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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

TheLordMagnus's Avatar


TheLordMagnus
04.21.2012 , 11:41 PM | #81
Quote: Originally Posted by PostalTwinkie View Post
Or even created a dynamic environment that changed based off of what players did over a period of time. In your example if enough players completed the quest in a given period of times the gangs moved away to another area. Or if enough players passed it by they would grow in number and further cause problems....

Something to make the world feel alive and not so dead.
this is not a console game its an mmo
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JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:43 PM | #82
Quote: Originally Posted by PostalTwinkie View Post
Ummm....

Yea it is. PvP is horrible and dead, end game isn't that great and nearly impossible to get a group for on the majority of servers. Right now this game consists of standing in fleet walking in circles like a sheep on one of your level 50s, or grinding an alt......

I don't say this to start an argument with you, but it is simply the current state of the game and why I unsubscribed.
And that's fine. You don't see the value in experiencing the other storylines like I, and so many others, do. Especially when you can start another character on the other faction and not repeat a single shred of content. That's not a failure on your part, or anything. But it is why BioWare has stated that story is a big part of this game.

It's keeping me subscribed. To experience the stories again and again with friends, with Chapter 4 coming, and will probably be here long before I'm even done with all 8 storylines. Hell, I'm even repeating the Smuggler storyline again.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:46 PM | #83
Quote: Originally Posted by TheLordMagnus View Post
this is not a console game its an mmo
More specifically it is an MMO released at the very end of 2011 and going to have to prove itself in 2012. Further more, the system I described has been around for a long time, although I must concede it has yet to be implemented well in the past. Though that doesn't mean dynamic environments shouldn't be abandoned, but approached from another angle.

I also find it amazing how quickly people, like yourself, seem to be willing to lay down and take whatever is shoveled at them. Completely ignoring the fact that the product being pushed is severely outdated and behind the times, or the fact that we have tech that can handle far better. Why is this generation so willing to settle for mediocrity or worse?
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:46 PM | #84
Quote: Originally Posted by PostalTwinkie View Post
EDIT: I forgot to offer a counter point.....

If this was true, why did BioWare do nothing but focus on PvP at PAX 2011 right before launch?
I'm glad you brought this up. I remember this, and I also remember what the majority of PvPers asked for during beta, as far as endgame PvP. Yes, there were some minor mechanical issues (fps NOT being one of them, because I never EVER got below 25fps on Ilum) but Ilum was EXACTLY what most PvPers asked for.

The only thing I see now, as far as that's concerned, is that for every PvPer pointing a finger at BioWare, there are three more of their own fingers pointed right back at them...
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:52 PM | #85
Quote: Originally Posted by JeramieCrowe View Post
And that's fine. You don't see the value in experiencing the other storylines like I, and so many others, do. Especially when you can start another character on the other faction and not repeat a single shred of content. That's not a failure on your part, or anything. But it is why BioWare has stated that story is a big part of this game.

It's keeping me subscribed. To experience the stories again and again with friends, with Chapter 4 coming, and will probably be here long before I'm even done with all 8 storylines. Hell, I'm even repeating the Smuggler storyline again.
Oh how you make assumptions!

I have several level 50's and took the rest through about half the game content for their stories. After about the 4th time through everything blended together. The individual stories are not that different, as the meat and bones are the same quests on the same planets over and over. The only difference are the very short and specific class based discussions. Even then those differences are not that apparent after a few times through on different characters. Every class story boils down to.....
  • Go to Planet X and talk to person in charge.
  • Person in charge talks trash about opposing faction.
  • Person in charge tells you to kill X bad guy(s), get X item, or clear X area.
  • Repeat steps 2 and 3 a few times on planet.
  • Person in charge tells you to go to next planet.
  • Repeat all above steps.

This is what EVERY class story boils down too.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:52 PM | #86
Quote: Originally Posted by PostalTwinkie View Post
Ummm....

Yea it is. PvP is horrible and dead, end game isn't that great and nearly impossible to get a group for on the majority of servers. Right now this game consists of standing in fleet walking in circles like a sheep on one of your level 50s, or grinding an alt......

