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Why non-stop alt leveling will fail.

STAR WARS: The Old Republic > English > General Discussion
Why non-stop alt leveling will fail.

Darth_Mordrid's Avatar


Darth_Mordrid
04.22.2012 , 11:43 AM | #111
Quote: Originally Posted by gunsligger View Post

And that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?

I enjoy TOR, I think it's a great idea creating an mmo that's based around the idea of the star wars saga. However, no one regardless of how much you want to defend it, is going to level all these characters and enjoy this Bioware story for years. They'll play for few months, level 1-2 characters and quit. The only way this game will last in the long run, would be to cut leveling times, increase end game content and promote end game involvement. Bioware's strategy simply put, is shooting yourself in the foot.
You are wrong and right on this, though you are entitled to your opinion which is just fine. MANY players love the story moreover, I am sure there are plenty like myself who will have no problem leveling a decent number of toons as the years go by. After all, if lots of people can level alts in a TERRIBLY boring grind leveling game like WoW, they will definately do it here. Plus most alts will not take anywhere near as long to level since the story missions are the only ones I won't skip after already having seen the planet missions. Just sayin

But I do agree, the more content and tools added that we want, the better chance this game has.

Esquire's Avatar


Esquire
04.22.2012 , 11:54 AM | #112
How about both?

They already have a great story based leveling themepark. They already have some raids for end-game PVE and PVP is there with it's rewards if some1 wants to partake. What is missing is really "living" in the game and that can be added with post launch development.

Sooner or later, the alt-aholics will have all their alts leveled. Same with top-end PVE raiders, they will have all their gear. Top-end PVP players will gain all that new gear just put into the game, however PVP does seem to have it's own rewards with nothing more than ego that keeps those players coming back for the long term. PVP gameplay suffers when no1 wants to do it anylonger, the game in question gets soooo many cheats/3rd party programs that no1 can compete without cheating, and PVPers seem to be the 1st to jump ship when a "new shiney" hits the market as well.

To be honest, I believe that if a little sandbox was added in end game for "living" in the world" player retention would increase and let BW have the time to get out their expansions for adding more content as well.
RIP SWG

pauljc's Avatar


pauljc
04.22.2012 , 11:56 AM | #113
Quote: Originally Posted by gunsligger View Post
Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?
Why on Earth would anyone run through the same handful of FPs dozens of times to get a piece of Columi gear, so they can run through the same FPs on hard mode dozens of times to get a piece of Rakata gear?

At least with rolling alts you get a change in scenery/story.

Quintan's Avatar


Quintan
04.22.2012 , 12:02 PM | #114
Quote: Originally Posted by GalacticKegger View Post
Actually you are, but kiiling it with kindness as opposed to acerbic flaming is a nice and welcome departure. Is 50¢ a day really that big of a hit for a game that doesn't do everything every other game combined does only better? If that's the turn-off then gaming must be horrifically stressful for you ... because that one-size-fits-all dream game (regardless of price) does not - and likely never will - exist.
Whatever you say buddy, are you rich? cause I have this beautiful bridge I need to get rid off..

Then I'll have money to play two real MMO plus SWTOR yay!

TyphoonMidget's Avatar


TyphoonMidget
04.22.2012 , 12:04 PM | #115
Quote: Originally Posted by Esquire View Post
How about both?

They already have a great story based leveling themepark. They already have some raids for end-game PVE and PVP is there with it's rewards if some1 wants to partake. What is missing is really "living" in the game and that can be added with post launch development.

Sooner or later, the alt-aholics will have all their alts leveled. Same with top-end PVE raiders, they will have all their gear. Top-end PVP players will gain all that new gear just put into the game, however PVP does seem to have it's own rewards with nothing more than ego that keeps those players coming back for the long term. PVP gameplay suffers when no1 wants to do it anylonger, the game in question gets soooo many cheats/3rd party programs that no1 can compete without cheating, and PVPers seem to be the 1st to jump ship when a "new shiney" hits the market as well.

To be honest, I believe that if a little sandbox was added in end game for "living" in the world" player retention would increase and let BW have the time to get out their expansions for adding more content as well.

I have a system of gearing up to max tiers on PVP and PVE. That way, one toon lasts for ages. I get through alts, just incredibly slowly, repeating the same PVP, PVE grind with a new class. This is how you make a game last long.

terminova's Avatar


terminova
04.22.2012 , 12:04 PM | #116
Quote: Originally Posted by TheLightningLord View Post
Who's talking about WoW? I certainly never said anything about that game. Why is it that people defending this game always feel the need to bring WoW into the argument? Is it because this game can't stand against criticism on its own?
Why the need to attempt to discredit the comparison? They made a valid point whether you like it or not.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Esquire's Avatar


Esquire
04.22.2012 , 12:22 PM | #117
Quote: Originally Posted by TyphoonMidget View Post
I have a system of gearing up to max tiers on PVP and PVE. That way, one toon lasts for ages. I get through alts, just incredibly slowly, repeating the same PVP, PVE grind with a new class. This is how you make a game last long.
I'm leveling alts as well. Expecialy with the advantages of the Legacy system. I leveled alts in SWG. I had 4 accounts and the wife had 5 even. But, sooner or later, no matter how you pace yourself, you reach your goal. This is the problem with nothing more than story as the mainstay of development. Sooner or later, it's completed and without more dev installed nose-ring, leash lead thru content development, the interest in the game then falters as well. I see this in my adult son who plays WoW. He re-subs for the new expansion, blows thru the content that took Bliz a year to create in a month, and then off to the next shiney until Bliz does it all over again.

