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Does anyone group in this game anymore?

STAR WARS: The Old Republic > English > General Discussion
Does anyone group in this game anymore?

GalacticKegger's Avatar


GalacticKegger
04.22.2012 , 02:43 AM | #91
Quote: Originally Posted by Marrond View Post
Well I will fully agree with you, but hey, are you aware that if you don't help those people to play better they will never do that alone? I've met 3 days ago pack of charming newbies - we failed Heroic twice (yeah, since I'm farming DNA I have too much free ingame time) and after that I suggest them how should we deal with it because everyone seemed to hate Heroics at this point. CC 2, kill the other 2, avoiod AoE, go slowly step by step. And you know what? They're now killing machines in PvE content as far as I can see. Because now they know how to deal with the problem. You can't expect every player to be 10yrs veteran. But you can show them how to play, yet it requires alot of patience and willing to help.
More of this!
Can we please just have our pre-KotFE SWTOR MMORPG back?

Carambole's Avatar


Carambole
04.22.2012 , 03:03 AM | #92
The question we should ask is if Swtor does indeed have a High Population, what kind of shard technique is being used due to the fact there are only 200 peeps at any given time per place.

Also if you do the work by making up your mind to spam general on planets, say once or twice then Instantly move on and keep doing what you were going to do you will get a group 60% of the time. But that means you worked for it. Can you be arsed? I do that.

The 3rd important question is why the community AND players have given up on Flashpoint instancing. They have since 2 weeks ago. Why?

I managed to get a group going for D7 as a tank and did the whole thing on normal. Excellent run with bio breaks, drinks and smoke breaks.
The Unknown is Shifting

www.gamezoneeden.se

Sanxxx's Avatar


Sanxxx
04.22.2012 , 03:28 AM | #93
Call it a design fault.

The playerbase demand a solo friendly game so BW design it so that you can get to 50 without ever grouping, however at 50 it's designed such that progression (PVE) can only be made through grouping.

Bloodstealer's Avatar


Bloodstealer
04.22.2012 , 04:29 AM | #94
Quote: Originally Posted by DieAlteHexe View Post
You can lead a horse to water...

Times have changed and many MMO players for numerous reasons just aren't interested in grouping. Gone are the days when it was imperative for "survival". So, now it seems best to find a good guild of like-minded people and group up with them.
I think thats garbage personally... If the proper tools were in game in which to promote grouping it would be alot more popular, especially for HM, etc... instead you have to whine HJJJEEELLLLPPPP MEEEE in general chat until your fingers drop off... sure on a few of the more populated servers where there are healthy guilds, and healthy population curves the grping side of things is easier... on most other servers your kinda forced to run it solo (which tbh I think this game was really designed for anyway) or you play a waiting game.

Try getting an Ops grp or such to run the 3 event World Bosses on Colonel Tobin server... it could literally takes the whole length of the event itself to almost fill it....

Plain and simple imo the game was designed to be nothing more than a SPRPG with some co-op, and thats how its pretty much functioning .... if it was supposed to promote MMORPG in any way shape or form then the tools would of been there from the launch... and if BW didnt see the need for such tools then they didnt do a very good job at looking at the MMO's already out there over the last 5 yrs and how it has evolved over that time....

So with a heavy (and quite decent, I add) story based game the need for groups has been limited for gear grinding from HM / NM stuff and out of balance PVP Wz's... where your grouping is done for you rather than you building it... rated WZ's will be fun to see how that unfolds... im not entirely hopeful tbh tho
The Chaotic Misfits Guild.
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Carambole's Avatar


Carambole
04.22.2012 , 06:08 AM | #95
Quote: Originally Posted by Bloodstealer View Post
I think thats garbage personally... If the proper tools were in game in which to promote grouping it would be alot more popular, especially for HM, etc... instead you have to whine HJJJEEELLLLPPPP MEEEE in general chat until your fingers drop off... sure on a few of the more populated servers where there are healthy guilds, and healthy population curves the grping side of things is easier... on most other servers your kinda forced to run it solo (which tbh I think this game was really designed for anyway) or you play a waiting game.

Try getting an Ops grp or such to run the 3 event World Bosses on Colonel Tobin server... it could literally takes the whole length of the event itself to almost fill it....

Plain and simple imo the game was designed to be nothing more than a SPRPG with some co-op, and thats how its pretty much functioning .... if it was supposed to promote MMORPG in any way shape or form then the tools would of been there from the launch... and if BW didnt see the need for such tools then they didnt do a very good job at looking at the MMO's already out there over the last 5 yrs and how it has evolved over that time....

So with a heavy (and quite decent, I add) story based game the need for groups has been limited for gear grinding from HM / NM stuff and out of balance PVP Wz's... where your grouping is done for you rather than you building it... rated WZ's will be fun to see how that unfolds... im not entirely hopeful tbh tho
Exellent posts. They just rolled out a patch but I do think they have plans for a Looking for Group tool.

The Eerie thing here we are touching on is that we are saying most SwtoR players are Solo players. If I correctly remember my first TRUE mmo was WoW.

I am an anti social being due to the fact of being single. But man did we rack up a few good groups for raids, dungeons and what not. As I said "Eerie"...

I problem that might have scared even myself is that people became socialites 2006+. Then everyone started screaming for Ventrilo and Teamspeak which divided us even further. Think of an arrow ------> which splits up into 2 arrows and so on.

I would boldly state 90% of MMO gamers are socialites BUT on their own single terms lol, confusing.
The Unknown is Shifting

www.gamezoneeden.se

Distracted's Avatar


Distracted
04.22.2012 , 06:10 AM | #96
Quote: Originally Posted by LordSkyKnight View Post
Everyone isn't like that. Should everyone be punished for the crime of one?
Actually, most people are like that.
Quote: Originally Posted by Notannos
Greetings Everyone,

We understand that players are currently pleasing dissatisfaction with the reward program for Game Update 1.2.

