originally Posted by Pagan View Post
And in my opinion all the addons were one of the principle reasons that WoW was such a steaming load... we have very differant opinions about the subject. The fact that you couldn't play the game without modding it is slightly on the repulsive side to me.
I had a very love-hate relationship with addons in Warcraft.

I loved the quality of life ones, especially in the classic days. Before guild banks and the like, the only way a poor sap (read: myself) could manage a hardcore raiding guild's bank was through alts and bag management addons. Those unified bag addons and the addons which kept persistent track of materials on all alts across one account were absolute godsends. I also loved the quality of life crafting addons throughout the years that streamlined crafting from multiple clicks and bag rummaging to a simple interface.

But, at the same time, I hated addons like CT Raid (and the subsequent similar ones that have followed since), threat meters, and dps trackers. These addons devalue skill. Players joined and became accustomed to them. Now they felt like they didn't have to pay attention - the addon would flash their screen with a gigantic message for them. Threat meter addons are just ways for lazy players to pay less attention to their surroundings, replacing it with colorful bars in the middle of the screen and DPS trackers have fundamentally changed how guilds run content, looking solely at numbers rather than skill and encounter versatility (a fact that annoys me to no end as a mage - often penalized by overzealous raid leaders who looked only at dps charts and ignored the charts for dispelling and crowd control).

If TOR was to allow addons, I wouldn't have an issue with quality of life ones. Minor UI tweaks, such as increasing player icons for easier buff/debuff identification, for example. But I would strongly oppose large addons like the ones that have become practically required for any kind of group content in Warcraft. They simply devalue the playerbase. I want to group with people who are smart enough to realize they should get out of fire on the ground without needing an addon telling them to.

Xunekaath's Avatar


Xunekaath
04.24.2012 , 02:36 AM | #70
Quote: Originally Posted by Seaxneat View Post
Long before this game was release Bioware said they would not allow addons at release but they would open it up later down the road. Has anyone heard any more about this? I would REALLY like a CD and Dot watch addon. or at the VERY least thge ability to make my dots on the target and buffs on me bigger than other peoples. as it stands i have no freekin way of determining which of the affliction or crushing darkness dots are even mein!
They never said they would allow it. People said they had hoped that they would, but the devs never said they would.

And I still hope they dont. It would be better if they just implemented a few more things, along the lines of the custom ui that people want.

Xunekaath - Sith Lord - 2011 and beyond!
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Force Choking People With My Mind Since 1977!