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Daniel Erickson on Server Population.

STAR WARS: The Old Republic > English > General Discussion
Daniel Erickson on Server Population.

DalrisThane's Avatar


DalrisThane
04.20.2012 , 08:16 PM | #181
Deleted. No point. Everyone is TLDR these days. +See Sig.
I still miss 1990s FMV. I miss Wing Commander 3-4. I actually don't want a game. I’d prefer CYOA interactive movies any day. Until then, video games are the closest I can get...

Rayla_Felana's Avatar


Rayla_Felana
04.23.2012 , 04:55 AM | #182
Quote: Originally Posted by DalrisThane View Post
Digression = It’s very hard to believe there is no malice behind some “TOR’s future” post.

On IMDB, when a show is low rated, and some of its fans are hoping for another season, there’s a bunch of Television Grim Reapers that seemingly delight in telling people that the show is going to be cancelled. It’s like saying “Maybe there will be another season” makes it open season to squelch any hope for the future.

It’s like the people posting about the cancellation want to knock on the fan’s home, tell them personally why the show in question will be cancelled, then tell the kids there is no Santa Claus… just for good measure.

I'm not saying those people are factually wrong, and maybe it's all my head, but I hear = "Your favourite show is being cancelled... HA!"

Ditto that with TOR and its future. The posts may be factual, but it’s hard (if not impossible) for me to believe there is no malice there.

Back on topic = Merge the servers, or don’t, doesn’t affect me much. I played throwaway characters for the first 3 weeks until I found out which server(s) had the LOWEST population. I picked RP because, as per some posters, RP gets a bad reputation i.e. I was hoping people would avoid it. I picked the RP one that was consistently lowest in population (Kath Hound, at the time), and there you go.

Yes, I’m part of THAT crowd, the KOTOR-3 crowd.

Now, as a constructive part =

(and apologies for the lack / wrongness of technical terms, I’m an old French dude... new fangled confusing technology stuff... /waves cane)…

I’ve seen in some games where it’s all one server and instancing just offers up new copies of the specific zones. (ex = Tython 1 through 6, Coruscant 1 though 10, Corellia 1 through 15, and so on). You picked randomly or didn’t pick at all (game did it for you). But, if you were in a group, the whole group got “merged” into 1 instance. Some games were automatic. For others you had zone out, then zone back in as a group. Or you’d auto-merge with the group leader. Stuff like that.

Has anyone heard of a game going from Servers to instancing of zones? I think that would be more useful than server merge. You merge servers, and you’re hoping the populations move as predicted. You can have surprises. For example : You can merge 2 light servers, and it becomes a new Fatman. Or merge 2 standard servers, and, instead of a heavy, it somehow becomes light through new attrition.

We need a mechanism for people wanting lots of people in their game to have it consistently. Is instancing (if I understand the concept right, of making a new copy of a zone when it’s 80% ish full) off the table? Or can the game be converted to that?

I’m honestly trying to be helpful here. I just think transfers and merges doesn’t seem to be a good fix, unless you are constantly merging and splitting servers, since server populations won’t stay static.

Either way, it won’t affect me at all. I’ll be playing KOTOR-3, alone, “over there”, but, hopefully, I am showing I am TRYING to relate to “the other side” and give a solution that would make people happy.

I’m certainly no Game Grim Reaper, that’s for sure, accurate though they may be…
Practically my opinion, I don't think server population is nearly as bad of a nose dive as people make it out to be, people change and re-roll, welcome to MMOs that aren't WoW, the most stagnant troll-filled elitist game of all time.

Reryn's Avatar


Reryn
04.23.2012 , 05:01 AM | #183
Quote: Originally Posted by Rayla_Felana View Post
"One of the problems we’re running into right now is kind of a classic MMO problem, which is that our overall population of players has not changed, but our peak concurrent users has changed," Erickson told NowGamer following last week's 1.2 Legacy update.
Only because people where waiting to see some fixes and changes in 1.2.

Since they made the ops harder and derailed their game even more by listening to people on these forums, the game is dead in the water now.
ị▀ịị≡▀ị▀╠▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
Council of Seven Vote, come join our democracy of evil!

Rayla_Felana's Avatar


Rayla_Felana
04.23.2012 , 05:03 AM | #184
Quote: Originally Posted by Reryn View Post
Only because people where waiting to see some fixes and changes in 1.2.

Since they made the ops harder and derailed their game even more by listening to people on these forums, the game is dead in the water now.
I think you missed the point.

Sure it is, only the second most populated game in MMO history, but that means nothing right?

Why do I get feeling you are one of those entitled Raiders or PvPers? hmm.

Sanxxx's Avatar


Sanxxx
04.23.2012 , 05:09 AM | #185
Quote:
I’m honestly trying to be helpful here. I just think transfers and merges doesn’t seem to be a good fix, unless you are constantly merging and splitting servers, since server populations won’t stay static.

Either way, it won’t affect me at all. I’ll be playing KOTOR-3, alone, “over there”, but, hopefully, I am showing I am TRYING to relate to “the other side” and give a solution that would make people happy.
I'm sure you would agree that the majority of people who subscribe to an MMO want an MMO experience, accepting that then it becomes a capacity management exercise and all the anecdotal evidence strongly suggests that they need to do some management sooner rather than later.

