Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

CC Locks - resolve bar is working as should be?

STAR WARS: The Old Republic > English > PvP
CC Locks - resolve bar is working as should be?

Agonisis's Avatar


Agonisis
04.23.2012 , 02:58 PM | #61
Quote: Originally Posted by Eommer View Post
Just a question:

Im a full dps BM Jugg and some class are able to CC lock me to the dead or 10% of life. When I start try CC they just break every single one. E.g. smugglers and Agents does that alot. I have NO CHANCE to fight back. idk, I have a feeling that CCs are not right.

is the resolve bar working as should be? anyone else Is having problem with CC locks?

I have no problem to die, but die without even have a chance to fight back its pretty annoying.
OPs/scound have a knock down for1.5 sec, we have a 4 sec stun, a root and 2 mezzes 1 of which can only be used from stealth. The knock down happens as part of opener, if you use your cc breaker then or its on cd that gives us a full 4 sec stun, so it would feel like for 5.5 sec you have been locked. The key to this is eat the KD and wait for the 4 sec stun. As to getting out of your CC all the time we can only break 1 just like everyone else. However if we cloak, we can cleans roots, snares, slows, but have to spec into it.

But yes i too have issues with cc locks, esp against sage/sent combos,

Derian's Avatar


Derian
04.23.2012 , 03:04 PM | #62
Quote: Originally Posted by DarthKhaos View Post
I gotta disagree with you there. If I am rooted I can still fight, I can stun you, hell I can pop a pot or use my defensive cooldowns. When I'm stunned I can't do anything.
Resolve is only useless as a JK or SW because the force choke/stasis apparently ignores the resolve bar. I don't mind taking the dmg but when the bar is full you should still be able to move.
No it doesn't. I can't force stasis anything with full resolve. You take the damage but you aren't stunned.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

Pekish's Avatar


Pekish
04.23.2012 , 03:14 PM | #63
the thing that annoy me the most is that a full resolve bar doesnt start the resolve countdown it stay full waiting for the next one that will actually trigger it.... but you cannot tell when is full and "wating for the next tick" and when is full and already triggered (maybe by an extra %) and it stay white but actually you are under resolve already

when you are under resolve FOR REAL it should turn RED

i hate beeing there and staring my resolve bar figuring out should i use the CC break or is not triggered yet it's only just "full"

and if u want to make it work bettre just lower the "cooldown effect" now it's 1 tick for second if you dont get CCed make it cooldown 1 tick every 2 or 3 second (while not trigged) and you will see less CC already

DarthKhaos's Avatar


DarthKhaos
04.24.2012 , 06:06 AM | #64
Quote: Originally Posted by Derian View Post
No it doesn't. I can't force stasis anything with full resolve. You take the damage but you aren't stunned.
I guess I'm seeing wrong or something. Also how much resolve does that move cause because I've been chainned choked three times after an operative stun.
=================================
F2P? NO THANKS
CANCELLED
=================================

Torcer's Avatar


Torcer
04.24.2012 , 06:17 AM | #65
Quote: Originally Posted by JediDuckling View Post
the resolve bar is even more broken after 1.2 then it was before. right now it feels like its not even working. im getting stunned 9 times in a row sometimes and thats just pathetic. stun stun stun stun stun stun stun stun
Decreased TTK plus Stunlock = Instagib. How is this fun? Resolve sucked before 1.2, but PvP was still fun overall, now it's just about killed the fun.

Eommer's Avatar


Eommer
04.24.2012 , 06:17 AM | #66
Quote: Originally Posted by DarthKhaos View Post
I guess I'm seeing wrong or something. Also how much resolve does that move cause because I've been chainned choked three times after an operative stun.
thats the point. the resolve bar fills really slowly. also, the mez effect fill more quickly...Like I said, if they make resolve bar fill a little more fast and goes down more slowly pvp will flow better.

Eommer's Avatar


Eommer
04.24.2012 , 06:19 AM | #67
Quote: Originally Posted by Agonisis View Post
OPs/scound have a knock down for1.5 sec, we have a 4 sec stun, a root and 2 mezzes 1 of which can only be used from stealth. The knock down happens as part of opener, if you use your cc breaker then or its on cd that gives us a full 4 sec stun, so it would feel like for 5.5 sec you have been locked. The key to this is eat the KD and wait for the 4 sec stun. As to getting out of your CC all the time we can only break 1 just like everyone else. However if we cloak, we can cleans roots, snares, slows, but have to spec into it.

But yes i too have issues with cc locks, esp against sage/sent combos,
well, pretty much more then two like someone here said.

also, many times my Force Push does not work when the guy is cover. No resolve full. Is that a spec too?

MandoArc's Avatar


MandoArc
04.24.2012 , 06:34 AM | #68
I think they need to give us a 5secons cc immunity went we use are cc breaker
Cuban Bounty Hunter

Occultsaga's Avatar


Occultsaga
04.24.2012 , 06:39 AM | #69
as a guardian-defense i can use:
hilt strike - 4 secs
force choke - 2 secs i guess (without channeling)
awe - 6 secs in area (break on dmg)

the problem is, we dont have a skill that allows cc immunity, only resolve that is a cc breaker.
while some other classes have ccimunity for like 5 secs + resolve and cc's

Eommer's Avatar


Eommer
04.24.2012 , 06:44 AM | #70
Quote: Originally Posted by Occultsaga View Post
as a guardian-defense i can use:
hilt strike - 4 secs
force choke - 2 secs i guess (without channeling)
awe - 6 secs in area (break on dmg)

the problem is, we dont have a skill that allows cc immunity, only resolve that is a cc breaker.
while some other classes have ccimunity for like 5 secs + resolve and cc's
i dont think they need chance some class right now. But with this INSANE TTK they need do something about resolve goes. PVP right is pretty much goes throw 1 or 2 big damages, die in 10 seconds, revive and come back.

They NEED do something about resolve. PVP are really ridiculous right now.