Othehto's Avatar


Othehto
04.22.2012 , 01:19 PM | #97
1. I play MMOs because by their nature; I want a world in which there are thinking (and yes a few nonthinking) human beings to interact and play with. If i want a solo RPG I have myraids to choose from; Skyrim, DA, etc.

2. I want to explore all of the available content. I enjoy what some of the flashpoints and heroic content brings to the game from lore, immersion, accomplishment standpoint. However the game is not conducive to achieving this. It is a combination of ease of levelling through companions; ability to bypass content; no keying/requirements to pursue higher objectives; server vacancy; and general apathy of the playerbase.

A game without a social element becomes just like every other solo RPG. It will be devoured and consumed by the masses. Without a social element to keep players together they will move on like locusts to the next shiny field of play; carrying their complaints and gripes with them.

EQ had hell levels; disgusting long treks to obscure locations; zone break ins; lost gear; spawn camping; and trains. However we played that game for ages. WoW eased much of the struggle but grew the content; it only started to fail when it put in place tools which made the world seem more barren and eased the reliance on your fellow players. LFG tools/dungeon finders; phased questing lead to a world where you never had to set foot outside of the cities. People became nothing more than a means to an end and reputation had zero meaning since you could always just queue with the next group of strangers and accomplish your goals. Levelling became less signficant; the need for a social structure deteriorated and content was consumed much quicker to the point of becoming trivialized.

SWTOR has taken it one step further and we are seeing the results.

When I CANNOT play the game; I cease playing the game.. that is where I am at now.

I recently joined a guild of decent people; however they have their eyes on the horizon for the next game because even with a social aspect filled; the challenge is missing. There is no accomplishment in the victories; there is no pain to make the rewards seem that more worthwhile. No cheers at the end of a boss fight. No feeling of accomplishment compared to that first 'Ding" from those years ago.
Duty, then is the sublimest word in our language. Do your duty in all things. You cannot do more; you should never wish to do less.

DieAlteHexe's Avatar


DieAlteHexe
04.22.2012 , 01:25 PM | #98
Quote: Originally Posted by Othehto View Post
1. I play MMOs because by their nature; I want a world in which there are thinking (and yes a few nonthinking) human beings to interact and play with. If i want a solo RPG I have myraids to choose from; Skyrim, DA, etc.

2. I want to explore all of the available content. I enjoy what some of the flashpoints and heroic content brings to the game from lore, immersion, accomplishment standpoint. However the game is not conducive to achieving this. It is a combination of ease of levelling through companions; ability to bypass content; no keying/requirements to pursue higher objectives; server vacancy; and general apathy of the playerbase.

A game without a social element becomes just like every other solo RPG. It will be devoured and consumed by the masses. Without a social element to keep players together they will move on like locusts to the next shiny field of play; carrying their complaints and gripes with them.

EQ had hell levels; disgusting long treks to obscure locations; zone break ins; lost gear; spawn camping; and trains. However we played that game for ages. WoW eased much of the struggle but grew the content; it only started to fail when it put in place tools which made the world seem more barren and eased the reliance on your fellow players. LFG tools/dungeon finders; phased questing lead to a world where you never had to set foot outside of the cities. People became nothing more than a means to an end and reputation had zero meaning since you could always just queue with the next group of strangers and accomplish your goals. Levelling became less signficant; the need for a social structure deteriorated and content was consumed much quicker to the point of becoming trivialized.

SWTOR has taken it one step further and we are seeing the results.

When I CANNOT play the game; I cease playing the game.. that is where I am at now.

I recently joined a guild of decent people; however they have their eyes on the horizon for the next game because even with a social aspect filled; the challenge is missing. There is no accomplishment in the victories; there is no pain to make the rewards seem that more worthwhile. No cheers at the end of a boss fight. No feeling of accomplishment compared to that first 'Ding" from those years ago.
That post made me feel a big ol' twinge of nostalgia. I'm not one who particularly wants to go back there but you did bring back some lovely memories and for that...thanks!
---------------------------------------------------------------

-- It's the journey, not the destination. --

Dria's Avatar


Dria
04.22.2012 , 01:37 PM | #99
Quote: Originally Posted by LordSkyKnight View Post
Signed.......A frustrated player.
  • Friends
  • Guild people
  • Random groups that you make

I never had a problem - could be because:
A: I am in a guild
B: I did either made a group or found a group
C: I have RL friends who play also
Pen & Paper GM PnP veteran from 1989 Oh and also Gamer(dad)
"It´s always funny until someone gets hurt...
and then it's absolutely friggin´ hysterical!"

imanujakku's Avatar


imanujakku
04.22.2012 , 01:42 PM | #100
I do like SWToR technically speakingi think its one of the better MMOs ever but its missing the community building aspects that WoW had.

Community is built when people are forced to group to advance, waiting for zeppelins, crowded around the auction house, slogging across three zones to turn in a quest and fighting at tarren mill because you hate the other faction etc. Its not built soloing through story missions with AI companions, flying around in a personal ship no one else can enter, questing on planets where the factions are divided into zones so there is little to no chance of world pvp.

community is built when you accomplish things you could not accomplish on your own with other people. Its not built establishing a legacy tree with your own alternate characters.

on the other hand. the community that is playing is impatient, entitled, whiny and melodramatic so its not entirely the games fault.

im playing out my 6 month sub and then see where the community is at. if its better i might stick around if not ill try something different.