I don't say this to start an argument with you, but it is simply the current state of the game and why I unsubscribed.
Majority of servers? Umm, no. I'm sorry, but no. A lot of servers, yes, but not the majority of them.

As of 10:00PM CDT last night:

Just counted right now on North America:

29 servers say Light
87 say Standard (my server falls into this category, and there are currently 114 on the Fleet)
3 are Heavy
2 are Very Heavy
And 1 is Full with a Queue.

And let me say this: On my server, with 114 on the Fleet, people still have trouble putting a group together. Because the server's empty? No, because less and less people, like myself, are willing to PuG anymore. It's just not worth the time and frustration.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:54 PM | #87
Quote: Originally Posted by PostalTwinkie View Post
Oh how you make assumptions!

I have several level 50's and took the rest through about half the game content for their stories. After about the 4th time through everything blended together. The individual stories are not that different, as the meat and bones are the same quests on the same planets over and over. The only difference are the very short and specific class based discussions. Even then those differences are not that apparent after a few times through on different characters. Every class story boils down to.....
  • Go to Planet X and talk to person in charge.
  • Person in charge talks trash about opposing faction.
  • Person in charge tells you to kill X bad guy(s), get X item, or clear X area.
  • Repeat steps 2 and 3 a few times on planet.
  • Person in charge tells you to go to next planet.
  • Repeat all above steps.

This is what EVERY class story boils down too.
So... you have several level 50's, experienced that much story and content.... and the game is only 3 months old...

Every other MMO must really suck for you at launch, since NONE have ever had as much content as TOR did at launch, and at 3 months old...
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:55 PM | #88
Quote: Originally Posted by JeramieCrowe View Post
Majority of servers? Umm, no. I'm sorry, but no. A lot of servers, yes, but not the majority of them.

As of 10:00PM CDT last night:

Just counted right now on North America:

29 servers say Light
87 say Standard (my server falls into this category, and there are currently 114 on the Fleet)
3 are Heavy
2 are Very Heavy
And 1 is Full with a Queue.

And let me say this: On my server, with 114 on the Fleet, people still have trouble putting a group together. Because the server's empty? No, because less and less people, like myself, are willing to PuG anymore. It's just not worth the time and frustration.
Awesome, now what does "Light" "Standard" etc mean? I can tell you my server is a "Heavy" server and there are less than 500 people on the ENTIRE server at peak time.

Quote: Originally Posted by JeramieCrowe View Post
I'm glad you brought this up. I remember this, and I also remember what the majority of PvPers asked for during beta, as far as endgame PvP. Yes, there were some minor mechanical issues (fps NOT being one of them, because I never EVER got below 25fps on Ilum) but Ilum was EXACTLY what most PvPers asked for.

The only thing I see now, as far as that's concerned, is that for every PvPer pointing a finger at BioWare, there are three more of their own fingers pointed right back at them...
Was this an attempt to sidestep the topic? You said that BioWare stated from the beginning this was a Story driven game, I pointed out that if this was the case why would they have pushed PVP so heavily. What the player asked for or wanted isn't the point.

The point is that if BioWare is leaning on this being a story driven game they wouldn't have given PvP the focus they did.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 11:56 PM | #89
Quote: Originally Posted by Tyraelium View Post
Light/Dark values is just a bar you grind. Your choices don't matter whatsoever as they have no lasting impact on the world around you. So the NPC tells "I hate you" one time and "I love you" the other time, big whoop? Is that supposed to be innovative? Entertaining?
It is for me.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 11:57 PM | #90
Quote: Originally Posted by JeramieCrowe View Post
So... you have several level 50's, experienced that much story and content.... and the game is only 3 months old...

Every other MMO must really suck for you at launch, since NONE have ever had as much content as TOR did at launch, and at 3 months old...
I got in day 2 of early access, on top of having gone through much content during beta. So from day 2 of early access to right now is slightly over 4 months, not 3. With how easy this game is and how much experience and money they throw at you doing questing, you can get through content quickly. Also having experience with the game systems and how it works from beta helped speed that along as well.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "