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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

Dezzi's Avatar


Dezzi
04.21.2012 , 10:27 PM | #41
Quote: Originally Posted by solnar_xan View Post
RIFT had server transfers REALLY REALLY soon after launch. Also, in 2012, after 10+ years of MMORPG etc it should have been available the day of launch. They knew it was needed; if they didn't they are even more stupid than I originally thought.
Of course they knew it was needed; Daniel Erickson said as much.
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Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Kaphik's Avatar


Kaphik
04.21.2012 , 10:27 PM | #42
Quote: Originally Posted by solnar_xan View Post
The problem isn't SW:TOR, because in reality SW:TOR is the best MMO"RPG" to date.

The problem is in the MMO"RPG" design.

WoW was a great move forward from EQ and opened the door of MMO"RPG" to a lot of new people, but the simple fact is a huge number of us like the MMO aspect and the RPG aspect, but we really don't like the way MMO and RPG currently mesh.

GW2 sounds like it is going to solve some of the things a lot of people do not like about MMO"RPG" I'll believe it when I see it.

I personally did not get to play EQ, I did play a little Ultima Online and I did at least a few months in every MMO"RPG" from City of Heros/Villians to WoW to GW (it counts damn it) and everything in between while maintaining my D2 addiction for going on 14 years; I've beaten literally hundreds of console games starting from NES all the way through to my over priced PS3. I've been playing video games for going on 30 years and on top of that I am computer programmer and have made a few video games.

That said I don't think MMO's can last in this current WoW/SWTOR/RIFT modal things are going to change. People don't actually want to pay to do dailies every day etc, but MMO"RPG" is seen by a lot of gamers as the top of the food chain in terms of content, challenge, and accomplishment. Why? because of the ridiculous amount of time sinks, money sinks, gating and other BS that prevent me from walking up PWNing the *********** game and walking away like I do most console/computer games.

I considered buying credits again today because I don't want to grind credits/gold/wtfe anymore 10 years of mindless grinding IS ENOUGH; unfortunatly I don't want to support hackers or get banned so I will just stop paying to work for SWTOR and be happy instead. So with my third level 50 done today with no sense of accomplishment (because it took no skill or effort to speak of) and no sense of having "won" anything I ask myself why am I going level the sniper from lvl 25 up to 50? To GET THAT OP CARROT er BUFF -> NO

MMO"RPG" is on the decline and should not be saved something better needs to replace this crap. GW2?
The problem is actually people. People who play games these days are desperately seeking some sort of reward, some feeling of being special and they become extremely jealous when others get those rewards before them. It's a societal problem, and we've been slowly devolving over the past 20 years as our information and entertainment has become delivered to us faster and faster.

Tyraelium's Avatar


Tyraelium
04.21.2012 , 10:29 PM | #43
Quote: Originally Posted by JeramieCrowe View Post
And yet, it's coming sooner than any other MMO before, MMOs that had far worse after-launch dip. If it's late here, when it's sooner than any other MMO and still has more players per server than even WoW had, then there isn't an MMO in history that wasn't "late", by your definition.

So, that means, it's perfectly normal.
If you're going to continue comparing SWTOR's launch to WoW's launch, then BioWare/EA will continue to steal your money. When you buy a car, you expect it to have air conditioning. When you buy a house, you expect it to have a bathroom, not a promise to install an outhouse 4 months after you move in.
Rank 80 Sith Assassin Darkness
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Kaphik's Avatar


Kaphik
04.21.2012 , 10:30 PM | #44
Quote: Originally Posted by Tyraelium View Post
If you're going to continue comparing SWTOR's launch to WoW's launch, then BioWare/EA will continue to steal your money. When you buy a car, you expect it to have air conditioning. When you buy a house, you expect it to have a bathroom, not a promise to install an outhouse 4 months after you move in.
Wow, those are some bad examples. Depending on the options for your car it may or may not have air conditioning. Depending on the type of house you are buying, it may or may not have indoor plumbing (yes, one can still buy a house without indoor bathrooms in many parts of the world).

PostalTwinkie's Avatar


PostalTwinkie
04.21.2012 , 10:33 PM | #45
Quote: Originally Posted by Cerion View Post
I've reached the conclusion that some people simply aren't intellectually capable of differentiating between subscription number and concurrent player numbers, and how that makes itself apparent on server status.

I remember when I first began studying differential calculus...I simply didn't 'get it'. Try as I might, something didn't click in my brain. Then one day, the proverbial light bulb came on, and I understood calculus. It clicked in my brain.
Perhaps someday these people will have a light bulb moment and understand the difference between subscription and concurrent numbers. The good news is that it's not as difficult to understand as Calculus. The bad news is that they need to want to understand, which they don't seem interested in.
While I will not disagree with what you are saying, at least not outright, I will say this.

