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CC is out of control.

STAR WARS: The Old Republic > English > PvP
CC is out of control.

Dmasterr's Avatar


Dmasterr
04.23.2012 , 01:19 PM | #11
Quote: Originally Posted by Gungan View Post
Just took a stopwatch and timed it. 20 consecutive seconds where I could literally do nothing.

Get rid of this broken chain CC. The PVP in this game is enough of a joke as it is. It's bad enough I can never use my weak CC when I need to because everyone is mysteriously immune to CC whenever I need to use it, but I'm sitting here for 20 seconds CCed.
On what kind of potato did you timed it? Maximum possible time for you to be able to do absolutely nothing ( cc break on cooldown) is 16 seconds , 2 x 8 second incapacitate.

it is appalling that the player base for this game can not even count.... WITH A STOPWATCH EVEN

Best advice i can give you is to stay in school

Darth_Philar's Avatar


Darth_Philar
04.23.2012 , 01:24 PM | #12
Quote: Originally Posted by Gungan View Post
Just took a stopwatch and timed it. 20 consecutive seconds where I could literally do nothing.

Get rid of this broken chain CC. The PVP in this game is enough of a joke as it is. It's bad enough I can never use my weak CC when I need to because everyone is mysteriously immune to CC whenever I need to use it, but I'm sitting here for 20 seconds CCed.
This statement is patently, provably false. The absolute maximum amount of time that you can be completely out of control is 16 seconds, and that assumes you are facing two enemy players who have their mezzes available, you do not have your CC Breaker available, and no enemy player attacks you for the entire duration.

Quote: Originally Posted by Kracin View Post
don't worry, that troll doesn't even know that operative have a free stun that doesn't affect Resolve at all. (knockdown, animation keeps you from doing anything), but knockdowns that force you to run an animation are not stuns and shouldn't affect resolve per bioware. working as intended for operatives at bioware
This is also patently, provably false. All knockdowns add to Resolve and Resolve Immunity prevents knockdowns.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

Kaarsa's Avatar


Kaarsa
04.23.2012 , 01:34 PM | #13
Wow, what a troll thread....

First, Darth Pillar is right, longest possible period of being unable to act (ie. pass the ball) is 16 seconds, and you cant take damage during that time (and ofc your CC breaker has to be on CD).

If your healer is trying to keep you from dropping all that time, possible period of stunlock drops to 8 seconds.

Second, operatives knockdown is affecting resolve, it is worth 400 points. I tested it and I call enyone who claims otherwise a big fat liar.

Roots are not stuns, you can pass the ball.

Fact that you dont understand resolve does not mean it is not working.

CC is out of control in WoW for example, here it is not so bad.
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...

Gungan's Avatar


Gungan
04.23.2012 , 01:50 PM | #14
Even if 16 seconds was the maximum, it's still too long - and taking damage definately does not break it.

If you think otherwise, talk to the people I Harpoon into flame pits and Cryo Grenade.

Tell it anybody who gets stunned and killed by an Operative or Scoundrel before the stun wears off.

Tell them how damage breaks CC and see how long it takes before they punch you in the face.

A root on a melee class is as good as any full mezz and should affect resolve - especially when lightning is not interruptible when talented, and is puts a slow effect while channelled (W T F?). Snipers/Gunslingers are not interruptible and you can't charge or pull them.

Yeah that's totally fair.

Darth_Philar's Avatar


Darth_Philar
04.23.2012 , 01:56 PM | #15
Quote: Originally Posted by Gungan View Post
Even if 16 seconds was the maximum, it's still too long - and taking damage definately does not break it.

If you think otherwise, talk to the people I Harpoon into flame pits and Cryo Grenade.

Tell it anybody who gets stunned and killed by an Operative or Scoundrel before the stun wears off.