What kept me in SWG for all those years was the sandbox feel, the citys, the never ending goal of collecting and adding that new/old item to my 1400 item bunker, and the player driven economy, at end game. It wasn't PVE raids, altho I did every 1 of them over and over and over, it wasn't PVP altho I did alot of PVP until the cheats got so bad, it was the "feel" of actualy living in the game and being invested in my toons. And that, basicly, is what TOR is missing at this point for me, anyway.

That could be added into post launch development and would probably go a long way for player retention.
RIP SWG

RowanThursday's Avatar


RowanThursday
04.22.2012 , 12:23 PM | #118
All these things are subjective.

Personally, I never *bothered* getting any character to max level in WoW- the closest I got was something like 73 (of 80 as it was then), but I was more interested in trying out alts, and that was a McDeath Nugget, so started at 55 anyway.

In TOR, though, I *will* be taking my level 47 Inquisitor all the way to 50... and why?

Because it has an interesting impact on my alts. I like the idea that her relatives, though not necessarily force users themselves, would have enough inherent force sensitivity in their bloodline that, when the chips are down, and it's a real moment when a hero is needed.... whoa, I can shoot lightning!

Again, I'll probably level a Twi'lek to 50 at some point, in order to be able to unlock Twi'leks for other characters. I slightly regret the fact that both my current high levels are human... but, levelling's fun enough for that not to be a problem.

Not only is "endgame is the only real game" not true for me... but endgame really doesn't actually *interest* me. What's the point in piddling about getting higher and higher armour... when there's no story left to use it for?

That's why, in the past, I've stopped *before* max level- because if it's a character I've liked, I've wanted to leave them still with 'something' left to do to come back to, not facing a brick wall marked "The End."

Now, though, in TOR... they have something to do. My Sith Inquisitor can reach 50, become a Darth, retire to Korriban to grow begonias... because her story continues on, in the form of her legacy.

That means an awful lot more to me as far as motivation to keep playing goes than "Hey, have a new hat that'll increase some obscure statistic in order to let you make other people fall over faster in the PvP mini-game you never play"
"... Pointless meatbag bickering."
-- HK-55

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 12:27 PM | #119
Quote: Originally Posted by RowanThursday View Post
All these things are subjective.

Personally, I never *bothered* getting any character to max level in WoW- the closest I got was something like 73 (of 80 as it was then), but I was more interested in trying out alts, and that was a McDeath Nugget, so started at 55 anyway.

In TOR, though, I *will* be taking my level 47 Inquisitor all the way to 50... and why?

Because it has an interesting impact on my alts. I like the idea that her relatives, though not necessarily force users themselves, would have enough inherent force sensitivity in their bloodline that, when the chips are down, and it's a real moment when a hero is needed.... whoa, I can shoot lightning!

Again, I'll probably level a Twi'lek to 50 at some point, in order to be able to unlock Twi'leks for other characters. I slightly regret the fact that both my current high levels are human... but, levelling's fun enough for that not to be a problem.

Not only is "endgame is the only real game" not true for me... but endgame really doesn't actually *interest* me. What's the point in piddling about getting higher and higher armour... when there's no story left to use it for?

That's why, in the past, I've stopped *before* max level- because if it's a character I've liked, I've wanted to leave them still with 'something' left to do to come back to, not facing a brick wall marked "The End."

Now, though, in TOR... they have something to do. My Sith Inquisitor can reach 50, become a Darth, retire to Korriban to grow begonias... because her story continues on, in the form of her legacy.

That means an awful lot more to me as far as motivation to keep playing goes than "Hey, have a new hat that'll increase some obscure statistic in order to let you make other people fall over faster in the PvP mini-game you never play"
+1

Actually, +multiples because this is exactly how many of the people I play with feel. Well said.
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-- It's the journey, not the destination. --

AzKnc's Avatar


AzKnc
04.22.2012 , 12:29 PM | #120
I've got 5 lvl 50 characters, 4 of which are bm/wh, the only reason i can still post here are the 30 free days and i don't plan to resub this ever again unless they actually patch all the quality of life features missing. Just saying.

With all the stuff coming out in the next weeks/months tera, d3, ps2, mop, i don't really see any reason whatsoever to come back to tor to have a 1999 gameplay experience. Seriously, still no pve tool nor cross server nor dual spec 4 months after release? Please.

And as if that wasn't enough, they have to mock me by showing on what kind of USELESS GARBAGE they're wasting their time on (legacy).
AzK - Jaded - The Red Eclipse
We're not in the 90's anymore.
Pro Dungeon tool. Pro Cross server. Pro Dual AC. Pro Dual spec.