Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

"Sometime in a future patch"

STAR WARS: The Old Republic > English > General Discussion
"Sometime in a future patch"

llesna's Avatar


llesna
04.21.2012 , 03:38 AM | #31
I feel that a lot of the discontent by players, which adds to the irritation by ambigious commitments, is that SWTOR -- for all its splendour -- launched without a lot of the features that MMORPG gamers take for granted in the current gaming climate and is currently playing catch-up.

For more casual gamers, this is less of an issue as such gamers have less time to play and aren't bothered about such issues or may even be aware that an issue is there. For the self-titled "pros", they want to be able to do in a guild in SWTOR what they were doing elsewhere and not being able to do that has pushed them often into leaving the game or crying out bitterly against it.

Personally I'm enjoying the game overall, but then again I'm not a massive fan of PvP. That said, it does irk me the sheer number of bugs introduced by 1.2 and I really hope that a super patch is on the cards for Tuesday's maintenance to fix all the new ones they introduced or at least a sizeable proportion of them. Obviously big patches like 1.2 are going to contain a lot of bugs and need a lot of testing, but the number of little, irritating bugs that got through is quite unsettling.

Outside of bug fixes, the game engine itself is in need a massive overhaul. In addition to the poor way that the game stops rendering whilst it's waiting to load data from your drive (be it HDD or SSD), causing mini-freezes and jerky rendering, the engine is highly inefficient in places, such as Balmorra. To further this problem, there are situations in the game where the game will actively stop using all your GPU and frames will drop massively. (Please note that this GPU issue might happen for some people due to overheating, but it will actually STILL happen for people whose graphics card is NEITHER overheating NOR experiencing a power issue.)

Some players say to be patient, but I think it's quite right to ask where and when the game is going to get features that should be in a triple-A MMORPG in 2012. As paying customers, not just players, it's right of us to ask the devs such questions and to wish for a rough estimate at least. Heck, even a simple, "We're aiming for..." would often be better than nothing. I'm not after solid promises, just an approximation.

The little things can add up too for many people, such as the lack of information on:

• Server merges and character transfers.
• More character slots.
• SGRA (same gender romance arcs) with same-gender flirt options. Many wish for this to be opened up for existing companions, not just new ones that will be introduced months down the line.
• More legacy connections (as the current limited relationships don't allow for much creativity).
• Lack of some basic functions for RPing (such as sitting in a chair/seat).
• Fixing crafting bugs (especially the ones causing crashes).
• LFG tool.
• Global chat (cross worlds).
• Hood toggle.
• Hide companion head slot.
• Unify colours for companions.
... and so on.

I can't comment on the PvP issues, so I won't. I can only say that I do very much enjoy this game, but that the devs need to understand how important all of the issues are to many paying customers and empathise with them that the current slippery language comes across as an insult to their intelligence.

Kind regards
llesna

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.21.2012 , 03:43 AM | #32
I want a more complete entertainment experience, therefore I promised to myself not to come back to the game before version 2.0

DieAlteHexe's Avatar


DieAlteHexe
04.21.2012 , 04:01 AM | #33
Quote: Originally Posted by Darth-Malice View Post
Soon ™

Bioware has patented this
Heh, no way. Blizzard had this one patented LONG before BW even started developing this game. Hell, long before WoW even.

ETA: Aced. Twice. Heh.
---------------------------------------------------------------

-- It's the journey, not the destination. --

thomasgallant's Avatar


thomasgallant
04.21.2012 , 04:19 AM | #34
Quote: Originally Posted by BCBull View Post
Every Q&A we are getting more of this -

"At some point, this will be possible. No ETA yet, but we have a design fleshed out."

"This is totally in the plan, but we are unsure at this time when it will get to you."

"We have a plan for this. However,"

"in a future game update."

It seems like we a suggestion is made or a question asked thgey are not supposed to say no...
they really arent stringing anyone along with wording like that..its marketing and planning.. they havent made 100% clear decisions on some things yet, and as we have seen these forums are pretty unforgiving. I think if they said we havent decided yet. people would freak out.. much like people freak out about words like in the future.
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

Ricktur's Avatar


Ricktur
04.21.2012 , 11:58 AM | #35
Quote: Originally Posted by llesna View Post
I feel that a lot of the discontent by players, which adds to the irritation by ambigious commitments, is that SWTOR -- for all its splendour -- launched without a lot of the features that MMORPG gamers take for granted in the current gaming climate and is currently playing catch-up.

For more casual gamers, this is less of an issue as such gamers have less time to play and aren't bothered about such issues or may even be aware that an issue is there. For the self-titled "pros", they want to be able to do in a guild in SWTOR what they were doing elsewhere and not being able to do that has pushed them often into leaving the game or crying out bitterly against it.

Personally I'm enjoying the game overall, but then again I'm not a massive fan of PvP. That said, it does irk me the sheer number of bugs introduced by 1.2 and I really hope that a super patch is on the cards for Tuesday's maintenance to fix all the new ones they introduced or at least a sizeable proportion of them. Obviously big patches like 1.2 are going to contain a lot of bugs and need a lot of testing, but the number of little, irritating bugs that got through is quite unsettling.