Tell them how damage breaks CC and see how long it takes before they punch you in the face.
Stuns last no more than 4 seconds.
Mezzes last no more than 8 seconds and immediately break on damage.
Any combination of 2 of those effects will result in CC immunity.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

Quinlynn's Avatar


Quinlynn
04.23.2012 , 01:59 PM | #16
Quote: Originally Posted by IIscameronII View Post
you clearly need to learn when to use your cc breaker and learn what the resolve bar is and how and when to use it.
I have used both Lift and Stun on toons with zero reslove and both fail to work.

I have been rooted / stunned / lifted / spinning from full health to death even using CC break in the middle.

Reslove might work and it is not equitable across professions and faction, from my experience.

Kaarsa's Avatar


Kaarsa
04.23.2012 , 02:01 PM | #17
Quote: Originally Posted by Gungan View Post
Even if 16 seconds was the maximum, it's still too long - and taking damage definately does not break it.

If you think otherwise, talk to the people I Harpoon into flame pits and Cryo Grenade.

Tell it anybody who gets stunned and killed by an Operative or Scoundrel before the stun wears off.

Tell them how damage breaks CC and see how long it takes before they punch you in the face.

A root on a melee class is as good as any full mezz and should affect resolve - especially when lightning is not interruptible when talented, and is puts a slow effect while channelled (W T F?). Snipers/Gunslingers are not interruptible and you can't charge or pull them.

Yeah that's totally fair.
Harpoon (400 points) + cryo granade (800 points) = white resolve (and probably dead target if you pulled him into hazard)

Hidden Strike (400 points) + whatever OP 4 sec stun is called (800 points) = 6 sec of stun and white resolve. If you dont have CC breaker saved for scond stun, you may die. But hey, isnt this all OP can do? Jump on someone, burst and hope it was enough

16 sec while taking damage? Impossible.

About roots and slows affecting resolve - you have official dev explanation in my sig.

Quote: Originally Posted by Quinlynn View Post
I have used both Lift and Stun on toons with zero reslove and both fail to work.

I have been rooted / stunned / lifted / spinning from full health to death even using CC break in the middle.

Reslove might work and it is not equitable across professions and faction, from my experience.
Since there is quite a few skills granting CC immunity to certain classes, possibilityhaving a sliver left of white resolve (possible to just miss in the middle of combat) and fact that all CC skills can be parried or resisted (depending on type) I am not going to continue discusion about target not affected by CCs whithout videos.

You can be rooted all the time, this has nothing to do with resolve. Lifted and spinning as I understand are mezzes, they break on damage - I dont believe in your trolling attempt.
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...

Kasukua's Avatar


Kasukua
04.23.2012 , 02:02 PM | #18
Quote: Originally Posted by Sookster View Post
Getting knocked back 5 or 6 times in a row is fun.









not.

getting knocked back 5 or 6 times while being rooted after wards is the funnest
Kookies, 50 Sith Assassin (Kinrath Spider)

Occultsaga's Avatar


Occultsaga
04.23.2012 , 02:07 PM | #19
some classes like jedi guardian dont even have a resolve bar, or any other kind of cc immunity, so you can imagine how these players feel

Quinlynn's Avatar


Quinlynn
04.23.2012 , 02:16 PM | #20
Quote: Originally Posted by Kaarsa View Post
Since there is quite a few skills granting CC immunity to certain classes, possibilityhaving a sliver left of white resolve (possible to just miss in the middle of combat) and fact that all CC skills can be parried or resisted (depending on type) I am not going to continue discusion about target not affected by CCs whithout videos.

You can be rooted all the time, this has nothing to do with resolve. Lifted and spinning as I understand are mezzes, they break on damage - I dont believe in your trolling attempt.
Both times that neither lift or stun worked was against a Sorc.

Never said that Root affected resolve, however according to BW that was supposed to change in 1.2.

All forms of CC, be it a snare, slow or root, should all affect reslove.

Also, what is the equivalent skill on the Repub side that allows multiple targets to be rolling on the floor having a tantrum, or frozen in place?