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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

Gungan's Avatar


Gungan
04.23.2012 , 06:50 PM | #511
Quote: Originally Posted by JamieKirby View Post
The main problem with new mmos is their ability to keep going in the long-term and this mmo was made with the leveling process in mind and the endgame was neglected, which they did say was the case long before the game went live.

The majority of the players that joined the game at launch were mmo players, so like other mmos, they rushed to endgame and were disappointed by the lack of content and they left and went back to whatever mmo they played, most likely wow, which is apparently the number #1 mmo in the world, i personally got bored of the emotionless questing and leveling.

Anyway, we really do need more fans of Mass Effect and other Bioware designed games to join for this game to really succeed, other mmo gamers just care about endgame and gear and nothing else.
Why would BioWare fans play this game? The emotional tone of the storytelling is completely flat. It is an empty shell of what Mass Effect is from a storytelling point of view. The companion characters in this game are predictable drones with only token character development. Your decisions don't matter. Every Jedi Knight kills the Emperor, every Sith Warrior is a member of the Dark Council, every Trooper is the leader of Havoc Squad.

People replay ME because their decisions have life and death (or developmental) consequences for the characters that live with you on the ship, and changing how you handle a situation actually changes the outcome of what happens in the future. Nothing like that happens in SWTOR.

It is an inferior BioWare experience. In fact, it reeks of Mythic and EA.

JeramieCrowe's Avatar


JeramieCrowe
04.23.2012 , 06:52 PM | #512
Quote: Originally Posted by PostalTwinkie View Post
To directly answer the question, it would give people an idea on what to expect at peak hours. I can also understand why they would have it reflect only current players. Either way it does seem that maybe the status isn't updating properly in the game client, which would explain the constant "Heavy" status on my server.
Yeah. Mine always says "Standard", yet I filled a full 24-man ops group TWICE last night within 20 minutes on Tatooine to do the World Event Bosses. Didn't even have to go to the Fleet to try and fill it.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.23.2012 , 06:53 PM | #513
Quote: Originally Posted by Gungan View Post
...... Every Jedi Knight kills the Emperor.....
LIES!! Pure lies!!!!!

Everyone knows that the Emperor is off in another galaxy in deep meditation! At least that is what my story told me, and that is the truth!
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Rayla_Felana's Avatar


Rayla_Felana
04.23.2012 , 06:57 PM | #514
Quote: Originally Posted by Dolcia View Post
Are we long lost twins?! Our sigs were separated at birth!
Ima ignore the flame war attempts and troll posts and skip to this.

It must be true! practically twins! Where have you been all my life? *runs slowly with opened arms across a long-grass sunny field. xD

Gungan's Avatar


Gungan
04.23.2012 , 06:57 PM | #515
Quote: Originally Posted by PostalTwinkie View Post
LIES!! Pure lies!!!!!

Everyone knows that the Emperor is off in another galaxy in deep meditation! At least that is what my story told me, and that is the truth!
I play a Trooper as my main, and after only 2 months of being 50, I honestly cannot even remember how the Trooper story ends.

I remember killing the traitors (whose names I don't remember at all), but that was Act 1. After that I went around destroying some Imperial superweapons, and then I don't remember at all who my final villain was (was it Malgus or is that just the Ilum story? I don't know).

That's how memorable the stories in SWTOR are. I'm playing Sith Warrior, which is mildly more interesting, I'm still in Act 1.

I haven't read any class story spoilers but here's my prediction: I find the Jedi Padawan and convert her to the dark side. She becomes my apprentice and I kill my former master (what's his name again?). Then I go on a Jedi hunt to assassinate some high ranking Masters like Vader and get promoted to the Dark Council. How far off am I?

Meanwhile I could tell you ever detail of every Mass Effect.

Dezzi's Avatar


Dezzi
04.23.2012 , 07:23 PM | #516
Quote: Originally Posted by Gungan View Post
Why would BioWare fans play this game? The emotional tone of the storytelling is completely flat. It is an empty shell of what Mass Effect is from a storytelling point of view. The companion characters in this game are predictable drones with only token character development. Your decisions don't matter. Every Jedi Knight kills the Emperor, every Sith Warrior is a member of the Dark Council, every Trooper is the leader of Havoc Squad.

People replay ME because their decisions have life and death consequences for the characters that live with them on the ship, and changing how you handle a situation actually changes the outcome of what happens in the future. Nothing like that happens in SWTOR.

