Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

DIPLOMACY problems in 1.2

STAR WARS: The Old Republic > English > Crew Skills
DIPLOMACY problems in 1.2

Umrattawil's Avatar


Umrattawil
04.14.2012 , 04:22 AM | #1
The 1.2 patch notes (http://www.swtor.com/patchnotes/1.2.0/legacy) made a vague reference to changing the Diplomacy missions. "Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted."

It seems that any mission that had flavor text that implied that it helped the other faction has been blocked from the user. Bioware didn't simply change the text to make it neutral or change the text to make it faction friendly. They blocked entire sets of missions from a faction, thus making it difficult to obtain certain artifact quality materials. If this was a roleplay inspired change, what about gray/neutral characters that don't care about one faction over the other?

Refer also to Nasai's thread (http://www.swtor.com/community/showthread.php?t=404672)

I have two Inquisitors and they both have Diplomacy (200/400 & 400/400). Before the advent of patch 1.2 I ran a lot of Grade two diplomacy missions to feed my implant market. There were four Rich Medical Supply missions (two Light Side, two Dark side) in the available mix of missions. It appears that those four missions were tagged as being Republic friendly (thus Imperial players do not have access in patch 1.2). I am focusing on this narrow set of missions (Grade 2), but it appears to affect all Grades.

Each tier of Grade X missions had Moderate/Abundant/Bountiful/Rich missions of Companion Gifts and Medical Supplies with Light/Dark mirrors (doubling the pool of available missions). In the 1.2 patch, the available pool of missions has shrunk down to just a handful.

In following posts I will catalog what I have observed after running several missions on both characters.

Umrattawil's Avatar


Umrattawil
04.14.2012 , 04:54 AM | #2
Character 1 has 200/400 Diplomacy. I ran four sets of Grade 2 missions. After each run, I would log out to my other Diplomacy character (these results will appear in the next post).
This is what I observed in each run. The missions that I ran are highlighted in yellow.

Run 1:
Grade 1
  • LS 95 Mod Gift - A Night on the Town
  • DS 95 Mod Gift - An Old Man's Treasure
  • DS 115 Mod Med - Know Too Much
  • DS 115 Mod Med - Strange Bedfellows
  • LS 95 Mod Gift - Thrill Seekers
Grade 2
  • LS 560 Rich Gift - The Path Not Taken
  • DS 340 Abu Med - See, Hear, Speak
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • LS 285 Abu Gift - An Unjust Sentence
  • DS 560 Rich Gift - Gifted

Run 2:
Grade 1
  • LS 275 Bou Med - Balancing Acts
  • LS 115 Mod Med - A Cure for What Ails You
  • DS 115 Mod Med - Strange Bedfellows
  • LS 95 Mod Gift - A Night on the Town
  • DS 95 Mod Gift - An Old man's Treasure
Grade 2
  • LS 560 Rich Gift - The Path Not Taken
  • LS 265 Mod Med - Artificial Curiosity
  • LS 515 Bou Gift - Uncovering Old Grudges
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • DS 560 Rich Gift - Gifted

Run 3:
Grade 1
  • LS 115 Mod Med - Lost in the Mist
  • LS 95 Mod Gift - Thrill Seekers
  • DS 275 Bou Med - Double Dare
  • DS 115 Mod Med - Know Too Much
  • DS 95 Mod Gift - An Old Man's Treasure
Grade 2
  • LS 285 Abu Gift - An Unjust Sentence
  • LS 265 Mod Med - Artificial Curiosity
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • LS 560 Rich Gift - The Path Not Taken
  • DS 560 Rich Gift - Gifted

Run 4:
Grade 1
  • DS 115 Mod Med - Know Too Much
  • LS 95 Mod Gift - A Night on the Town
  • DS 115 Mod Med - Strange Bedfellows
  • DS 95 Mod Gift - An Old Man's Treasure
  • LS 115 Mod Med - A Cure for What Ails You
Grade 2
  • DS 230 Mod Gift - Tug of War
  • DS 515 Bou Gift - Youthful Indiscretions
  • LS 275 Mod Med - A Wanderer's Gifts
  • LS 265 Mod Med - Artificial Curiosity
  • DS 220 Mod Gift - Lifeblood of the Galaxy

So far, this sample says there are at least 10 Grade 2 missions (does not include Rich Medicals).