Marrond's Avatar


Marrond
04.23.2012 , 05:53 AM | #186
Quote: Originally Posted by Rayla_Felana View Post
welcome to MMOs that aren't WoW, the most stagnant troll-filled elitist game of all time.
WoW isn't for elitists. It's designed most casualy it is possible. Maybe it was for elitis but that was long time ago, before TBC

islander's Avatar


islander
04.23.2012 , 09:00 AM | #187
Quote: Originally Posted by Marrond View Post
WoW isn't for elitists. It's designed most casualy it is possible. Maybe it was for elitis but that was long time ago, before TBC
WoW stopped being for elitists once they released Wrath.

Doesnt change the fact that the WoW playing population is the worst band of d-bags this side of runescape.
Gìllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

funkiestj's Avatar


funkiestj
04.23.2012 , 10:26 AM | #188
Quote: Originally Posted by funkiestj View Post
going off on a non-whiny tangent ...

ignoring implementation details but assuming a multiple server shard model, what are all the problems we associate with population (too high or too low)?

Here is a starting list:
  1. long queue times when (re)connecting (too high)
  2. not being able to find players to group with for a mission (too low)
  3. long WZ queue times (too low)
  4. items don't sell in the GTN (too low)
What other major issues are associated with population?
It is lame to quote/bump my own post but I am really interested in seeing a discussion of the game play problems like the ones I list above. I think getting a complete list and then ranking them (are there forum polls here on SWTOR?) would be constructive feedback for BioWare.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

Slipfeed's Avatar


Slipfeed
04.23.2012 , 11:06 PM | #189
Quote: Originally Posted by ColonelM View Post
Neither have the Legacy system. Just sayin'.

Moal
THE LEGACY SYSTEM!!!

Yet another ball spray painted in gold and thrown at the game only to splatter dog crap all over the KOTOR universe.

Anyway, there is nothing to it. When I logged back in after 1.2 only my first character came up in the "Legacy system". In order to have any other characters detected, I had to log those characters in.

Meaning, the "legacy system" had no clue those characters existed till they where logged in.

It then follows that with name and legacy name resets on character transfer, you could move one character to one server, and two to another, and have absolutely no problems crop up.

It would just grab your character info when you logged in.

That being said... someone please give me a legitimate reason to care about legacy? It really doesn't do anything.

Slipfeed's Avatar


Slipfeed
04.23.2012 , 11:09 PM | #190
Quote: Originally Posted by DalrisThane View Post
Digression = It’s very hard to believe there is no malice behind some “TOR’s future” post.

On IMDB, when a show is low rated, and some of its fans are hoping for another season, there’s a bunch of Television Grim Reapers that seemingly delight in telling people that the show is going to be cancelled. It’s like saying “Maybe there will be another season” makes it open season to squelch any hope for the future.

It’s like the people posting about the cancellation want to knock on the fan’s home, tell them personally why the show in question will be cancelled, then tell the kids there is no Santa Claus… just for good measure.

I'm not saying those people are factually wrong, and maybe it's all my head, but I hear = "Your favourite show is being cancelled... HA!"

Ditto that with TOR and its future. The posts may be factual, but it’s hard (if not impossible) for me to believe there is no malice there.

Back on topic = Merge the servers, or don’t, doesn’t affect me much. I played throwaway characters for the first 3 weeks until I found out which server(s) had the LOWEST population. I picked RP because, as per some posters, RP gets a bad reputation i.e. I was hoping people would avoid it. I picked the RP one that was consistently lowest in population (Kath Hound, at the time), and there you go.

Yes, I’m part of THAT crowd, the KOTOR-3 crowd.

Now, as a constructive part =

(and apologies for the lack / wrongness of technical terms, I’m an old French dude... new fangled confusing technology stuff... /waves cane)…

I’ve seen in some games where it’s all one server and instancing just offers up new copies of the specific zones. (ex = Tython 1 through 6, Coruscant 1 though 10, Corellia 1 through 15, and so on). You picked randomly or didn’t pick at all (game did it for you). But, if you were in a group, the whole group got “merged” into 1 instance. Some games were automatic. For others you had zone out, then zone back in as a group. Or you’d auto-merge with the group leader. Stuff like that.

Has anyone heard of a game going from Servers to instancing of zones? I think that would be more useful than server merge. You merge servers, and you’re hoping the populations move as predicted. You can have surprises. For example : You can merge 2 light servers, and it becomes a new Fatman. Or merge 2 standard servers, and, instead of a heavy, it somehow becomes light through new attrition.

We need a mechanism for people wanting lots of people in their game to have it consistently. Is instancing (if I understand the concept right, of making a new copy of a zone when it’s 80% ish full) off the table? Or can the game be converted to that?

I’m honestly trying to be helpful here. I just think transfers and merges doesn’t seem to be a good fix, unless you are constantly merging and splitting servers, since server populations won’t stay static.

Either way, it won’t affect me at all. I’ll be playing KOTOR-3, alone, “over there”, but, hopefully, I am showing I am TRYING to relate to “the other side” and give a solution that would make people happy.

I’m certainly no Game Grim Reaper, that’s for sure, accurate though they may be…
DC Universe online did this.