Outside of bug fixes, the game engine itself is in need a massive overhaul. In addition to the poor way that the game stops rendering whilst it's waiting to load data from your drive (be it HDD or SSD), causing mini-freezes and jerky rendering, the engine is highly inefficient in places, such as Balmorra. To further this problem, there are situations in the game where the game will actively stop using all your GPU and frames will drop massively. (Please note that this GPU issue might happen for some people due to overheating, but it will actually STILL happen for people whose graphics card is NEITHER overheating NOR experiencing a power issue.)

Some players say to be patient, but I think it's quite right to ask where and when the game is going to get features that should be in a triple-A MMORPG in 2012. As paying customers, not just players, it's right of us to ask the devs such questions and to wish for a rough estimate at least. Heck, even a simple, "We're aiming for..." would often be better than nothing. I'm not after solid promises, just an approximation.

The little things can add up too for many people, such as the lack of information on:

• Server merges and character transfers.
• More character slots.
• SGRA (same gender romance arcs) with same-gender flirt options. Many wish for this to be opened up for existing companions, not just new ones that will be introduced months down the line.
• More legacy connections (as the current limited relationships don't allow for much creativity).
• Lack of some basic functions for RPing (such as sitting in a chair/seat).
• Fixing crafting bugs (especially the ones causing crashes).
• LFG tool.
• Global chat (cross worlds).
• Hood toggle.
• Hide companion head slot.
• Unify colours for companions.
... and so on.

I can't comment on the PvP issues, so I won't. I can only say that I do very much enjoy this game, but that the devs need to understand how important all of the issues are to many paying customers and empathise with them that the current slippery language comes across as an insult to their intelligence.

Kind regards
llesna
there is so much truth in this post i almost cried. i agree 100% with everything in this and i hope a developer sees this or it is forwarded to one with influence.
Sgt. Boos Macarrage - Republic Trooper/Vanguard - PVE Tank Spec
Prophecy of the Five - US East PVP
Republic Commandos: First Ones In, Last Ones Out. Never Quit. Never Fail.

RickRedOne's Avatar


RickRedOne
04.21.2012 , 12:23 PM | #36
Quote: Originally Posted by DieAlteHexe View Post
Wasn't the same answer given with regard to mods as well? I haven't paid attention but thought I saw that they said: Nunh unh to add-ons?
What they said was, "not for quite some time".

And we don't have addon's yet...
The Details, it is all about the Details
Adapt, Overcome, Improvise

shepardcomander's Avatar


shepardcomander
04.21.2012 , 12:32 PM | #37
If they do actually have stuff in the works they can't stop talking about it. I.e. all the legacy system hype we saw. If they aren't "willing" to talk about future content, it means said content is still just a a few dry erase marker scribblings on the wall of crazy.

BCBull's Avatar


BCBull
04.21.2012 , 12:47 PM | #38
Quote: Originally Posted by DieAlteHexe View Post
Yup. Folks just don't understand that at the level of complexity this code is...well, it ain't just plug 'n' play. Things happen, deadlines slip and anyone who wants to indulge in an MMO should get used to this or end up bald from tearing their hair out.
I've played mmos for 7 years.. 5 in WoW, 1 in Rift now swtor. In niether rift or wow do I recall such a major feature being announced cut the night before it was to go live.
Quote: Originally Posted by Greg Zoeller
Fixing requires technology that we currently do not have.

BCBull's Avatar


BCBull
04.21.2012 , 12:54 PM | #39
Quote: Originally Posted by shepardcomander View Post
If they aren't "willing" to talk about future content, it means said content is still just a a few dry erase marker scribblings on the wall of crazy.
This is the feeling I get from their responses.

Don't pee on my and tell me it's rain ie we cut rwzs to protect you from there bad design...

That's pee, not rain. Then on one hand tell me everything will be gtg soon, then tell me "we don't have the tech." in the other.
Quote: Originally Posted by Greg Zoeller
Fixing requires technology that we currently do not have.

Kubernetic's Avatar


Kubernetic
04.21.2012 , 01:35 PM | #40
Quote: Originally Posted by BCBull View Post
Um.. why can't they say we are going to do this then do it like most companies I pay money to?

OT - Why not just say "Neat idea, but we have no plans at this time." instead of trying to string people along.
They are not going to announce a specific date to release something because that is a disaster for people trying to program something. Things happen in the design cycle that push dates back, because the option to just "go ahead and release it anyway" is a horrific one. So if they announce a day, then miss it, every gamer on this forum who has zero comprehension as to how development can take a turn for the worse sometimes will be flaming and QQing like no tomorrow.

So they say, "We're thinking about something like that" or "This is coming" and then add "but there is no current ETA on its arrival."

I have, in fact, seen them say a few times that "There are no plans currently to add this to the game."

They do exactly what you're asking for when the suggestions are outlandish or outside their scope of intended building. Perhaps you're complaining because they really do see such potential in a lot of the ideas given?
Tekay —— En-ki —— Tékay —— Hassle —— Jaksen
Explorer (80%) • Killer (53%) • Socializer (47%) • Achiever (20%)
Excited Star Citizen — But ready to resubscribe when and if...