Umrattawil's Avatar


Umrattawil
04.14.2012 , 05:12 AM | #3
The second character has 400/400 Diplomacy. I ran three tests (same method as above). Catalog the Grade 1 & 2 missions, run the Dark Grade 2 missions (marked in yellow), log out to the alternate character.

Run 1
Grade 1
  • LS 115 Mod Med - A Cure for What Ails You
  • DS 115 Mod Med - Strange Bedfellows
  • DS 95 Mod Gift - An Old Man's Treasure
  • LS 95 Mod Gift - A Night on the Town
  • DS 120 Abu Gift - Without a Fight
Grade 2
  • LS 560 Rich Gift - The Path Not Taken
  • DS 515 Bou Gift - Youthful Indiscretions
  • LS 515 Bou Gift - Uncovering Old Grudges
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • LS 265 Mod Med - Artificial Curiosity

Run 2
Grade 1
  • LS 115 Mod Med - A Cure for What Ails You
  • LS 95 Mod Gift - A Night on the Town
  • DS 120 Abu Gift - Without a Fight
  • DS 115 Mod Med - Strange Bedfellows
  • DS 95 Mod Gift - An Old Man's Treasure
Grade 2
  • LS 265 Mod Med - Artificial Curiosity
  • LS 275 Mod Med - A Wanderer's Gifts
  • LS 515 Bou Gift - Uncovering Old Grudges
  • LS 560 Rich Gift - The Path Not Taken
  • DS 220 Mod Gift - Lifeblood of the Galaxy

Run 3
Grade 1
  • LS 115 Mod Med - A Cure for What Ails You
  • DS 95 Mod Gift - An Old Man's Treasure
  • DS 95 Mod Gift - Collusion
  • LS 95 Mod Gift - A Night on the Town
  • DS 115 Mod Med - Strange Bedfellows
Grade 2
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • LS 285 Abu Gift - An Unjust Sentence
  • LS 560 Rich Gift - The Path Not Taken
  • DS 560 Rich Gift - Gifted
  • LS 265 Mod Med - Artificial Curiosity

This set only saw 8 unique Grade 2 missions, but they were all found in the other set of tests. So we are still at 10 unique (observed) Grade 2 missions.

Umrattawil's Avatar


Umrattawil
04.14.2012 , 04:51 PM | #4
Did another test today, it appears that there are only ten Grade 2 missions available to Imperial Diplomats. Is this intended? It is an even split of LS/DS missions (5 each). There are 7 Gift missions and only 3 Medical Supply missions (two Moderate & one Abundant). I don't see how a new Diplomat is supposed to generate enough medical supplies to level Biochem.
Quote:
Grade 2 Diplomacy missions (Imperial)
  • Mission A : DS 220 Mod Gift - Lifeblood of the galaxy
  • Mission B : DS 230 Mod Gift - Tug of War
  • Mission C : LS 265 Mod Med - Artificial Curiosity
  • Mission D : LS 275 Mod Med - A Wanderer's Gifts
  • Mission E : LS 285 Abu Gift - An Unjust Sentence
  • Mission F : DS 340 Abu Med - See, Hear, Speak
  • Mission G : LS 515 Bou Gift - Unconvering Old Grudges
  • Mission H : DS 515 Bou Gift - Youthful Indiscretions
  • Mission I : LS 560 Rich Gift - The Path Not Taken
  • Mission J : DS 560 Rich Gift - Gifted
The following is what I observed running Grade 2 Diplomacy missions on my Inquisitor (400/400 skill). The missions that i ran are in yellow.