It is an inferior BioWare experience. In fact, it reeks of Mythic and EA.
Though you use a bunch of colorful language, I think this about sums up the reality of the storytelling in SWTOR. What the game lacks--which is fundamental to what made the ME stories so great--are the consequences. SWTOR does not allow you to make mistakes in your story, and it doesn't allow you to make heated spur-of-the-moment decisions that can effect the outcome of your experience.

MMOs require a regurgitation of content by their very nature, and while I applaud BioWare's decision to bring storytelling to the forefront of MMO development, they've completely gutted whatever benefit this could have added to the game. This, without saying anything about re-playability--something BioWare encourages, but doesn't make very easy. Here, again, consequences could have helped immensely.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Gungan's Avatar


Gungan
04.23.2012 , 07:27 PM | #517
Quote: Originally Posted by Dezzi View Post
Though you use a bunch of colorful language, I think this about sums up the reality of the storytelling in SWTOR. What the game lacks--which is fundamental to what made the ME stories to great--are the consequences. SWTOR does not allow you to make mistakes in your story, and it doesn't allow you to make heated spur-of-the-moment decisions that can effect the outcome of your experience.

MMOs require a regurgitation of content by their very nature, and while I applaud BioWare's decision to bring storytelling to the forefront of MMO development, they've completely gutted whatever benefit this could have added to the game. This, without saying anything about re-playability--something BioWare encourages, but doesn't make very easy. Here, again, consequences could have helped immensely.
If by colorful you mean verbose... ok... otherwise I have no idea what's so colorful about it?

The regurgitation of content doesn't really have anything to do with the bland storytelling. The problem is that every player is a superhero - but they don't get to make decisions that carry any weight in the world. The illusion is that you're a big time hero, and the story is telling you you're a big time hero... but actions speak louder than words, and the game doesn't let you do anything of consequence.

Also, it's all hidden behind an instance line.

I suppose that only makes sense. They can't have everybody making conflicting changes to the persistent game world, but that just shoehorns the story into being boring and only reinforces the "single player game with multiplayer elements" description of the game.

Real MMOs are persistent worlds where player actions determine how the world turns.

Drakkip's Avatar


Drakkip
04.23.2012 , 07:28 PM | #518
Quote: Originally Posted by Dezzi View Post
Though you use a bunch of colorful language, I think this about sums up the reality of the storytelling in SWTOR. What the game lacks--which is fundamental to what made the ME stories to great--are the consequences. SWTOR does not allow you to make mistakes in your story, and it doesn't allow you to make heated spur-of-the-moment decisions that can effect the outcome of your experience.

MMOs require a regurgitation of content by their very nature, and while I applaud BioWare's decision to bring storytelling to the forefront of MMO development, they've completely gutted whatever benefit this could have added to the game. This, without saying anything about re-playability--something BioWare encourages, but doesn't make very easy. Here, again, consequences could have helped immensely.
Before someone jumps all over you, I'd like to expand on your idea by suggesting that perhaps consequences could have been something like you can end up with 5 of a possible 10 companions depending on the decisions you make. I do understand that the very nature of an MMORPG means most companies are unwilling to make it so characters can completely gimp themslves, UO and stat loss notwithstanding

Dezzi's Avatar


Dezzi
04.23.2012 , 07:31 PM | #519
Quote: Originally Posted by Gungan View Post
If by colorful you mean verbose... ok... otherwise I have no idea what's so colorful about it?
"... the storytelling is completely flat."

"... empty shell..."

"... predictable drones with only token character development."

"It is an inferior BioWare experience. In fact, it reeks of Mythic and EA."

Colorful.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Gungan's Avatar


Gungan
04.23.2012 , 08:12 PM | #520
Quote: Originally Posted by Dezzi View Post
"... the storytelling is completely flat."

"... empty shell..."

"... predictable drones with only token character development."

"It is an inferior BioWare experience. In fact, it reeks of Mythic and EA."

Colorful.
I don't see how "completely flat" is colorful. It refers to the tension in a typical hero story arc. The level of tension is completely flat.

http://farm3.static.flickr.com/2388/...9e4d0f06_o.png

I use the word 'inferior' frequently, daily even. In fact all of those words are part of my normal vocabulary. Might be because I frequently employ a thesaurus.

Colorful would probably involve some kind of absurdity or dirty joke.