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Why non-stop alt leveling will fail.

STAR WARS: The Old Republic > English > General Discussion
Why non-stop alt leveling will fail.

rafter's Avatar


rafter
04.21.2012 , 02:05 AM | #31
Quote: Originally Posted by DieAlteHexe View Post
Well, then, I guess this isn't for you. I've found differences which actually surprised me as I expected it to always be as you assert in doing various planet quest series. I got different choices and was able to make different responses between my sage and my 'slinger.
Exactly. The conversations can be completely different depending on your class, the gameplay is different depending on your class, and you get an entirely new class story line.

Novo's Avatar


Novo
04.21.2012 , 02:10 AM | #32
Quote: Originally Posted by gunsligger View Post
Bioware's main marketing strategy for promoting this game is based around the concept of leveling multiple alts in an attempt to "buy time" as you will. With that said, I have yet to meet a majority of persons more interested in leveling an alt than that of the populace that's more interested in achieving max level (quickly) and playing end game. I have heard time and time, again and again by unbiased players, that they're not concered with a story line, it's the end game that's the beginning of the game. However, with Bioware's main focus as I stated before which is clearly centered around leveling and this story of theirs isn't going to last long at all. The only way this game will make it 5 years from now, is with a vast amount of end game content, less grinding of quests and a more PvP/PvE content.

I've broken it down into a more "explanatory" context for the players that are surely going to disagree with my statements, regardless of how true they may or may not be in your own opinions. With a casual player, we'll say they have roughly 3 hours of play time per day, averaging roughly 15-20 hours per week, at an average of 3-4 levels per week. And this is only if you wish to level every single class from 1-50 for both factions, meaning you're that diehard for a storyline.

(Based on casual players, that aren't glued to their computers 24/7 and actually listening to the story/side quests)
3-4 levels per week, with 15-20 hours playing time
3+ months per character
8 different story lines = 24 months of non-stop leveling alts
(optional leveling both sub-classes) 16 different sub-classes = 48 months

And that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?

I enjoy TOR, I think it's a great idea creating an mmo that's based around the idea of the star wars saga. However, no one regardless of how much you want to defend it, is going to level all these characters and enjoy this Bioware story for years. They'll play for few months, level 1-2 characters and quit. The only way this game will last in the long run, would be to cut leveling times, increase end game content and promote end game involvement. Bioware's strategy simply put, is shooting yourself in the foot.

thnx for the math dude !1!!!!

ConradLionhart's Avatar


ConradLionhart
04.21.2012 , 02:11 AM | #33
Playing alts in SW:TOR is more enjoyable than playing alts in WoW. If people can stand doing the same quests with the same static text and killing the same boars in WoW, they should have a blast in SW:TOR that at least entertains you with cutscenes, conversations and different class story.

Not only that, they reward you for alting by unlocking global buffs through the legacy system.

So how anyone can criticize alt leveling in SW:TOR, when it is even more bland in WoW, is beyond me.

Goretzu's Avatar


Goretzu
04.21.2012 , 02:11 AM | #34
Quote: Originally Posted by gunsligger View Post
And that's to build a character only to stop at 50, rinse and repeat. Why on earth would anyone in their right mind look forward to leveling something to max (Which is the main goal in the first place). Only to stop and do the same thing all over again ?

Yeah it's a strange idea.

By far the worst part of it though is only having ONE levelling path per side to take alts though, I can't remember a MMORPG that didn't launch with at least 2-3 levelling paths per side to choose from.

A negative part of voice acting I guess.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

JeramieCrowe's Avatar


JeramieCrowe
04.21.2012 , 02:13 AM | #35
Quote: Originally Posted by Goretzu View Post
Yeah it's a strange idea.

By far the worst part of it though is only having ONE levelling path per side to take alts though, I can't remember a MMORPG that didn't launch with at least 2-3 levelling paths per side to choose from.

A negative part of voice acting I guess.
RIFT. It was mind-bleedingly the same. Even the opposite faction had lots of the same quests. And WoW when it was 3 months old. And EQ. And EQ2 when they were 3 months old. And LotRO when it was 3 months old. And....

I think you get my point.
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Goretzu's Avatar


Goretzu
04.21.2012 , 02:14 AM | #36
Quote: Originally Posted by rafter View Post
Exactly. The conversations can be completely different depending on your class, the gameplay is different depending on your class, and you get an entirely new class story line.
There's light side/dark side which sometimes (most times tbh) have no difference but dialogue and very occasionally (I think I counted 3 times in every single quest from 1-50) another quest stage for one side or the other.

But the quests do not vary by class (except the class quest of course).
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.21.2012 , 02:21 AM | #37
Quote: Originally Posted by LupieZero View Post
Reasons I play SWTOR -
Space Combat - reminds me of the "way back" of X-Wing and Tie Fighter...
lol.


trolling?

Goretzu's Avatar


Goretzu
04.21.2012 , 02:24 AM | #38
Quote: Originally Posted by JeramieCrowe View Post
RIFT. It was mind-bleedingly the same. Even the opposite faction had lots of the same quests. And WoW when it was 3 months old. And EQ. And EQ2 when they were 3 months old. And LotRO when it was 3 months old. And....

I think you get my point.
Well I managed to level 2 characters to max level in largely different ways in Rift vanilla and LOTRO vanilla, no idea about EQ2, neither had the options EQ1 (had "best" zones, but at least 2-3 per level range) or WoW had (WoW had at least 2 completely different paths per faction at launch, might even have been 3), although in LOTRO with only 1 faction that was the same amount of paths (although in LOTRO you could get to L20 ish in 4 seperate ways with vanilla, it only closed in a bit after that)

I think another problem with SWTOR's levelling is the sheer linearity of it as well, it fails to draw the mind away from the path taken (which on several worlds feels exactly like a corridor), in a strange way the class quest doesn't help with this as it is leading you by the nose through levelling areas to a degree.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Knockerz's Avatar


Knockerz
04.21.2012 , 02:25 AM | #39
You eventually level all the class no matter the mmorpg you play if you play it long enough. I leveled every class minus the shaman and druid class cause I don't like the choice of race on horde side otherwise I would have leveled every class by the time I quit. It's just natural to get bored no matter the mmorpg, so you start leveling alts. At least with swtor you get a slightly different story each time you level a new class.

In wow I follow the exact same series of quest each time I level a character, which involves following the same leveling areas/regions while ignoring the text quest. In swtor, the stories are interesting with the ov. Even if you space bar a lot you eventually stop spacing cause each vo is a bit different and some sound better than others in certain quest. I always have to hear the inquisitor "jump in the sarlac pit" when you arrive on drom, despite having heard the phrase a few times already. It makes me laugh each time where in wow I don't think I ever laughed while quest leveling. Yes, some quest are boring, but overall I like to hear the dialogue with vo unless I don't like the voice.

The main problem with swtor are low pop servers. Blizzard needs to make sure servers are medium to heavy populated and not ghost or light servers. I play on switfsure and if the aussie leave in droves and consolidate swiftsure to a light server I'm just quit. I think that is the sentiment from people playing on low pop servers.

That is also a problem wow faces. There are so many ghost servers, but seem to have many more heavy populated servers than swtor.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

kaoticsith's Avatar


kaoticsith
04.21.2012 , 02:56 AM | #40
Quote: Originally Posted by ConradLionhart View Post
Some people do nothing but level alts, even in WoW.

Even hardcore raiders will have more than one alt to ensure they can fill in missing spots for their raid groups, tank alts, healer alts, dps alts.

Your analysis is flawed.
Agreed I don't have 1 50 yet but I do have a 41,38,31,25 and a 21 because I love leveling alts