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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

BDutch's Avatar


BDutch
04.23.2012 , 12:33 PM | #391
Quote: Originally Posted by Neamhan View Post
Why don't you provide some parses of a tank specced assassin doing higher DPS?
The only numbers I have are the PvE ones provided from tank assassins in PvE tank gear. Maybe you should stop using parses as a talking point until you can find their PvP counter-parts? I didn't go off on this "700 DPS", "half the DPS of a DPS class" tangent... doesn't seem like it's any better than any other anecdotal evidence if you can't back it up.

On the other hand, I'll be the first to support your point when someone links a PvP parse that shows that tank assassin burst DPS is nothing to write home about.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

Neamhan's Avatar


Neamhan
04.23.2012 , 12:47 PM | #392
Quote: Originally Posted by BDutch View Post
The only numbers I have are the PvE ones provided from tank assassins in PvE tank gear. Maybe you should stop using parses as a talking point until you can find their PvP counter-parts? I didn't go off on this "700 DPS", "half the DPS of a DPS class" tangent... doesn't seem like it's any better than any other anecdotal evidence if you can't back it up.

On the other hand, I'll be the first to support your point when someone links a PvP parse that shows that tank assassin burst DPS is nothing to write home about.
I actually don't have to prove anything because it's not my job to disprove their claims, it's their job to prove them. Bioware has indicated in both word and deed that Assassins are fine. The people crying nerfs are the ones who need to prove their case, which none have done. They are, after all, the ones saying something is wrong. Where's the evidence of that? If a spec is doing more damage in PvP than in PvE, then prove it. I've provided what I've been able to find simply as a point of reference, which is more than anyone else has done so far. I'm making parses a 'talking point' because it's the closest thing we have to an objective set of data we can look at.

One would think that with the number of people claiming to have Valor 60+ Assassins that their their class is 'overpowered', one of them would run a parse on the WZ dummy to actually prove their point. Until one does, the parses I linked are still the most relevant despite the fact that they were done for PvE.

Zintair's Avatar


Zintair
04.23.2012 , 12:50 PM | #393
Quote: Originally Posted by BDutch View Post
The only numbers I have are the PvE ones provided from tank assassins in PvE tank gear. Maybe you should stop using parses as a talking point until you can find their PvP counter-parts? I didn't go off on this "700 DPS", "half the DPS of a DPS class" tangent... doesn't seem like it's any better than any other anecdotal evidence if you can't back it up.

On the other hand, I'll be the first to support your point when someone links a PvP parse that shows that tank assassin burst DPS is nothing to write home about.
Why don't you go to the Shadow Forum and look for parses because they are there instead of people doing homework for you. Seems like people want to talk a huge game about how OP Shadows are but do no homework themselves, just cry OP and champion other BS that people say.

For the record I've seen anywhere from 700-1000 DPS for KC in Tank for lower end and DPS gear for higher end.

I never thought the DPS variation was effective pre-1.2 and laughed at people using it but after 1.2 they have reduced the usefulness of me in Tank gear completely. My survivability is barely better than a DPS.

BTW Balance and Infiltration are VERY effective skill trees that when used by skilled players really shines.

Anyone saying otherwise is ignorant. Period.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Barrgil's Avatar


Barrgil
04.23.2012 , 12:52 PM | #394
Tank Assassins and Shadows are NOT supposed to kill someone in 6-7 hits, let alone even pull 4k damage. Stop it, they're not overpowered in any aspect and only balances out according to skill tree. I play a 50 Tank Assassin also and the MOST I ever hit for was 3200 (Shock) and that was with recklessness and a relic on. I barely hit 2-3k and my average dps is 189+ or less.

We're supposed to survive, not demolish through mobs of everything while becoming invincible.
Kîra - Deception Assassin
Bargil - Hybrid Sorcerer
DARKHOUND - Hyperspace Cannon | Dara Mactire - The Crucible Pits

Kracin's Avatar


Kracin
04.23.2012 , 01:03 PM | #395
Quote: Originally Posted by Barrgil View Post
Tank Assassins and Shadows are NOT supposed to kill someone in 6-7 hits, let alone even pull 4k damage. Stop it, they're not overpowered in any aspect and only balances out according to skill tree. I play a 50 Tank Assassin also and the MOST I ever hit for was 3200 (Shock) and that was with recklessness and a relic on. I barely hit 2-3k and my average dps is 189+ or less.

We're supposed to survive, not demolish through mobs of everything while becoming invincible.
mine is full bm. and there are 3 main attacks.. thrash, which can do about 1-1.2k per hit. force lightning which, happens to be max ticked at 720 per tick (2800 on a long channel which can be inturrupted), and shock. which when specced into CAN do damage. but you need to basically use a shock first, then hope you get the CD reset with a thrash, so you can pop recklessness, just to get a big crit (which only gets done once recklessness is off CD. 1:15).. and death field has at the most on undergeared players, popped for 2500.


the reason why people QQ is because they have quite a bit of utility, which is why i rolled it in the first place. (and because i THOUGHT, they were a rogue type class... but i was dead wrong about that). i saw that they had all the stuff my sage had as far as balance tree was concerned, and figured having stealth and fight resetters would be great to boot. so i rolled assassin before finding out that everyone thought they were OP.


honestly its not the damage they put out that is killing people, its the fact that they can pick and choose fights, and they can move around easier than other melee classes when it comes to being rooted/stunned. we don't have tons of closers, but i've got a 4 sec stun, an 8 sec mezz(with 2 sec stun on the end), a 3 second knockdown/stun, an inturrupt, force speed, a pull, and a 30m aoe shot (death field).

i specced different than the other 31 point tank assassins, but i like how i get a little bit more utility for some games and the death field comes in handy more than it is used for damage. i also don't run harnessed shadows, so count out that massive force lightning healing ticks

BDutch's Avatar


BDutch
04.23.2012 , 01:11 PM | #396
Quote: Originally Posted by Neamhan View Post
I actually don't have to prove anything because it's not my job to disprove their claims, it's their job to prove them. Bioware has indicated in both word and deed that Assassins are fine. The people crying nerfs are the ones who need to prove their case, which none have done. They are, after all, the ones saying something is wrong. Where's the evidence of that? If a spec is doing more damage in PvP than in PvE, then prove it. I've provided what I've been able to find simply as a point of reference, which is more than anyone else has done so far. I'm making parses a 'talking point' because it's the closest thing we have to an objective set of data we can look at.