Run 1:
  • Mission C
  • Mission J
  • Mission G
  • Mission H
  • Mission A
Run 2:
  • Mission G
  • Mission E
  • Mission A
  • Mission H
  • Mission F
Run 3:
  • Mission F
  • Mission H
  • Mission C
  • Mission J
  • Mission E
Run 4:
  • Mission A
  • Mission I
  • Mission H
  • Mission B
  • Mission J
Run 5:
  • Mission G
  • Mission I
  • Mission A
  • Mission E
  • Mission J
Run 6:
  • Mission B
  • Mission C
  • Mission A
  • Mission J
  • Mission G
Run 7:
  • Mission I
  • Mission A
  • Mission J
  • Mission C
  • Mission B
Run 8:
  • Mission B
  • Mission G
  • Mission C
  • Mission A
  • Mission I

Umrattawil's Avatar


Umrattawil
04.14.2012 , 09:03 PM | #5
Ran some more tests to figure out the Grade 3 & 4 mission mix.

Grade 3 has 12 missions (even LS/DS). Six Gift, six Medical Supplies (all four variants of the Rich).
Quote:
Grade 3 Diplomacy Missions (Imperial)
  • LS 390 Mod Gift - Blind Hatred
  • DS 390 Mod Gift - Making a Change
  • DS 425 Mod Gift - Backbiting
  • LS 425 Mod Gift - Reconciliation
  • DS 575 Abu Med - Stellar Summits
  • LS 575 Abu Med - A Line in the Sands
  • DS 780 Bou Gift - Boardroom Hostility
  • LS 780 Bou Gift - Trust No One
  • LS 1045 Rich Med - Quiet, Please
  • DS 1045 Rich Med - Share and Share Alike
  • DS 1115 Rich Med - Broken Promises
  • LS 1115 Rich Med - After Hours
Grade 4 has a bunch, not sure if this is the complete picture.
Quote:
Grade 4 Diplomacy Missions (Imperial)
  • LS 710 Abu Gift - Diplomatic Intervention
  • DS 710 Abu Gift - Justify the Means
  • LS 735 Abu Gift - Uncivil War
  • LS 775 Mod Med - Professional Courtesy
  • DS 775 Mod Med - In Bad Faith
  • LS 800 Mod Med - Toe the Line
  • DS 800 Mod Med - Money Troubles
  • LS 850 Abu Med - Bargaining for Freedom
  • DS 850 Abu Med - Court of Public Opinion
  • DS 880 Abu Med - Denial of Service
  • LS 1175 Bou Gift - The Perils of Greed
  • LS 1325 Rich Gift - Strained Alliances
  • LS 1405 Rich Gift - Friends in Low Places
  • DS 1405 Rich Gift - Criminal Interest

Umrattawil's Avatar


Umrattawil
04.22.2012 , 06:43 PM | #6
Leveled a Trooper and raised Diplomacy to 140/400. The rich medical supplies missions are hiding over on the Republic side. The following are the Grade 2 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue.

