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Why non-stop alt leveling will fail.

STAR WARS: The Old Republic > English > General Discussion
Why non-stop alt leveling will fail.

Ghaiana's Avatar


Ghaiana
04.22.2012 , 12:45 PM | #121
Quote: Originally Posted by RowanThursday View Post
All these things are subjective.

Personally, I never *bothered* getting any character to max level in WoW- the closest I got was something like 73 (of 80 as it was then), but I was more interested in trying out alts, and that was a McDeath Nugget, so started at 55 anyway.

In TOR, though, I *will* be taking my level 47 Inquisitor all the way to 50... and why?

Because it has an interesting impact on my alts. I like the idea that her relatives, though not necessarily force users themselves, would have enough inherent force sensitivity in their bloodline that, when the chips are down, and it's a real moment when a hero is needed.... whoa, I can shoot lightning!

Again, I'll probably level a Twi'lek to 50 at some point, in order to be able to unlock Twi'leks for other characters. I slightly regret the fact that both my current high levels are human... but, levelling's fun enough for that not to be a problem.

Not only is "endgame is the only real game" not true for me... but endgame really doesn't actually *interest* me. What's the point in piddling about getting higher and higher armour... when there's no story left to use it for?

That's why, in the past, I've stopped *before* max level- because if it's a character I've liked, I've wanted to leave them still with 'something' left to do to come back to, not facing a brick wall marked "The End."

Now, though, in TOR... they have something to do. My Sith Inquisitor can reach 50, become a Darth, retire to Korriban to grow begonias... because her story continues on, in the form of her legacy.

That means an awful lot more to me as far as motivation to keep playing goes than "Hey, have a new hat that'll increase some obscure statistic in order to let you make other people fall over faster in the PvP mini-game you never play"
This is also how i feel about the game, the legacy makes it interesting to create a family of alts.

BucMan's Avatar


BucMan
04.22.2012 , 01:31 PM | #122
People act like the story we have now is all we will get ever. Bioware would have to be pretty stupid to not put out any more story updates......

Tirantus's Avatar


Tirantus
04.22.2012 , 01:34 PM | #123
Quote: Originally Posted by DieAlteHexe View Post
That you fail to understand it doesn't change others' enjoyment of it. I'm not being snarky here. It is simply a difference in perspective. I don't get why PvP is such a big deal to people, I truly do not. But, I accept that it is and wish 'em well.

I am not "trudging" through anything, either. I don't pay a sub fee to "trudge". If I enjoy a game, I play it. If I don't, I go find something else to do.

Really, just accept that how you feel is fine for you and leave others the same courtesy. The "fail" that you are feeling is actually a huge WIN to many folks that play this game. For once, an MMO is NOT all about jetting to level-cap but far more about all that occurs getting there. This, for many, is GREAT!
Very very true. I wonder if these "hardcore" raiders even realize games like Tera and Guild Wars are totally doing away with the traditional raiding model. Neither of thoes games will have the traditional instance raids that require you to have 15-20 people to beat it.

Much like the old school model of having 20 people sit and wait for 3-4 hours for a zone boss to spawn to maybe get that one awesome item is gone and done away with. The traditional raiding system is on its way out.

Skylarke's Avatar


Skylarke
04.22.2012 , 01:35 PM | #124
I started playing MMORPGs in 1999 with AC/EQ. Since then, I've played and/or tested about 20 total. I've always played multiple characters ("multiple mains", not "alts") and have never thought about "endgame" as anything other than another aspect that I can participate in with RL friends/guildmates. I've certainly never rushed to it or thought of it as a main focus of the games.
Sage, Scoundrel, Commando ~ Begeren Colony ~ Sorcerer, Mercenary, Operative

MWidowmaker's Avatar


MWidowmaker
04.22.2012 , 01:40 PM | #125
Quote: Originally Posted by Tirantus View Post
The traditional raiding system is on its way out.
good riddance to it too!
http://www.swtor.com/r/6m2C2S Free stuff, bandwagon referral link, click if you want

Shockazilla's Avatar


Shockazilla
04.22.2012 , 01:41 PM | #126
I mean that is your perception, however, I think just about everyone in my two guilds (same guild, repub and imp) play alts, and they DO like the story. Now, these are extreme end-gamers, that level like you would not believe, and were in the #3-$5 guild on their server in another MMO (whose name will remain unmentioned) in conquering end game content. They zerged straight to 50, do operations, and many do PvP.

