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Change to rewards is a step in the right direction, but TTK is still way too short.

STAR WARS: The Old Republic > English > PvP
Change to rewards is a step in the right direction, but TTK is still way too short.
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Grymtusk's Avatar


Grymtusk
04.21.2012 , 09:33 PM | #191
Quote: Originally Posted by GeorgZoeller View Post
That was precisely the point of my post: 900 expertise is worth a lot. The difference of 900 expertise in PvP is a lot more pronounced than additional 200 health from higher endurance on Centurion gear.

Recruit is on par, if not better than Centurion gear when it comes to PvP due to the importance of expertise post 1.2. (It replaced Centurion gear). Yes, you're missing out on a bunch of health and PvE stats and a set bonus, but the difference in expertise that affects survivability, healing and damage makes up for it.

Tionese, Centurion and Champion are identical to 1.1.5 now (a bug related to the stats on that gear changing was fixed in the last patch).
Are you playing the same game we all are?

Kaarsa's Avatar


Kaarsa
04.21.2012 , 11:33 PM | #192
Quote: Originally Posted by Haeso View Post
The gear gap was increased, not decreased. Yes the initial expertise values are closer... but you're looking at 250-300 less endurance, same for main stat, and a couple hundred less secondary stats as well as poorer distribution of those secondary stats. Recruit gear vs post-patch BM is a bad joke. Cent Vs Pre-patch BM was at least a fighting chance, and champ vs Pre-patch BM was almost totally even.
I am currently playing marauder, for weaponmaster set secondary stat distribution on recruit is much better than on BM.

Sure, BM has advantage over recruit, but BM is a new...I should say champ stat-wise, but considering time needed to get it it is rather new cent. I won 12 games since hitting lev 50, lost around 20 (estimation) and I am mostly BM now. It is very easy to get.
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...

Luochaz's Avatar


Luochaz
04.22.2012 , 01:17 AM | #193
Quote: Originally Posted by Laylyn View Post


Do you honestly think three people focus fire dpsing on a toon shouldn't kill the toon quickly?

why are u useing the word toon.. go back to WOW plz

AlyxDinas's Avatar


AlyxDinas
04.22.2012 , 01:34 AM | #194
If Georg's comment about the value of expertise is true, then previous claims about the continued viability of Centurion and Champion sets comes into question. Previously, it was stated that they justified a decision to not adjust the value of these gear sets because these sets offered bonuses that Recruit gear did not. Specifically, a set bonus and particularly in the case of Champion gear, better base stats.

And yet now we are being told that base stats pale in comparison to expertise. I cannot help but feel the message being expressed is not fully consistent. If base stats and set bonuses and the like had no value, they would not be pointed to as the specific things that make Champion gear an equally efficient stand in for Recruit gear during the leveling process to Battlemaster.
'Jeos Dinas'-Ebon Hawk
Manager, The Ebon Hawk Bounty Board
"Perception Problem."

kshira's Avatar


kshira
04.22.2012 , 05:42 AM | #195
Quote: Originally Posted by BocaProwler View Post
Figured I'd give my feelings on this as well. I used to pass the time PvPing before 1.2, I have 2 War Heros, both were in full BM gear before 1.2.

Before 1.2, I don't believe that I ever missed completing the 3 win daily of either of my toons. Now, I don't even feel like participating anymore, I have finished the daily once with my Jedi Guardian, and 3 times on my Trooper. It just isn't fun for me anymore, used to be most of the time, the frustration used to be about the stun and root fest, and about a couple of classes being a little OP. Bad thing is that there aren't enough other things to keep me around in game, so once my time is up, if PvP is what it is now, I doubt I will find other things to keep me interested.
My sentiments exactly. It's not fun anymore, even with the reward boost (which I think is a touch too much but a lot better). With the incentive of a lot more comms, you would think people would be all over queueing a lot but on my server the queues are longer since Thursday. I really liked pre 1.2 ttk and was hoping it would be a touch slower come 1.2 but it's the complete opposite. I've missed a couple of days of not finishing my dailies. Is this how you want it to go?