Quote:
Grade 2 Diplomacy missions (Imperial)
  • DS 220 Mod Gift - Lifeblood of the galaxy
  • DS 230 Mod Gift - Tug of War
  • LS 265 Mod Med - Artificial Curiosity
  • LS 275 Mod Med - A Wanderer's Gifts
  • LS 285 Abu Gift - An Unjust Sentence
  • DS 340 Abu Med - See, Hear, Speak
  • LS 515 Bou Gift - Unconvering Old Grudges
  • DS 515 Bou Gift - Youthful Indiscretions
  • LS 560 Rich Gift - The Path Not Taken
  • DS 560 Rich Gift - Gifted
There are ten total missions available. Seven of those missions are Gift related. The remaining three are Medical Supplies (two moderate, one abundant).
Quote:
Grade 2 Diplomacy missions (Republic)
  • DS 220 Mod Gift - Lifeblood of the Galaxy
  • DS 230 Mod Gift - Tug of War
  • LS 265 Mod Med - Artificial Curiosity
  • LS 275 Mod Med - A Wanderer's Gifts
  • LS 285 Abu Gift - An Unjust Sentence
  • DS 340 Abu Med - See, Hear, Speak
  • LS 640 Rich Med - Just Remember Everyone's Name
  • DS 640 Rich Med - Under the Table
  • LS 670 Rich Med - Bound by Trade
  • DS 670 Rich Med - Personal Space
There are ten total missions available. Three of those are Gift related. The remaining seven are Medical Supplies (2 moderate, 1 abundant, 4 rich).
Also for reference, the following is the list of the flavor texts for the faction unique missions.
  • "Just Remember Everyone's Name" - A naive young Senator has accidentally offended several alien dignataries since being appointed. Send your companion to tutor him in diplomatic protocol.
  • "Under the Table" - The Senate is clamping down on spaceport bribe-taking... but bribes keep trade running smoothly. Have your companion ensure the Senate doesn't make everyone too honest.
  • "Personal Space" - An arrogant warlord has been hunting Republic scout ships that enter his territory. Your companion could convince him to hunt Imperial convoys instead.
  • "Bound by Trade" - An Alsakan noblewoman is refusing to a marriage alliance, intended to safeguard Mid Rim trade for generations. Send your companion to reason with her.
  • "Uncovering Old Grudges" - Two noble families have both claimed an ancient relic on Dromund Kaas, and are on the verge of war. Send your companion to calm the situation.
  • "Youthful Indiscretions" - The son of an Imperial commander has been arrested on Nar Shaddaa for an embarrassing indiscretion. Send your companion to secure his release - and gratitude.
  • "The Path Not Taken" - The governor of a Republic moon has hinted at Imperial sympathies. He would make a useful Imperial ally; your companion might convince him to defect.
  • "Gifted" - The Hutt cartel is offering the Empire a shipment of Force-sensitive slave... at an exorbitant price. Your companion could arrange a better deal.

slapcin's Avatar


slapcin
04.23.2012 , 05:23 PM | #7
Grade 3 Diplomacy Missions Rich Med are MIA for me. I can get dark and light grade 2 and 4 rich but no grade 3....

Larkie's Avatar


Larkie
04.24.2012 , 08:58 PM | #8
Wow that's a lot of work, I'm happy someone is willing to put in that kind of effort.

Myself, my main observation since 1.2 is the follow (and I'm sure it will agree with your data):

Repub side has tons of Grade 2 Rich Medical Supplies missions, NO Grade 3 Rich Medical Supplies
Sith side has a good amount of Grade 3 Rich Medical Supplies missions, no Grade 2 Rich.