One would think that with the number of people claiming to have Valor 60+ Assassins that their their class is 'overpowered', one of them would run a parse on the WZ dummy to actually prove their point. Until one does, the parses I linked are still the most relevant despite the fact that they were done for PvE.
So you're complaining about other people not doing their research in PvP, while you link the research that someone else did for PvE?
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

Barrgil's Avatar


Barrgil
04.23.2012 , 01:12 PM | #397
Quote: Originally Posted by Kracin View Post
mine is full bm. and there are 3 main attacks.. thrash, which can do about 1-1.2k per hit. force lightning which, happens to be max ticked at 720 per tick (2800 on a long channel which can be inturrupted), and shock. which when specced into CAN do damage. but you need to basically use a shock first, then hope you get the CD reset with a thrash, so you can pop recklessness, just to get a big crit (which only gets done once recklessness is off CD. 1:15).. and death field has at the most on undergeared players, popped for 2500.


the reason why people QQ is because they have quite a bit of utility, which is why i rolled it in the first place. (and because i THOUGHT, they were a rogue type class... but i was dead wrong about that). i saw that they had all the stuff my sage had as far as balance tree was concerned, and figured having stealth and fight resetters would be great to boot. so i rolled assassin before finding out that everyone thought they were OP.


honestly its not the damage they put out that is killing people, its the fact that they can pick and choose fights, and they can move around easier than other melee classes when it comes to being rooted/stunned. we don't have tons of closers, but i've got a 4 sec stun, an 8 sec mezz(with 2 sec stun on the end), a 3 second knockdown/stun, an inturrupt, force speed, a pull, and a 30m aoe shot (death field).

i specced different than the other 31 point tank assassins, but i like how i get a little bit more utility for some games and the death field comes in handy more than it is used for damage. i also don't run harnessed shadows, so count out that massive force lightning healing ticks
I run Full Darkness and 10 points into the Madness for the double-shock. Other than that, I'm full tank gear in stats and everything.

To be completely honest, I think people who are complaining about this matter just needs to learn to play. I've been in situations where I was cornered by 2 guys, a Jedi Shadow FULL DPS gear, and a Sage DPS. Both looked to be pretty well geared and I held them off long enough for my other teammates to kill them. I had 1/2 health remaining after about 2 minutes in after popping cooldowns and I killed the Shadow and was running towards the Sage.

It's a very skill-oriented class and is why I actually picked it in the first place. It's very fun to play, and you really need to know what to do and when to do it.
Kîra - Deception Assassin
Bargil - Hybrid Sorcerer
DARKHOUND - Hyperspace Cannon | Dara Mactire - The Crucible Pits

Kracin's Avatar


Kracin
04.23.2012 , 01:15 PM | #398
Quote: Originally Posted by Barrgil View Post
I run Full Darkness and 10 points into the Madness for the double-shock. Other than that, I'm full tank gear in stats and everything.

To be completely honest, I think people who are complaining about this matter just needs to learn to play. I've been in situations where I was cornered by 2 guys, a Jedi Shadow FULL DPS gear, and a Sage DPS. Both looked to be pretty well geared and I held them off long enough for my other teammates to kill them. I had 1/2 health remaining after about 2 minutes in after popping cooldowns and I killed the Shadow and was running towards the Sage.

It's a very skill-oriented class and is why I actually picked it in the first place. It's very fun to play, and you really need to know what to do and when to do it.
which is what utility oriented classes require. i am flat out of keybinds and am forced to use a click for certain things like buffs, other classes, like powertech. i have every single uesable thing on a bind no problem. but they are a very straight forward class

Barrgil's Avatar


Barrgil
04.23.2012 , 01:27 PM | #399
Quote: Originally Posted by Kracin View Post
which is what utility oriented classes require. i am flat out of keybinds and am forced to use a click for certain things like buffs, other classes, like powertech. i have every single uesable thing on a bind no problem. but they are a very straight forward class
Haha, same here. My Naga can only use so many buttons... Either way, I tend to focus primarily on getting the most attention during PvP and distract while my teammates score the objectives. I'm more of a bait when I play and I usually am the one to score during Huttball since people know I'm a tank.
Kîra - Deception Assassin
Bargil - Hybrid Sorcerer
DARKHOUND - Hyperspace Cannon | Dara Mactire - The Crucible Pits

cycao's Avatar


cycao
04.23.2012 , 01:30 PM | #400
Quote: Originally Posted by Kracin View Post
which is what utility oriented classes require. i am flat out of keybinds and am forced to use a click for certain things like buffs, other classes, like powertech. i have every single uesable thing on a bind no problem. but they are a very straight forward class
Agreed. Some will say that the rotation is simple and I would tend to agree with that. However to play the class right is way harder than simple setting up for harnessed darkness every time. I can tell when I go up against a re-roller as the fight is never close. It may be due to the fact that I have been playing this spec for all 5 months this game has been out but I could be wrong and that I dont have alts so all I do is play the class.