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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Neamhan's Avatar


Neamhan
04.23.2012 , 01:39 PM | #401
Quote: Originally Posted by BDutch View Post
So you're complaining about other people not doing their research in PvP, while you link the research that someone else did for PvE?
Way to miss the point. They don't have to provide their own. They can link any parse they want. But not having any 3rd party parses available (I've looked) isn't an excuse when they claim to have well geared Assassins themselves that they can use if they wanted to.

FYI, I do roughly 20% more damage to the WZ dummy than the Operations dummy. Even if you add 20% onto the 700 DPS people are claiming they get in Damage gear on the thread you seem to have such a problem with, that's still only 840 DPS. Now keep in mind that the average of 1200 DPS a Damage specced AC can generate is also on the Ops dummy, so they'd get the same 20% damage boost on the WZ dummy as well. 1440 DPS vs 840 DPS. What's the problem again?

Xinika's Avatar


Xinika
04.23.2012 , 01:49 PM | #402
In your PvP. Ruining your game.
Oh wait...

I mean, omg tank shadowz and sinz r so opeee amg *** bw nerf.
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Metalmac's Avatar


Metalmac
04.23.2012 , 02:33 PM | #403
Quote: Originally Posted by Kaze-Yama View Post
People need to stop calling them tank assassins because that isn't what they are. They are dps assassins who are just exploiting the game systems to live longer.

I actually play an assassin tank with full spec in the tank tree and tank gear and my damage output is terrible, most of my damage comes from aoe and hitting my procs on lightning and shock. At best I will crit for like 2k.

Obviously the issue isn't the tank tree it is how the gear system and stats work. If you nerf tank damage the people actually playing as tanks will get screwed. Somehow they need to adjust the talent trees to actually make deception or madness worth specing in since most of the damage seems to depend on gear not the talents you have.
Ok a tank SHOULD have terrible damage.
But the Assassins put on DPS gear and change spec slightly as mostly a Tank and gain 2 things:
1. Very hard to kill as they are a tank.
2. DPS equal to or almost equal to a full DPS spec.

This is clearly something that needs to be fixed. Tank or DPS but not both at the same time is OP.

Neamhan's Avatar


Neamhan
04.23.2012 , 02:39 PM | #404
Quote: Originally Posted by Metalmac View Post
Ok a tank SHOULD have terrible damage.
But the Assassins put on DPS gear and change spec slightly as mostly a Tank and gain 2 things:
1. Very hard to kill as they are a tank.
2. DPS equal to or almost equal to a full DPS spec.
Prove it.

Enexemander's Avatar


Enexemander
04.23.2012 , 02:44 PM | #405
Quote: Originally Posted by Neamhan View Post
Prove it.
Seriously, THIS. Have a tanksin upload dps log and then compare that log to what a real dps can do.

The answers may surprise you.

DarthKhaos's Avatar


DarthKhaos
04.23.2012 , 02:54 PM | #406
Quote: Originally Posted by Metalmac View Post
Ok a tank SHOULD have terrible damage.
But the Assassins put on DPS gear and change spec slightly as mostly a Tank and gain 2 things:
1. Very hard to kill as they are a tank.
2. DPS equal to or almost equal to a full DPS spec.

This is clearly something that needs to be fixed. Tank or DPS but not both at the same time is OP.
This is such an over exaggeration. The talents boost abilities let's look at what we got. (Just gonna use Shadow Talent Names)
  • Tier One: Technique Mastery 3/3
    Increase Internal and Elemental resistance by 9%
  • Tier 2: Mental Fortitude 3/3
    Increase total Endurance by 3%
  • Tier Three: Kinetic Ward 1/1
    Erects a kinetic ward with 8 charges that increase your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge.
  • Tier Four: Impact Control 2/2
    Increase your shield absorption by 4%. In addition, when you activate Battle Readiness while Combat Technique is active, you instantly heal for 10% of your total health.
  • Tier Five: Stasis 1/1
    Increases armor by 20% and allows Spinning kick to be used while out of stealth mode.
These are the defensive talents. Without tank gear the % bonuses they give is useless. A 4% increase in shield absorb or a 15% increase in shield chance when my gear doesn't give any or much doesn't really do much good does it?

A Kinetic spec Shadow in DPS gear is a DPS Shadow with a couple of small heals.
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Proteus's Avatar


Proteus
04.23.2012 , 03:39 PM | #407
Its my own personal parsing, as a Shadow tank, from both WZ and against the training dummy. There are countless other parses around, on the Shadow, Assassin, SithWarrior, etc forums that all show about the same? Stalker gear vs survivor really doesn't make much difference..about 5% tradeoff of survivability for DPS.

Quote: Originally Posted by BDutch View Post
Is the "700 DPS" referring to the parses mentioned earlier from tank geared people in PvE, or were there some more applicable parses mentioned in the last 40 pages?

toshman's Avatar


toshman
04.23.2012 , 03:57 PM | #408
Quote: Originally Posted by cycao View Post
Agreed. Some will say that the rotation is simple and I would tend to agree with that. However to play the class right is way harder than simple setting up for harnessed darkness every time. I can tell when I go up against a re-roller as the fight is never close. It may be due to the fact that I have been playing this spec for all 5 months this game has been out but I could be wrong and that I dont have alts so all I do is play the class.
there are a few other classes that require this. having 2 alts in the 35-40 range i can tell you that assn is very execution heavy.

you can play it poorly and do ok, but if you know how to pop cooldowns against what classes and on what skills you can really perform well. there are many assn on my server but there are 3 regulars that dominate. these 3 guys are pure hell to kill.

they will stun you at the right time, they will pop shroud at the right time, they will cloak at the right time. messing your rotation all at the same time, they have the correct gear build to do good dmg.

having assn that is currently full WH augmented with 2 pieces that are actual WH. 27/0/14 spec i can do about 300-375k in a wz. i have done 400 with dedicated healer and undergeared team. the rest of the comments are simply untrue.

FL on BM geared player with recklessness is about 1500 per tick. thrash about 1000-1200, shock 2000-2500. remember that 3 x trash = 0 force remainig.

Dyvim's Avatar


Dyvim
04.23.2012 , 04:01 PM | #409
My shadow doesnt put out anywhere near the dps my sent did...sorry, classic example of people being outplayed, then whining on the forums.
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Scoobings's Avatar


Scoobings
04.23.2012 , 04:16 PM | #410
I have this theory that the reason people think that Mauraders and Sins are OP is because they are the only classes with defensive cooldowns that grant immunity to damage (however briefly).

In this patch TTK went way down. So, given a TTK of 10 seconds (that's without any research at all, or any hard data) 5 seconds of damage immunity (guarded by force and resilience) is a 50% game change. Where as if the old TTK was 30 seconds, 5 seconds isn't as high of a percentage.

Just a theory. Although, to be fair I personally thought the tank spec was too good pre 1.2 (though not game breakingly so).
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