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Why isn't this game growing or at least breaking even?

STAR WARS: The Old Republic > English > General Discussion
Why isn't this game growing or at least breaking even?

JeramieCrowe's Avatar


JeramieCrowe
04.20.2012 , 08:16 PM | #31
Quote: Originally Posted by Eddizel View Post
That is all fine and good, I just expected a spike in activity for the patch. It seems to have died down already. Often my guild is the only one in denova, it has been out a week.............

The fleet pop is back to pre-patch levels, a little too soon if you ask me.
Well, some servers will feel it more than others. My server, for example (The Ebon Hawk) is still seeing well over 120 people on the Fleet every day. And that's just in one Fleet instance. The Fleet actually instanced out a couple times during this Rakghoul Event.

And the point by Niil above is also a good one. Coruscant had 98 day before yesterday. Hell, I rolled a new alt, too. A Scoundrel, with the new unarmed combat abilities, to try out a fully unarmed Scoundrel Scrapper. So, the whole time I'm on my now level 20 alt, I'm not on any of my 50s.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

miranwe's Avatar


miranwe
04.20.2012 , 08:27 PM | #32
Quote: Originally Posted by Eddizel View Post
Are we talking in circles? Those 2 things can't apply to MY server (all I am discussing here is my server).

#2 doesn't apply because we are the only ones done with the content, so there were no "powergamers" on my server that plowed through it all and quit again.

#1 Are you saying people quit because there was no grind for them to do? I don't buy this because there is no way people finished the pvp grind yet, or the new pve gear grind yet.

If people quit on MY server shortly after coming back for 1.2, it was not for those 2 reasons, it has to be something else. I am guessing they simply didn't like the content, maybe some of it was too hard, maybe the no rated wz's caused some to leave, but once again, it cannot be for the 2 reasons you gave.
it is for those two reasons, you just refuse to acknowledge this, or are unable to. keep at it though it will come to you. as for Your server, it means nothing that one single server is working, cause there is a sea of others than are not failing, but have already failed. thanks for playing, i hope you keep enjoying YOUR server.

#tunnelvission

JeramieCrowe's Avatar


JeramieCrowe
04.20.2012 , 08:40 PM | #33
Just counted right now on North America:

29 servers say Light
87 say Standard (my server falls into this category, and there are currently 114 on the Fleet)
3 are Heavy
2 are Very Heavy
And 1 is Full with a Queue.

Obviously, the population is there. The character transfers BioWare has started will fix this.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Releasedate's Avatar


Releasedate
04.20.2012 , 08:44 PM | #34
My story.
The game is designed for casual gamers from the get-go. Its cool. I want to play casual.
No racial skills/bonuses, well...
I have only 1 main stat, well...
I get companion, well...
I get to 50, its interesting, story is great. I play without companion to increase the challenge. Its cool I get to 50, do my class story, get to BM, do some ops. Its cool. Then what???
Go to explore the world - booooooooring, static, nothing interesting.
Play more PvP - boooooring 3 (4) WZs where everyone cramps at 1 node (xcept huttball), no world PvP, Illuym , Tatooine, you name it (ofc you cant go to enemy's station and gank ppl/kill boss).
Crafting...I always enjoyed crafting! OMG, shock - crafting sucks in this game!
What, what, o yeah the new patch is coming, new content and such.
OMG my guild ran throught all new content (hardmode ofc) in 1 night and they arent going to do this again, ****!
Tjhat new world event must be good - plague and exploding zombies (like in that other game 5 years ago) must be good, yeah, must be good.

OK, for real, i give up. I tried my best hough (still playing). I tried, Im serious - for real!!
...the boredom, the boredom, the boredom, the boredom...

unseenmaji's Avatar


unseenmaji
04.20.2012 , 08:47 PM | #35
Quote: Originally Posted by Eddizel View Post
In general, my guild has been highly pleased with 1.2. We found the new eplosive conflict OP to be a great step up from the first tier. There is still things that could be better obviously from a raiding standpoint but it was a huge step in the right direction, we are done with all the 16 hardmodes and are excited for whatever nightmare brings.

No ranked warzones hurt, but I would rather they release it polished, bad rated pvp is worse then no rated pvp when you want to hold on to that playerbase, gave them a new warzone, and a new gear grind, and great engine improvements along with solid balance adjustments.

For a 4 man instance, the new flashpoint is beyond awesome, nuff said.

Cool new speeder achievement quests (especially the world bosses one) and the new world boss is even pretty decent.

Way better gear itemization and stat choices.

The correllia dailies are well.........dailies, but hey, who really enjoys dailies? At least there is some new ones, lol.