orbing's Avatar


orbing
04.22.2012 , 05:45 AM | #196
I'm a balance sage (DoT-spec) valor rank 76. I don't have any burst but I melt ppl all day long.

http://www.youtube.com/watch?v=QWDF4w_J3SA
Zkarlet @ Friskyttarna.eu

Master-Nala's Avatar


Master-Nala
04.22.2012 , 06:51 AM | #197
Quote: Originally Posted by Laylyn View Post

I would not mind seeing one type of gear only, if its equal for both pve and pvp. I played Vanilla wow, I don't want to see this game de-evolve into one where raid teams come in, with awful tactics, smashing people (1 raider vs 3 pvpers who can't kill them), and auto win due to the stupidly overpowered raid gear.

Sadly, most of the politics for no expertise in the game, on these forums, are for that vanilla wow advantage. Ideally, gear should be a non factor. It should be so in warzones and world pvp.
All that's needed there is for developers to realize that raid gear doesn't have any God-given right to be the best gear in the game. Raid gear should work just like PvP gear does now. It's itemization budget should include a stat that only has any use in raids and otherwise their gear should be exactly like standard group gear.

Then, raiders have to PvP on the same terms as everyone else.

Gnugthreeonefive's Avatar


Gnugthreeonefive
04.22.2012 , 07:50 AM | #198
Quote: Originally Posted by hargrave View Post
"We have an entire team dedicated to adding content and features to player vs. player"
You know what's sad about this? The team is 2-4 people, also tasked with PvE balance etc. See the Bioware studio tour recently released.

Haeso's Avatar


Haeso
04.22.2012 , 10:05 AM | #199
Quote: Originally Posted by Kaarsa View Post
I am currently playing marauder, for weaponmaster set secondary stat distribution on recruit is much better than on BM.
For one class then, recruit has a decent stat spread - for all the ones I've checked it's straight alacrity/accuracy, no surge, etc.

Quote:
Sure, BM has advantage over recruit, but BM is a new...I should say champ stat-wise, but considering time needed to get it it is rather new cent. I won 12 games since hitting lev 50, lost around 20 (estimation) and I am mostly BM now. It is very easy to get.
It doesn't matter if it takes a week or a month to get full BM - the power difference between entry level and final tier gear should not be this large for any reason.
Quote: Originally Posted by Payneful View Post
tracer missile tracer missile tracer missile tracer missile tracer missile tracer missile

Kaarsa's Avatar


Kaarsa
04.23.2012 , 05:28 AM | #200
Quote: Originally Posted by Haeso View Post
For one class then, recruit has a decent stat spread - for all the ones I've checked it's straight alacrity/accuracy, no surge, etc.
Which one exactly?

http://www.torhead.com/item/dVUwASJ/...masters-gloves

http://www.torhead.com/item/cEGddvW/...mystics-gloves

http://www.torhead.com/item/8cHTd0Z/...kers-handwraps

http://www.torhead.com/item/dLaI3vi/...d-techs-gloves

http://www.torhead.com/item/fmNfd84/...-medics-gloves

http://www.torhead.com/item/bhAY1U2/...forcers-gloves

http://www.torhead.com/item/atTktKI/...tors-gauntlets

http://www.torhead.com/item/7HmA9MD/...echs-gauntlets

http://www.torhead.com/item/4tqGu8E/...dics-gauntlets

BM exquivalents of linked items are all accurace/something, not a single one has surge on it.

Quote: Originally Posted by Haeso View Post
It doesn't matter if it takes a week or a month to get full BM - the power difference between entry level and final tier gear should not be this large for any reason.
Difference is way lower than you try it to make, especialy considering secondary stat distribution. I felt competetive and contributing enough since my first WZ in 50 bracket. On my first char who hit 50 (assasin) I felt so weak before I got my first 300 epxertise.
Official Dev info about resolve system: http://dulfy.net/2012/04/07/paxeast-q-a-day-2/
Quote: Originally Posted by Darth_Philar View Post
To be fair, about 98% of all PvP problems can be resolved by learning to correctly play the class you rolled.
The remaining 2% aren't going to be fixed by complaining on a forum...