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Sith Marauders and Jedi Sentinels OP is ruining pvp

STAR WARS: The Old Republic > English > PvP
Sith Marauders and Jedi Sentinels OP is ruining pvp

MelodicSixNine's Avatar


MelodicSixNine
04.21.2012 , 02:19 AM | #11
Quote: Originally Posted by Cegenaus View Post
unless torhead is wrong maras dont have one
http://www.torhead.com/ability/3UOGX...imidating-roar

Xerain's Avatar


Xerain
04.21.2012 , 02:21 AM | #12
Quote: Originally Posted by LiveandDieinLA View Post
Can you post a link to this?
http://www.swtor.com/community/showp...&postcount=123

jdi_knght's Avatar


jdi_knght
04.21.2012 , 02:23 AM | #13
Quote: Originally Posted by Cegenaus View Post
unless torhead is wrong maras dont have one
Looks like it's called "Intimidating Roar".

It might be a class-wide ability for JK/SW (Juggs and Guardians might get it too - don't remember for sure).


Edit: late (already answered)

Madnutter's Avatar


Madnutter
04.21.2012 , 02:28 AM | #14
Sent's/Marauders damage is perfectly fine, i wouldnt want their damage to be nerfed (and i dont even play one, not even as an alt).....what is op about them is their defensive cooldowns, guarded by the force and cloak of pain especially, these have no place on a dps class, or any class for that matter.

It at least needs to be nerfed to be similar to the assassin/shadow force resist ability where it only gives you immunity to 1 type of damage attack whether that is force/tech or weapon damage, not both......If not this it should have a very heavy incoming heal debuff added to it to stop them from being healed right back up during the ability.

kaoticsith's Avatar


kaoticsith
04.21.2012 , 02:33 AM | #15
You call them op I call them target practice for my pyrotech

KingAlexlol's Avatar


KingAlexlol
04.21.2012 , 02:48 AM | #16
You are getting destroyed so hard by marauders that you have to post everyday?

Entertaining.

Nobody is afraid that they are going to get nerfed.
Also, based on your logic if the nerf is coming why even make this post?

DweezillKagemand's Avatar


DweezillKagemand
04.21.2012 , 02:55 AM | #17
Why aren't droids intimidated by my roar?
Dweezill
Top Hatin' Player

Caelrie's Avatar


Caelrie
04.21.2012 , 03:44 AM | #18
Quote: Originally Posted by Xerain View Post
in the other thread they said marauder damage metrics were fine, thus... NOPE!
Your damage being fine doesn't mean your defenses and mobility are fine.

Sliverspark's Avatar


Sliverspark
04.21.2012 , 05:22 AM | #19
I'm pretty sure the issue isn't just the class, but the debuffs they have. More below...

I've looked at this very closely because as a Mercenary, I get pounded by both of these classes.

A couple things that will help you; if you have a cleanse ability, use it, because their DoT's will tear you apart. Sentinels primarily from what I've seen.

Secondly, don't ever let a Marauder/Sentinel get a full Ravage or Master Strike off. If you do, you're toast because these abilities can easily take you straight down to half-life from a geared player. Best to save your stun just for this ability alone. As soon as they start casting it, stun them or knock them away.

In regards to the debuffs: What kills me the fastest is when I get stacks and stacks of DoT's from these classes. One or two I can usually handle, but when they team up and stack them on me it's pretty much a guaranteed death. I don't like the idea that they can simply drop those on me and then run away and watch me die. But from a technical point of view, I can do the same thing to them when I'm specialized in Pyrotech, so I don't foresee a nerf anytime in the near future.

MandoArc's Avatar


MandoArc
04.21.2012 , 05:31 AM | #20
Quote: Originally Posted by Xerain View Post
in the other thread they said marauder damage metrics were fine, thus... NOPE!
is not all on there damage and you know it stop been a punk and be a man and say it bro is nothing wrong whit been a man and saying yes we Op i can pop my shield as a bh power tech and i cant take as much of the damage a Mar/sen can went they pop theres i tell you how good the ability they have is they can be at 5% health and me at 60% health and they will get me to 10% health or kill me before i take down there 5% and thes for 10secons of you cant touch me and to top it off they hit hard so is not like a Power tech where we have no damage not like mars do so why give them a cloak wish they had put i think they need to take away and a ability to protect them from damage wish is bettter then anything a Tank a real tank have

I tell you how you fix it the ability you guys have the protect you from damage need to lower your damage by 50% went you have it up so you use it for what it was mean to a escape move not a i can kill you move even if i was getting 3 men cloak need to last 3 secons so it force the maruders to use it to run ones again not a offence ability a i need to get out of here fast

if none of thos get add then there damage need to take a hit
Cuban Bounty Hunter