Even the world event is pretty cool for people that enjoy that kind of stuff.

Here is the problem, I thought (and most of my guild) that 1.2 was a pretty darn good patch, and on patch day I saw roughly 200 people on our fleet throughout the day. Now? It seems like we are back to pre-patch levels, no more then 50-100 during primetime, roughly 20-40 off hours. I know someone will say this is a horrible way to judge server pop, but it really feels like people came back for one or two days with the patch and then left again, I don't get it.........

Just want to see this game grow, I enjoy it and would like it to stick around awhile and see if it can fill its potential.
It because it to simlar to vanila wow in play style and the instanced design of it and lack of LFG and other features which are now requirements in MMOS has put alot people off. The fact is this it is a boring game I try to lvl a alt but get bored to quickly the voice acting isnt enough to keep me and the graphics being dated compared to what 2012 should be just puts me of continueing. I pray that GuildWars 2 brings somehting new to the gene for copying WOW wont work anymore.

The problem still remains to even get Op groups to see that new OP is a joke the pops to low and without cross realm LFG there no social aspect to game.

Doamy's Avatar


Doamy
04.20.2012 , 08:49 PM | #36
-Post content removed-

unseenmaji's Avatar


unseenmaji
04.20.2012 , 08:51 PM | #37
Fact is for alot people 1.2 damaged to game not helped it, once people got over the distractions like the event and other things it was just more of the same wraped in new paper. I predict the delcine will continue since diablo 3 is coming out and GW2 and Terra and SW

Thing is when a gamer trys out a game and is disapointed they normally response in frustration with the company for releasing early or not listening to the beta testers, then that gamer will tell other gamers and create bad press and media will hear of it and bam it now consider one worst games this year. Fact is alot people have canceled but the subs are continueing specially since they decided to give a so called 30 days free time to so called 'Loyal' players that too is fluff it was to keep sub numbers up for coming financial reports from thsoe whom saw end game sucked.

Tthey know people will play whom wouldnt if it free. But some us just dont like the game it to boring and it worse than wow. Everything they done lately is damage control trying to fix a sinking ship, even the plague event was a distraction to try keep people playing and the biggest PR stunt which also backfired as much as it helped was the 30 days free.

Kalfear's Avatar


Kalfear
04.20.2012 , 09:42 PM | #38
Quote: Originally Posted by TKMaster View Post
Two fold reason.

#1 MMO's have abondon the grind (unless your korean), thus making what would have taken weeks in MMO's past take meare days.

#2 MMO powergamers can chew up and spit out full blown expansions in a week these days. Partly becasue of reason #1 and partly because of thier past experiance in the genre.
These are true TK

While many complained about the grind before, fact is the grind made you care and feel a connection to your characters. Now a days there is no connection, people can walk away and not look back for a second with any regret because they are not hooked to the game and character. Slowing things down means people spend more time growing their characters and thus feel more joined to them.

#2 Honestly Powergamers always could chew up content. I saw in EQ druids and necros go 1-50 in 3 months where as it was normal for all others to work at it for 9-10-12 months, some even longer. I dont really beleive Power gamers affect a game. They are a small population and devs for most part should just ignore them and focus on the main portion of the community. You can NEVER put out enough content to satisfy a powergamer.

But ill add to yours, the game itself plays like a single player game. There is no mechanics in game that advance or develope socialization and interaction between faction members!
In DAoC you had RvR (realm defences of relics and realm offence to open Darkness Falls).
In Rift you had public grouping where the elitists couldnt refuse you because you dont have their magic number of hps or what ever (they find a away to put stats over ability in every game they play it seems)
Here we all asked for (on day one of the website opening and almost every day since then) for Cantina activities like Paazaak, Swoop Racing (ala KotOR1), Arena pit fighting (ala k1 and k2 vrs NPCs), holo chess, and much much much more to promote community interaction
In EQ2 you had mentoring, an amazing concept to allow level 50 players to drop down and run that low level FP with level 10s and what not

Yet not a single one of these concepts were done.
Instead the game does feel like a Massively Single Player Game and when ever someone says they having trouble grouping they get swarmed by rabid fanbois saying "join a guild" like that is a cure all (its not).

This game lacks in MMO elements sadly. They should have been the #1 priority after launch (really they should have been in launch), instead people hear nothing about the concepts, dont think any coming any time soon, and they grow bored and leave.

Yes a big part is about how easy this game is
Yes a big part is about running out of content because its so easy
But a huge portion is also the lack of mechanics to promote standard MMORPG socialization and community in game

And out of game, you say one word negative and the fanbois swarm you with nonsense PR statements and spin that no one in their right mind believes. Making the forums far more toxic and unhealthy then they really need to be. Or should be. All the swarming does is create arguements and hard feelings when all the players wanted to do was bring forth their concerns about the game they paid for.

