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CC is out of control.

STAR WARS: The Old Republic > English > PvP
CC is out of control.

kweassa's Avatar


kweassa
04.23.2012 , 07:06 PM | #61
Quote: Originally Posted by Krashnburn View Post
What fanboiz like you can't understand is WE KNOW EXACTLY how CC and resolve works...it's not that is is NOT working as intended...is it is just WAY over the top and ANNOYING as hell and REMOVES fun from PvP...it does not contribute in anyway to the FUN!
That's because you suck, and do not how to capitalize upon what the system offers. Fortunately, people who actually take time to practice fights, review matches, and come up with ideas - ie. people who "think" in PvP - usually adapt to what the resolve/stun mechanic can be utilized to do... and then it becomes very tactical.

Personally, it took about two days of complaining griping about too much stuns. Another week of PvPing further to get the 'feel' of how things work, was enough to wipe the gripes and whines away.


Quote:
I want to enjoy PvP ...not be frustrated and annoyed that my movement is impaired just by being in combat...and then gets much worse as snares/pushes/pulls/knock backs/stuns/mezzes/gernades....etc all keep me from playing!
If you want to enjoy PvP, you need to either:

(1) be very humble and accept the fact that you're not a good player and will lose very often, and just enjoying the fray
or
(2) become good enough to enjoy it.

Seems like you're neither.


Quote:
IT IS TOO MUCH!

CC is needed in much lower degrees.

It baffles me how anyone can defend the CC is this game...in PvP anyway.
It baffles me how some peeople never get it.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

Krashnburn's Avatar


Krashnburn
04.23.2012 , 07:17 PM | #62
Quote: Originally Posted by kweassa View Post
That's because you suck, and do not how to capitalize upon what the system offers. Fortunately, people who actually take time to practice fights, review matches, and come up with ideas - ie. people who "think" in PvP - usually adapt to what the resolve/stun mechanic can be utilized to do... and then it becomes very tactical.

Personally, it took about two days of complaining griping about too much stuns. Another week of PvPing further to get the 'feel' of how things work, was enough to wipe the gripes and whines away.




If you want to enjoy PvP, you need to either:

(1) be very humble and accept the fact that you're not a good player and will lose very often, and just enjoying the fray
or
(2) become good enough to enjoy it.

Seems like you're neither.




It baffles me how some peeople never get it.
Wow...you are incredible...you can tell all that just by reading my words....tell me what color underwear am I wearing?

And now take a big bite! And say hello to my ignore list since you have nothing but personal insults to contribute

Gungan's Avatar


Gungan
04.23.2012 , 07:17 PM | #63
There's nothing to "get". You're supposed to be immune to CC when your resolve bar fills. Unfortunately that doesn't apply to a whole swath of stuff that clearly falls under the CC category in every other MMO I've ever played, and that is just as effective at shutting someone down as a mez or a stun.

Isislol's Avatar


Isislol
04.23.2012 , 07:42 PM | #64
The only thing that bothers me in this game is amount of knockbacks/roots, I mean 90% of knockbacks is random. You get in melee range and get insta knockedback because the ability is on such a short CDs people don't think twice about using it.

xdvesper's Avatar


xdvesper
04.23.2012 , 08:25 PM | #65
Quote: Originally Posted by OriginalBold View Post
I agree with you sometimes i see my knock back and cc completely fail even though there resolve bar empty, and one thing i hate it that root doesn't affect CC at all, you can be right in front of the goal line for 10 seconds easy while your getting murdered and cant move. in my opinion everything should effect resolve bar., and when you hit your free break away you should be immune to sorts of CC for a couple seconds.
You do know there are skills that render certain classes immune to CC and knockback, right?

In my time playing I've seen hundreds of bad players spam CC on targets that are temporarily immune to CC. Juggernauts, Assassins, Powertechs, for starters, can make themslves immune to certain CC for a limited time. Even I've made that mistake on occasion: sometimes you reflexively hit the CC button without thinking.

Until you bother to learn the classes and realise the problem is that you don't understand the game, you will never get better.

Gungan's Avatar


Gungan
04.23.2012 , 08:47 PM | #66
Quote: Originally Posted by xdvesper View Post
You do know there are skills that render certain classes immune to CC and knockback, right?

In my time playing I've seen hundreds of bad players spam CC on targets that are temporarily immune to CC. Juggernauts, Assassins, Powertechs, for starters, can make themslves immune to certain CC for a limited time. Even I've made that mistake on occasion: sometimes you reflexively hit the CC button without thinking.

Until you bother to learn the classes and realise the problem is that you don't understand the game, you will never get better.
What skill makes a Powertech immune to CC? Cuz Vanguards have no such thing.

They have a "remove one root or movement impairing effect" in the best PVP talent tree, which doesn't remove stuns or mezzes or make them immune.

Or are you talking about the "8 second immunity to movement impairments, knockdowns and physics" but again not stuns or mezzes? I'm thinking this one... the one in the talent tree that is almost never used for PVP.

Aussiedroid's Avatar


Aussiedroid
04.23.2012 , 09:12 PM | #67
From my experience the Resolve system just doesnt seem to work correctly. I am often CC still with a full resolve bar. I have also experienced the looong CC chains although I dont normally last 20secs once I get in that state!

Why they can't simply have it so if you have been CC'd that you have immunity for xx time is surprising.

Or I think you could also remove CC completely from PVP and still have a much better experience.
... No, I'm not the droid your looking for!

DweezillKagemand's Avatar


DweezillKagemand
04.23.2012 , 09:14 PM | #68
Resolve fulls up after the 30 or so chainstuns and after you die, it ticks down in the respawn.

Pretty effective system!
Dweezill
Top Hatin' Player

xdvesper's Avatar


xdvesper
04.23.2012 , 09:17 PM | #69
Quote: Originally Posted by Gungan View Post
What skill makes a Powertech immune to CC? Cuz Vanguards have no such thing.

They have a "remove one root or movement impairing effect" in the best PVP talent tree, which doesn't remove stuns or mezzes or make them immune.

Or are you talking about the "8 second immunity to movement impairments, knockdowns and physics" but again not stuns or mezzes? I'm thinking this one... the one in the talent tree that is almost never used for PVP.
You said you've seen knockbacks fail on people with no resolve. I simply gave an example of how your knockback could fail against a powertech. My friend uses that spec and it allows him to run across the firepit to the goal without fear of being rooted or knocked back.

Is it a bad spec? Arguably. But because it is rare, I've seen so many players being completely unaware of it existing, and I've seen so many knockbacks and roots and pulls spammed on him as he casually saunters over to the finish line. Yes, he needs to save his CC breaker for an actual stun: for some other mezzes, he can be dispelled.

DaemonDCLXVI's Avatar


DaemonDCLXVI
04.23.2012 , 09:17 PM | #70
Quote: Originally Posted by Tankeroo View Post
remove CC's altogether and actually start playing the game would be nice.
Agreed. Being thrown about the place or being "frozen" in one spot over and over and over again is simply frustrating.