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CC is out of control.

STAR WARS: The Old Republic > English > PvP
CC is out of control.

Fdzzaigl's Avatar


Fdzzaigl
04.23.2012 , 05:20 PM | #51
They could start by making the CC breaker reset upon death in PvP (or in warzones at least).

Resolve simply does not stop chain stunning from happening when your CC break is unavailable, which is a lot of the time.

Razot's Avatar


Razot
04.23.2012 , 05:37 PM | #52
Quote: Originally Posted by Kasukua View Post
getting knocked back 5 or 6 times while being rooted after wards is the funnest
the bestest is when you get stunned after that.

Overtone's Avatar


Overtone
04.23.2012 , 05:52 PM | #53
What's the one stun were your body is being electrified and you look like you are having seizures? I've been stuck in that one while getting punched in face to the point where when it's over I am half way dead or dead

It does feel like there are times that you can't do anything. I've been on the receiving end and I've taken advantage of it as well.

Maybe it's just bugs which wouldn't surprise me.
Quote: Originally Posted by cashogy_reborn View Post
If I can use blue 46s armorings/mods/enhancements in all of my armor and mh/oh and have competitive stats in a PvP environment, why cant I use that same gear to be competitive in PvE?
Seems like a double standard to me.

TheRiddick's Avatar


TheRiddick
04.23.2012 , 05:57 PM | #54
personally I think that resolve should have more influence... I think that you should only be allowed to use your break on full resolve, and have it refresh on full resolve, this way people will be smart on how they cc, cause if you fill the resolve, people will break and have immunity from future stuns until resolve breaks down, that way CC break actually is worth while and not a "once in a blue moon" abilities. also the way it is setup in game almost every class relies toooooo heavily on their cc's thats why so many people hate it. resolve as it stands, runs down while you are in the spawn point... its useless.
Boeyoury: LvL 50 Juggernaut Tank Teesa: LvL 50 Shadow Tank
Tiancum: LvL 50 Merc Healer Döc-Höliday: LvL ?? Trooper Healer
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vimm's Avatar


vimm
04.23.2012 , 06:13 PM | #55
Quote: Originally Posted by Kracin View Post
don't worry, that troll doesn't even know that operative have a free stun that doesn't affect Resolve at all. (knockdown, animation keeps you from doing anything), but knockdowns that force you to run an animation are not stuns and shouldn't affect resolve per bioware. working as intended for operatives at bioware
Why is it that you think knockdown doesn't affect resolve, and vice versa?
geeR
Phantom of the Operative

OriginalBold's Avatar


OriginalBold
04.23.2012 , 06:19 PM | #56
I agree with you sometimes i see my knock back and cc completely fail even though there resolve bar empty, and one thing i hate it that root doesn't affect CC at all, you can be right in front of the goal line for 10 seconds easy while your getting murdered and cant move. in my opinion everything should effect resolve bar., and when you hit your free break away you should be immune to sorts of CC for a couple seconds.
>>>insert witty message here<<<

Tankeroo's Avatar


Tankeroo
04.23.2012 , 06:29 PM | #57
remove CC's altogether and actually start playing the game would be nice.

Krashnburn's Avatar


Krashnburn
04.23.2012 , 06:30 PM | #58
Quote: Originally Posted by Dmasterr View Post
On what kind of potato did you timed it? Maximum possible time for you to be able to do absolutely nothing ( cc break on cooldown) is 16 seconds , 2 x 8 second incapacitate.

it is appalling that the player base for this game can not even count.... WITH A STOPWATCH EVEN

Best advice i can give you is to stay in school
Yeah, because being unable to move or play the game for 16 seconds is a totally reasonable amount of time....oh, and being snared and then dead the rest of the time is much fun...we need more CC actually....movement is So overrated..

/sarcasm

CapuchinSeven's Avatar


CapuchinSeven
04.23.2012 , 06:40 PM | #59
Quote: Originally Posted by Dmasterr View Post
On what kind of potato did you timed it? Maximum possible time for you to be able to do absolutely nothing ( cc break on cooldown) is 16 seconds , 2 x 8 second incapacitate.

it is appalling that the player base for this game can not even count.... WITH A STOPWATCH EVEN

Best advice i can give you is to stay in school
Stacked snares/interrupts like Force Leap would also keep someone held for longer than 16 seconds and wouldn't be effected by resolve.
I know chop-knees.

Krashnburn's Avatar


Krashnburn
04.23.2012 , 06:41 PM | #60
Quote: Originally Posted by xdvesper View Post
So many people don't understand how resolve and CC work and are crying about it.

System works fine, not sure what Bioware can do to fix stupidity.

Most long CC abilities can be dispelled. Especially when Sages and Sorcs were prevalent, it was a race to dispel dispel Force Lift and Force Whirlwind. Very few players outside the top teams actually dispel CC, most of the mid-tier to lower tier players just cry about it on the forums.

There should be a 10 hour PVP tutorial before new players are allowed to enter PVP or something...
What fanboiz like you can't understand is WE KNOW EXACTLY how CC and resolve works...it's not that is is NOT working as intended...is it is just WAY over the top and ANNOYING as hell and REMOVES fun from PvP...it does not contribute in anyway to the FUN!

I want to enjoy PvP ...not be frustrated and annoyed that my movement is impaired just by being in combat...and then gets much worse as snares/pushes/pulls/knock backs/stuns/mezzes/gernades....etc all keep me from playing!

IT IS TOO MUCH!

CC is needed in much lower degrees.

It baffles me how anyone can defend the CC is this game...in PvP anyway.!!