Umrattawil's Avatar


Umrattawil
04.26.2012 , 10:58 AM | #9
The Grade 3 rich medical supplies missions are hiding over on the Imperial side. The following are the Grade 3 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue.
Quote:
Grade 3 Diplomacy missions (Imperial):
  • LS 390 Mod Gift - Blind Hatred
  • DS 390 Mod Gift - Making a Change
  • DS 425 Mod Gift - Backbiting
  • LS 425 Mod Gift - Reconciliation
  • DS 575 Abu Med - Stellar Summits
  • LS 575 Abu Med - A Line in the Sands
  • DS 780 Bou Gift - Boardroom Hostility
  • LS 780 Bou Gift - Trust No One
  • LS 1045 Rich Med - Quiet, Please
  • DS 1045 Rich Med - Share and Share Alike
  • DS 1115 Rich Med - Broken Promises
  • LS 1115 Rich Med - After Hours
There are twelve total missions. Six gift and six Medical Supplies (2 Abundant & 4 Rich).
Quote:
Grade 3 Diplomacy missions (Republic):
  • LS 425 Mod Gift - Reconciliation
  • DS 425 Mod Gift - Backbiting
  • LS 470 Mod Med - Red Tape
  • DS 470 Mod Med - Blades to Be
  • LS 575 Abu Med - A Line in the Sand
  • DS 575 Abu Med - Stellar Summits
  • LS 780 Bou Gift - Trust No One
  • DS 780 Bou Gift - Boardroom Hostility
  • LS 870 Rich Gift - Waters of Life
  • DS 870 Rich Gift - Star Struck
  • LS 930 Rich Gift - They Struck First
  • DS 930 Rich Gift - Corporate Disinterests
There are twelve total missions. Eight Gift and four Medical Supplies (2 Moderate & 2 Abundant).
Mission text:
  • "Waters of Life" - A new diposit of healing kolto has been discovered on Manaan, guarded jealously by the Selkath. have your companion negotiate with them for the kolto.
  • "Star Struck" - A popular holo-entertainer recently took a stance against the Republic's policies in dealing with the Sith Empire. Have your companion persuade him to keep silent.
  • "They Struck First" - Mantellian separatist propaganda is claiming the Republic used a bioweapon on one of their villages. Send your companion to bring the truth to the Senate.
  • "Corporate Disinterests" - New Horizons Development Corp, which is owned by a Republic Senator, is trying to purchase share cropping lands from a collective of small farm-owners. Send a companion to persuade the farm-owners to sell.
  • "Red Tape" - A large group of Ithorian refugees, made homeless by the Empire, have been refused Republic asylum. Send your companion to argue the refugee's case.
  • "Quiet, Please" - The powerful Darth Nacheria plans to meditate in seclusion for a decade, but the Empire needs Nacheria's armies. have your companion convince her to stay.
  • "After Hours" - A Kaas City noble is known to gossip about the city's politics in his favorite cantina. For the price of a drink, your companion could learn a great deal.
  • "Broken Promises" - The Empire gave an alien warlord weapons and support in exchange for fealty, but with all of his competition out of the way, the warlord is growing too ambitious.
  • "Share and Share Alike" - Imperial Intelligence has its eyes on a takeover at the Lam mining conglomerate, and needs someone to convince shareholders to part with their holdings.
  • "Blind Hatred" - The Sith lords Anathel and Xarion are battling in the Stygian Caldera, disrupting Imperial trade. Your companion could persuade them to take their feud elsewhere.
  • "Making a Change" - A disillusioned Exchange boss plans to retire, offering crucial underworld secrets to anyone who'll grant him asylum. Have your companion make the arrangements.

Umrattawil's Avatar


Umrattawil
04.26.2012 , 11:30 AM | #10
Look at the distribution of Medical Supply missions from what we have seen so far.
Grade 2:
  • Imperial - 3/10 (2 Moderate & 1 Abundant)
  • Republic - 7/10 (2 Moderate, 1 Abundant & 4 Rich)
Grade 3:
  • Imperial - 6/12 (2 Abundant & 4 Rich)
  • Republic - 4/12 (2 Moderate & 2 Abundant)

Given that you only see five missions at a time, Republic scum will always see some form of Grade 2 Med Supply missions. At the same time, Imperial citizens see Med Supply missions far less frequently and in low yields. The situation reverses itself in the Grade 3 bracket, but the pool of missions is slightly larger.

If the point to this change was to "protect" the player from assisting the opposing faction, why did Bioware create a gap in acquiring materials? Diplomacy isn't some gathering skill where you run around out in the wild picking LS/DS points from the bushes and dead bodies. You can only gain access to the materials via companion missions. Why not just clone some of the missions and change the mission text? I have heard some people attribute this change to Bioware wanting to foster some sort of trade/bartering between factions. That is total BS. No other mission skill forces you to do that (to my knowledge). I am not going to travel every day to Nar Shaddaa to post my purple medical supplies in the hopes that the opposing faction does the same (without gouging me). What will most likely happen is any committed Biochem crafter will level an alt on the opposing faction and level Diplomacy (again).