These 4 things need to change for this game to move forward
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

WulfCBW's Avatar


WulfCBW
04.20.2012 , 09:42 PM | #39
The reason why the game is still having issue is they left so many necessary features out at launch and have responded slowly with fixes. A game gets a single first impression, the second impression is at the time of an expansion or when the game goes F2P.

let's talk about just a few of the persistent issues:

Server pop caps were low resulting in an extremely limited pool to get players together to do anything that requires a group. Regardless of what people say not having a cross server LFD tool in at launch has caused many people to look elsewhere for their entertainment.

Let's talk about just getting a group together. Want to do False Emperor, cool, Get on your ship, load the hangar, load the ship, travel to planet, load planet, go through pointless tunnel, go through large space station, land on planet, run to area, wait for elevator, slowly ride elevator down, enter instance...oh wait you didn't do the prequel quest...

Average endgame FP runs are 1hr+ which isn't exactly casual. Difficulty is uneven with the 1st bosses being the most difficult sometimes. The design team never met an enrage timer they didn't like. It would be cool if your average player could learn how to help with that, but see below...

Things like damage meters etc have been implemented so poorly in 1.2 Bioware should be embarrassed...which points to the lack of the ability for user made mods, macros etc. Recount was written by some guy in his basement basically, god forbid one of Bioware's highly paid employees could get it together enough to not reinvent the wheel and decide that a square shape is best.

They designed a game where you spend more time travelling than doing things. If you are going to scale your average zone sizes up 10x over other games you need to adjust you methods of travel (speeders etc.) to match.

They don't have the capability to deal with server merges leaving players trapped on dead or dying servers. Again the level of incompetence to not have something like that in at launch is remarkable. No foresight at all.

Ilum was a disaster. Those who want world PVP won't find it in Star Wars, that was a disappointment for a large group of players (I'm not one of them but it is a significant piece of the pie) they capped it off by not being able to handle getting ranked PVP in with 1.2 at the last minute.

Short of Biochem tradeskill are a waste of time in terms of usefulness

They out legacy gear in that is useless. It will last 2-3 levels.

They made it so you need/want to have imperial characters but limited how many character slots you have on a server - again nobody thought ahead.

Legacy items are expensive and mostly useless. Want a GTN? Great, don't plan on it being of any use because it is a neutral one. Want a training dummy? Great, witness our atrocious handling of damage logging. Want some cool new moves? Great, you can only use them when you have a companion out AND have fired of a heroic moment (and when the sun sets on tatooine) Want new races? Great, except they really aren't new and they cost a ton. It's like someone said "what is the least useful and cool thing we can possible do?" and then did it.

If this were some low budget MMO done by a small company many of the above issues would be acceptable, but frankly they had more capital than any game in history and tons of time. It's pretty clear the game was designed about the time WoW BC was out and they failed to update their design docs for about 4 years.

In the end the game will retain an audience, but likely be down in the 500k subs area once the dust settles after Tera, D3, Pandaria, Secret World, and GW2 get done taking their shots.

rjkishida's Avatar


rjkishida
04.20.2012 , 09:44 PM | #40
Quote: Originally Posted by Releasedate View Post
My story.
The game is designed for casual gamers from the get-go. Its cool. I want to play casual.
No racial skills/bonuses, well...
I have only 1 main stat, well...
I get companion, well...
I get to 50, its interesting, story is great. I play without companion to increase the challenge. Its cool I get to 50, do my class story, get to BM, do some ops. Its cool. Then what???
Go to explore the world - booooooooring, static, nothing interesting.
Play more PvP - boooooring 3 (4) WZs where everyone cramps at 1 node (xcept huttball), no world PvP, Illuym , Tatooine, you name it (ofc you cant go to enemy's station and gank ppl/kill boss).
Crafting...I always enjoyed crafting! OMG, shock - crafting sucks in this game!
What, what, o yeah the new patch is coming, new content and such.
OMG my guild ran throught all new content (hardmode ofc) in 1 night and they arent going to do this again, ****!
Tjhat new world event must be good - plague and exploding zombies (like in that other game 5 years ago) must be good, yeah, must be good.

OK, for real, i give up. I tried my best hough (still playing). I tried, Im serious - for real!!
...the boredom, the boredom, the boredom, the boredom...
This is the experience of most people. Getting to 50 is fun. Once at 50, it's a grind. Same FPs, OPs, WZs. First couple of time you play them cool. After 3 months of playing them? Booooriiiing.