The player doesn't need to understand the difference between the two. All that matters to the player is that their server is "dead", and because of this they are not able to enjoy the content of the game. It doesn't matter if subscription numbers are still as high, or higher, what matters is that when people log on they are seeing less than 100 people on the entire server. These people are not able to get groups, these people are not able to get into war zones.

When the game started my server was a high population server, and during peak time had 300 to 500 Empire players on at any given time. Now during peak time we are under 200 players on the Empire side and under 100 players on the Republic side. BioWare could have 5,000,000 subscribers, but if these are the numbers on a persons particular server, the game is dead to them.

The cause doesn't matter, it is what the player can see, that is what matters.

I personally left the game because of how it was being handled on top of the lack of players on at any given time of the day.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

solnar_xan's Avatar


solnar_xan
04.21.2012 , 10:36 PM | #46
Quote: Originally Posted by Kaphik View Post
The problem is actually people. People who play games these days are desperately seeking some sort of reward, some feeling of being special and they become extremely jealous when others get those rewards before them. It's a societal problem, and we've been slowly devolving over the past 20 years as our information and entertainment has become delivered to us faster and faster.
Agreed. But, the design of MMORPG actually encourages the schism between casual and HARDCORE (a.k.a. winning) gamers/people instead of creating an environment that fosters team work and group play and interaction the current MMO"RPG" promotes us to steal from each other snake chest, resources etc just to get ahead. As I said MMO"RPG" is bad.

Instead of a game that puts us all at odds we need a game that gently nudges us to be nice to each other and help out, but that me thinks goes against "real" human nature (not the PC human nature you kiss your mom with, but the real MMO"RPG" human nature)

Tyraelium's Avatar


Tyraelium
04.21.2012 , 10:37 PM | #47
Quote: Originally Posted by Kaphik View Post
Wow, those are some bad examples. Depending on the options for your car it may or may not have air conditioning. Depending on the type of house you are buying, it may or may not have indoor plumbing (yes, one can still buy a house without indoor bathrooms in many parts of the world).
Haha, there is no convincing someone like you then. You're saying between two products of equal value, you're willing to spend money on the one with less features. Congrats on having no standards whatsoever.
Rank 80 Sith Assassin Darkness
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Kaphik's Avatar


Kaphik
04.21.2012 , 10:40 PM | #48
Quote: Originally Posted by solnar_xan View Post
Agreed. But, the design of MMORPG actually encourages the schism between casual and HARDCORE (a.k.a. winning) gamers/people instead of creating an environment that fosters team work and group play and interaction the current MMO"RPG" promotes us to steal from each other snake chest, resources etc just to get ahead. As I said MMO"RPG" is bad.

Instead of a game that puts us all at odds we need a game that gently nudges us to be nice to each other and help out, but that me thinks goes against "real" human nature (not the PC human nature you kiss your mom with, but the real MMO"RPG" human nature)
I see your point, but competition is what a game is. As long as there is competition there will always be a divide. The solution lies not in eliminating the competition and divide between players, but in establishing the understanding in every player that one will not be able to get everything a game has to offer without putting forth the effort required to achieve those goals and rewards. Unfortunately, I don't know how to do that.

Banicks's Avatar


Banicks
04.21.2012 , 10:41 PM | #49
This game in it's current form is for casuals and alt-aholics.

PvE is dead on Master Dar'Nala (oceanic) a mere 1.5 months after release. Even with the HM nerfs, there are but a handful of guilds on MDN that run them. With perhaps only 1 or 2 imp side running Denova.

There are literally, no PuG Lost Island HMs and finding a tank or DPS (im a healer) is next to impossible.

Most have abandoned PvE content for PvP, which is no longer viable as a sorc healer for myself or enjoyable as the BM gear is obtainable within a week removing any gear gap I'd worked hard for. The difference from BM to WH is negligible as the DPS were buffed and my heals were nerfed. PvP is now all about full team of DPS v DPS and the most geared + skilled wins.

I enjoy this game, but it needs some major improvements which I imagine forced server merges will resolve as well as cross-server WZs and Ops/FPs. It can become a really great game but it has alot of steps to resolve first.

BTW BW - 6 months later and HK47 in FM Foundry is still bugged like heck. PS. Fix inquisitor boot token drop rate from Revan, its broken.
The tenets of the Sith are more than just words to be memorised. Learn them, understand them. They will lead you to the true power of the Force; the power of the dark side.

Kaphik's Avatar


Kaphik
04.21.2012 , 10:44 PM | #50
Quote: Originally Posted by Tyraelium View Post
Haha, there is no convincing someone like you then. You're saying between two products of equal value, you're willing to spend money on the one with less features. Congrats on having no standards whatsoever.
Wow, some more bad examples! Let's see here, say I have $100,000 to spend on a car. I could spend it on a luxury car with all the comforts, bells and whistles I could imagine, or I could spend it on a high-performance car with less comfort features but much better handling and speed.

It all depends on what you are looking for.