Some play alts to the extreme, others might have 1 or 2. I myself enjoy casual play and crafting, and I have 1 50, and the rest filled out on my server in 30s and 40s, and maxed out on every craft. Eventually though, I will look for un-bugged operations and some PvP, provided it is fun. I left the other MMO because I just didn't like the grind. Here I like the story, though sometimes some options are rather lame, I am still engaged, and I cannot wait to see the climax at each stage.

Geladius's Avatar


Geladius
04.22.2012 , 01:46 PM | #127
Quote: Originally Posted by gunsligger View Post
bioware's main marketing strategy for promoting this game is based around the concept of leveling multiple alts in an attempt to "buy time" as you will. With that said, i have yet to meet a majority of persons more interested in leveling an alt than that of the populace that's more interested in achieving max level (quickly) and playing end game. I have heard time and time, again and again by unbiased players, that they're not concered with a story line, it's the end game that's the beginning of the game. However, with bioware's main focus as i stated before which is clearly centered around leveling and this story of theirs isn't going to last long at all. The only way this game will make it 5 years from now, is with a vast amount of end game content, less grinding of quests and a more pvp/pve content.

I've broken it down into a more "explanatory" context for the players that are surely going to disagree with my statements, regardless of how true they may or may not be in your own opinions. With a casual player, we'll say they have roughly 3 hours of play time per day, averaging roughly 15-20 hours per week, at an average of 3-4 levels per week. And this is only if you wish to level every single class from 1-50 for both factions, meaning you're that diehard for a storyline.

(based on casual players, that aren't glued to their computers 24/7 and actually listening to the story/side quests)
3-4 levels per week, with 15-20 hours playing time
3+ months per character
8 different story lines = 24 months of non-stop leveling alts
(optional leveling both sub-classes) 16 different sub-classes = 48 months

and that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (which is the main goal in the first place). Only to stop and do the same thing all over again ?

I enjoy tor, i think it's a great idea creating an mmo that's based around the idea of the star wars saga. However, no one regardless of how much you want to defend it, is going to level all these characters and enjoy this bioware story for years. They'll play for few months, level 1-2 characters and quit. The only way this game will last in the long run, would be to cut leveling times, increase end game content and promote end game involvement. Bioware's strategy simply put, is shooting yourself in the foot.

i rp

GalacticKegger's Avatar


GalacticKegger
04.22.2012 , 01:47 PM | #128
Quote: Originally Posted by Quintan View Post
Whatever you say buddy, are you rich? cause I have this beautiful bridge I need to get rid off..

Then I'll have money to play two real MMO plus SWTOR yay!
Hehe. Not sure if 50¢ a day makes me rich. But I am a gamer who goes way back - long before personal PCs. Patience seems to be a dying art. The belief for some is that the best of everything they have ever experienced in gaming is somehow an industry benchmark, should be automatically included in a developer's title and working to perfection before it ever hits the shelves. I have no such delusions, and am quite happy being a part of TOR's growth process.

I understand how paying 50¢ a day for anything undesirable can be a concern. If a player doesn't feel a game is worth 3 Starbuck's Frappucinos a month, that's ok. Stay away from Starbucks. Just wish those folks would stop crashing Starbucks lobbies screaming at the patrons that the coffee is fail, it is dying, it will get trounced by Panera's Cafe Latte' sales, and that they are idiots for being there. Um, these are Starbucks customers in a Starbucks store willfully making a Starbucks purchase. Which part of "stop" is so confusing?
Can we please just have our pre-KotFE SWTOR MMORPG back?

Eborix's Avatar


Eborix
04.22.2012 , 01:57 PM | #129
I have no interest whatever in the end game content of this or any other MMO that I have played. I like TOR primarily because of the storylines. I think the levelling process goes much to fast, but then I think every MMO I have played since EQ levelled to fast.
When I get tired of playing different characters in this game I will leave. I don't expect an MMO to hold my attention for 5 years. It would be nice, but since they all seem to be oriented towards "end game" raids and PVP, I dont see myself staying with one longer then a year.

I played EQ for 4 years, never made max level, although I know a lot of people who rushed through to max level. I enjoyed the game but left because of very poor customer service and the "dumbing down" of the game to make it easier for people to reach max level.

Shockazilla's Avatar


Shockazilla
04.22.2012 , 02:00 PM | #130
Quote: Originally Posted by MWidowmaker View Post
good riddance to it too!
Here here. The raiding experience was more negative that positive in some aspects.